I agree to the idea:
- targeting enemy = single target damage
- targeting ground = AoE

I think Larian goes too far with their obsession of AoE effects.
My opinion:
- Abilities that target one or several individual targets should not cause AoE or ground effects at all.
Only exception is when the target stands in a special place (e.g. you use a single target electric spell against an enemy who stands in the water).
- Abilities that target one or several individual targets should do nothing if they miss. (e.g. fire arrows)
- Abilities that target an area can cause ground effects.
- All abilities with AoE effects should show the size of the AoE effect. Of course the effect can get bigger, like when you use fireball on an oil lake, but at least you should see the area that gets definitely affected.
- There must be ways to cause elemental damage to enemies without damaging nearby allies. Normally a fire arrow or a chromatic orb should only damage the target if it hits, nothing else.

In DOS2 it was annoying for me that it was almost impossible for me to damage the enemy without setting the whole screen on fire.
Some AoE effects and chain reactions are fine, but we also need to be able to do some "boring" stuff that only deals damage or a status effect, nothing else.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: