Hello friends,
My grandmother introduced me to CRPGs about 25 years ago. I’ve been hooked ever since.
I’ve been a devout follower of Larian after beating Divinity 2 around 7 times. I sincerely want BG3 to succeed to the fullest extent.
One thing that I think requires improvement is the general immersion of combat. The underlying system is great, but I think a little innovation could really make BG3 the one CRPG to rule them all.
I think the answer lies in a similar tactics game: Xcom.
That game had some of the most frustrating miss chance numbers in modern gaming, and yet was incredibly fun and cinematic—something facilitated by an action camera feature.
I think it would be incredible if—let’s say—the game registers the sorcerer landing a crit with a fireball. The camera zooms in, and we get an over the shoulder view of a special casting animation. It decimates the enemy in the critical camera feature that’s already implemented.
This spices up the gameplay, because slower moments are enhanced up by the sweet anticipation of these cinematic moments of brilliance. “Will I get to see my favorite animation this time?”
I think the animations and triggered events are where the potential for game dev innovation is located in CRPG combat specifically, because you can’t make everything in combat flashy without messing with the DND rules and game systems.
The potential here for mele characters is amazing too: execution animations, cinematic parry events, counter attacks, etc.
Currently you feel like a 3rd person viewing a chess board. Bring us down to the battlefield more, and let us feel the punch of combat! What’s great about this solution is you don’t have to develop new gameplay systems, only graphical and animation systems—which you guys seem so well equipped to tackle.
Maybe this is all a pipe dream and is out of the realm of possibility. But it’s what I envision when I imagine the most amazing CRPG combat I can imagine.
Thanks for reading!
Last edited by LiturgyofMoose; 15/10/21 05:53 AM.