Wow, so much snark.
Nick insists that the bug is fixed in patch six, actually, so this game that they're playing now to show off all of the new content in patch six must not be it. It seems odd that they'd be playing on a dev built that was further behind than the actual patch that was ready to release...?
That's not unusual. You add new stuff to the game, you break old stuff (see ladder bug that didn't exist in previous EA releases). Why they used their own build, and not the one they are releasing - don't know. Maybe they have some dev cheats available that made preparing the run easier.
In between the game throwing about some unnecessarily foul language (this viewer's opinion only, of course, but there's just no need for it,
That really bothers me. As well as pornographic sex scenes. It just feels... off. I don't mind cursing - I love my Scorsese. It's just reminds me of a vulgar cartoon more, then anything else. Its not grounded, it's not believable, it's not effective.
however, this viewer does feel the need to mention her utter disgust and despair at the revelation that Larian are writing game design around the presumption of players performing the same ridiculously gamey exploits they've been chortling about for the past few panel streams: abusing out of universe video game mechanics is one thing... but then designing and making the game, in universe, respond to you doing so; this is the death of even the faintest skerrick of immersion in your world. Designing for this, and treating this as an in-universe valid solution to an in-universe situation is the most abominably bad choice you could ever make for anyone who wishes to be invested in the space you're building or the story you're telling.
I think it's more that Larian likes it's systems, and then quests get broken, and devs spend time adding in reactions for those situations. And Sven for some reason is super in love with that stuff "Isn't it cool that our systems are fundamentally broken? And look we even add VO to it". And it is odd - on paper giving player objective and bunch of systemic ways of achieving it is a way to go - Fallouts, Deus Exs, Arcanes work that way. Those systems, however, work in a sensible way, and don't, willy nilly, break fundamental laws of the universe. Stop-time spell in BG2 was really cool. In BG3 you stop time by crouching when someone is in combat, and become invisible for people in conversations?