.
But I am giving a tentative yes to Larian's general idea that reactions need to be more fluid in a video game. Constant prompts and interruptions would make the game really annoying to play and something needs to change.
I played Solasta. Reactions weren't annoying.
Exactly!
Solasta reactions usually take less than a second to respond. Use Shield? Sure. Use Smite? Not this time. Take Opportunity Attack? Of course. Simple, straightforward, easy!
The prompts were actually a cool reminder of some more unique reactions that I would forget in TT.
Solasta would even prompt me when I would cast a concentration spell when I was already concentrating on another one to confirm that was what I wanted to do. I loved that! Solasta designers REALLY understood 5e.
Prompts NEVER slowed down the game IMO.