Originally Posted by Rhobar121
Originally Posted by 1varangian
The entire system is based around Long Resting so they had better find a way to make it meaningful. Otherwise they need to stop making D&D video games or fundamentally change how things work in digital. They already went that way with the Camping Supplies, it's just not enough of a price tag to discourage spamming Long Rests. They just need to push further to find a good balance. Less food, more expensive supplies, random encounters.. whatever.

Interestingly, you are ignoring the fact that no DnD game has limited rests.
No matter how they do it, as long as there is no hard rest or time limit in the game, it cannot be limited whether you want it or not.
Neither of these things are liked by the players so it is highly unlikely that larian would want to do something like this.
And as for random meetings, there is no one who could discourage rests due to the fact that they are random, which means that in the worst case you can always load the game. Another thing is that they are usually so easy that whether or not you rested does not matter.
At worst, they can become irritating over time.

Even if Owlcat whose games are aimed at more hardcore RPG fans has decided to remove the limited rest, do you really think Larian will go for some serious restrictions?

I think the supplies thing is a step in a good direction. Of course, I also believe that if a mechanic is "offensive to my sensibilities", like being able to rest whenever, I just don't use it. I can't even say how much dialog with the comps I've missed so far because my long rests are few, and far between during my sessions, even before camp supplies were added. With that in mind, I don't see the current system as problematic, and if I didn't read the forums, I wouldn't even know there were problems with it. When I read the descriptions on items, something I tend to do after a new patch, I notice how much they add to camp supplies, and realize that even with that, Long Rests are going to be limited by how much I pick up. It requires 40 supplies to do a long rest, and some of the stuff I've picked up, admittedly early on, adds 1 to 5 supplies. I haven't found enough supplies in the world yet to even add 1 long rest after I exhaust what each NPC has on them, so far. None of the Let's Play videos I've watched is rife with abuse of the system, so I'm left wondering if it's more an issue for those that bring it up all the time, than any real problem with the actual system.