In current patch they removed to force damage and any weapon type works... It's unclear if this is another bug or by design
I really hope its by design ...
Since despite its name, Force (via
this article for example) is "pure magical energy" ...
So, not exactly "extra pushing" as one could presume from its name ...
Therefore it makes little sense to me to make Walls vulnerable by this ...
I would say that if there is any magical damage that should be working well in such case,
> it would be either Thunder ... yes, i know its basicaly "just loud sound" ... but thats exactly it, sound is a wave after all.
> or Acid ... i mean come on, disolving things is litteraly its only purpose.
And obviously Bludgeoning, but that is not necesarily magical.