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Originally Posted by robertthebard
Originally Posted by Rhobar121
Originally Posted by 1varangian
The entire system is based around Long Resting so they had better find a way to make it meaningful. Otherwise they need to stop making D&D video games or fundamentally change how things work in digital. They already went that way with the Camping Supplies, it's just not enough of a price tag to discourage spamming Long Rests. They just need to push further to find a good balance. Less food, more expensive supplies, random encounters.. whatever.

Interestingly, you are ignoring the fact that no DnD game has limited rests.
No matter how they do it, as long as there is no hard rest or time limit in the game, it cannot be limited whether you want it or not.
Neither of these things are liked by the players so it is highly unlikely that larian would want to do something like this.
And as for random meetings, there is no one who could discourage rests due to the fact that they are random, which means that in the worst case you can always load the game. Another thing is that they are usually so easy that whether or not you rested does not matter.
At worst, they can become irritating over time.

Even if Owlcat whose games are aimed at more hardcore RPG fans has decided to remove the limited rest, do you really think Larian will go for some serious restrictions?

I think the supplies thing is a step in a good direction. Of course, I also believe that if a mechanic is "offensive to my sensibilities", like being able to rest whenever, I just don't use it. I can't even say how much dialog with the comps I've missed so far because my long rests are few, and far between during my sessions, even before camp supplies were added. With that in mind, I don't see the current system as problematic, and if I didn't read the forums, I wouldn't even know there were problems with it. When I read the descriptions on items, something I tend to do after a new patch, I notice how much they add to camp supplies, and realize that even with that, Long Rests are going to be limited by how much I pick up. It requires 40 supplies to do a long rest, and some of the stuff I've picked up, admittedly early on, adds 1 to 5 supplies. I haven't found enough supplies in the world yet to even add 1 long rest after I exhaust what each NPC has on them, so far. None of the Let's Play videos I've watched is rife with abuse of the system, so I'm left wondering if it's more an issue for those that bring it up all the time, than any real problem with the actual system.

You can always buy more from a trader.
Supplies always respawn after a long rest (at least that was the case in patch 5)

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Originally Posted by Rhobar121
Originally Posted by robertthebard
Originally Posted by Rhobar121
Originally Posted by 1varangian
The entire system is based around Long Resting so they had better find a way to make it meaningful. Otherwise they need to stop making D&D video games or fundamentally change how things work in digital. They already went that way with the Camping Supplies, it's just not enough of a price tag to discourage spamming Long Rests. They just need to push further to find a good balance. Less food, more expensive supplies, random encounters.. whatever.

Interestingly, you are ignoring the fact that no DnD game has limited rests.
No matter how they do it, as long as there is no hard rest or time limit in the game, it cannot be limited whether you want it or not.
Neither of these things are liked by the players so it is highly unlikely that larian would want to do something like this.
And as for random meetings, there is no one who could discourage rests due to the fact that they are random, which means that in the worst case you can always load the game. Another thing is that they are usually so easy that whether or not you rested does not matter.
At worst, they can become irritating over time.

Even if Owlcat whose games are aimed at more hardcore RPG fans has decided to remove the limited rest, do you really think Larian will go for some serious restrictions?

I think the supplies thing is a step in a good direction. Of course, I also believe that if a mechanic is "offensive to my sensibilities", like being able to rest whenever, I just don't use it. I can't even say how much dialog with the comps I've missed so far because my long rests are few, and far between during my sessions, even before camp supplies were added. With that in mind, I don't see the current system as problematic, and if I didn't read the forums, I wouldn't even know there were problems with it. When I read the descriptions on items, something I tend to do after a new patch, I notice how much they add to camp supplies, and realize that even with that, Long Rests are going to be limited by how much I pick up. It requires 40 supplies to do a long rest, and some of the stuff I've picked up, admittedly early on, adds 1 to 5 supplies. I haven't found enough supplies in the world yet to even add 1 long rest after I exhaust what each NPC has on them, so far. None of the Let's Play videos I've watched is rife with abuse of the system, so I'm left wondering if it's more an issue for those that bring it up all the time, than any real problem with the actual system.

You can always buy more from a trader.
Supplies always respawn after a long rest (at least that was the case in patch 5)

You missed the point: Not only was I not abusing the mechanic, I was hardly using it as it was intended in tabletop. If I didn't read the forums, I wouldn't know there was an "exploit" with long rests. If I'm not abusing it when it was free, why would I start abusing it when it's not, or not exactly free? It's a player choice kind of issue, I was barely choosing to use it, let alone choosing to abuse it.

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Originally Posted by Rhobar121
Originally Posted by 1varangian
The entire system is based around Long Resting so they had better find a way to make it meaningful. Otherwise they need to stop making D&D video games or fundamentally change how things work in digital. They already went that way with the Camping Supplies, it's just not enough of a price tag to discourage spamming Long Rests. They just need to push further to find a good balance. Less food, more expensive supplies, random encounters.. whatever.

Interestingly, you are ignoring the fact that no DnD game has limited rests.
No matter how they do it, as long as there is no hard rest or time limit in the game, it cannot be limited whether you want it or not.
Neither of these things are liked by the players so it is highly unlikely that larian would want to do something like this.
And as for random meetings, there is no one who could discourage rests due to the fact that they are random, which means that in the worst case you can always load the game. Another thing is that they are usually so easy that whether or not you rested does not matter.
At worst, they can become irritating over time.

Even if Owlcat whose games are aimed at more hardcore RPG fans has decided to remove the limited rest, do you really think Larian will go for some serious restrictions?
I'm not talking about a hard arbitrary restriction. There just needs to be a big enough price tag or reason to discourage rest spamming and encourage smart playing. Food and supplies can cost gold. If it's even just 50gold per rest you would think twice before just smashing the rest button after every fight. And of course there could be rest zones in safe areas that wouldn't cost supplies. Then add some logical no-rest zones in hostile areas and random encounters (scripted and designed, none of that Pathfinder Kingmaker nonsense) for immersion and challenge and we're good.

Last edited by 1varangian; 15/10/21 07:41 PM.
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Originally Posted by Rhobar121
They also introduce one more problem. If you know that you can be attacked while resting, you will want to rest more often to be able to defend yourself effectively, which contradicts the goal of limiting the number of rests.
People who are voting for random encounters are fully aware of this ...
The actual problem is that they dont see it as a problem, bcs they see it as fun ...

Its something like trying to ballance sphere rocks on themselves ... might be frustrating, certainly will take lot of time to master, and will probably discourage a LOT of people from even trying ... yet it is possible and many people who allready have the skill agreed on that its so relaxing, its almost compareable with meditation. wink


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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