Originally Posted by 1varangian
Originally Posted by robertthebard
Originally Posted by 1varangian
Guidance and especially Friends are way too convenient to use in BG3. To the point where they should just auto apply both to every roll you ever make because you're always going to use them anyway. There's no downside or requirement of any kind. It's not a meaningful choice to cast them, it's just the tedium of having to click a few times more before rolling the actual check.

And with Friends and Guidance, social skill checks are largely trivial now.

You mean "you" are going to use them all the time? I have never used them, choosing instead to "let the dice fall where they may". How many times do you reload when you use it and it fails anyway? I reload party wipes, but since I'm not playing perma-death, that's to be expected. Dialog choices though? Nope, let the scenario play out however it's rolled.
Save scumming has nothing to do with a bad mechanic that gives you free bonuses from clicking a button.

I would just axe Guidance from the game entirely. It's impact is actually bigger than being proficient in a skill which is asinine. Friends should go too unless they make the other person become hostile afterwards when they realize they were enchanted and manipulated.

It actually has everything to do with it. Just reading your posts, I get the sense that you struggle with this. Meanwhile, I've never even used it. I also never turned on the loaded dice feature. I'm not adverse to it being there, however, because in the game's SP environment, it has absolutely no bearing on anything I do, or try to do. Since this is the case, I've not been at any of the bonfires, pitchfork in hand, to dictate how others might play their SP campaign. I'm all for more stringent rules in MP, however, and have made that as plain as I possibly can. Just as I never get all that fussed when I read about players that pickpocket merchants, or other NPCs while they're in dialog. Why not? Because I've actually played tabletop, and remember players passing notes to the GM, indicating their intent to do just that, and rolling their checks. So yeah, my curiosity about whether you're save scumming when this tactic doesn't work is very relevant, and very revealing.