Here we go with Larian's surface obsession again! Didn't we already do this with Cantrips? I want to do DAMAGE with my damage spells to drop opponents so they don't attack me anymore.
I DON'T want to trade 1d8 acid damage for some lame gamey -2 AC acid "debuff" surface that doesn't make any sense to begin with. Acid is generally less resisted and this spell is for damage, not some nonsensical temporary corrosion debuff.
I want to use Lightning Orbs against wet Lightning vulnerable opponents for high damage. I DON'T want my Lightning Orbs to lose 1d8 damage and create a water surface. I can already cast Create Water and then electrify the pool with a 3d8 Lightning Orb if I want an AoE.
A big part of Chromatic Orb is to do great damage against opponents who are vulnerable against a certain element or when you can auto crit. And now that damage has been neutered just to get even more surfaces on the battlefield.
I'm so annoyed at Larian's gameplay design and their blind obsession with this kind of stuff. And not understanding why spells are good in the first place.