Backbreaker is just a free shove prone. Shoving prone should already be a part of Shove Action, which should be available whenever I need it. It's basic. Why can I only attempt to prone someone once per short rest and only if I have a weapon that gives me Backbreaker?
Does Backbreaker also deal damage as part of an attack action? Or is it a bonus action weapon ability that only knocks prone?
And of course my old favourite: being drenched in acid gives you -2 AC for a few seconds, after which your armor and you(!) apparently regenerate.
This makes a bit more sense if you think of it as a character realizing their boots are melting and trying to get out of the puddle, focusing on that and thus temporarily reducing their ability to dodge attacks (effective Dex penalty for purposes of AC). In Pathfinder they'd be flat-footed.
Backbreaker deals damage but my point was that there's too much overlap and it's getting messy with all these new homebrew weapon abilities. They haven't even included all the 5e combat moves but we are being showered with homebrew abilities already. We didn't need Backbreaker, we needed Shove to include Shove Prone. Battlemaster already gets Trip Attack which does the same thing, which is also available from feats. Furthermore, Backbreaker sounds like an upgraded version of Trip Attack, but it's actually the other way around. It's just getting
messy. I'm not convinced we needed 3 abilities per weapon in the first place.
As for pools of acid and poison everywhere.. it's not really a thing in Faerun. Previous D&D CRPG's have been very successful without gamey nonsensical additions like these. I wish Larian could just reel it back a bit.