You all shouldn't forget that even before Sorcerer was implemented people could easily cast 2 full spells in one turn with Haste potions / spores, so all things like 'I can cast Scorching Rays twice in a row and take out half of boss HP before his turn" were in the game before.

I think that there could be an easy solution to all this Sorcerer vs other classes efficiency dispute that also fits the already existing spells and items in the game.
Make a rule that forbids to cast more than two spells or perform more than two attack actions in a single turn. This rule alone would solve lots of issues with class balance:
- Wizards could just use Haste spell on themselves to cast 2 spells in one round, but need to spend a 3rd level spell slot and maintain Concentration to do so.
- Sorcerers can either use Quicken Spell (so that they can spend Concentation on something else, for example Web) or use the Haste spell, but can't combine them for more casts because of the "2 spells / round" limit.
- Fighters and multiclassed Fighters can use Action Surge or Haste potion / buff for second cast / attack action, but not both for 3+ actions.
- All other classes can just use a Haste potion or be a target of Haste spells to cast 2 spells / perform 2 attack actions per round.

This way:
- All classes have limited access to 2 actions / spells per round via either consumables, concentration spells or depletable resource / ability.
- Players of any class can still perform spell combinations without the tabletop restrictions.
- Sorcerers don't outperform Wizards as both classes have a way to cast 2 spells per turn, but can't cast 3 or more.
- Several OP multiclass combos like X Sorcerer / 2 Fighter which could potentially cast 3-4 spells in one turn are automatically restricted to 2 spells / turn just as all other classes are.

Last edited by Volsalex; 16/10/21 05:16 PM.