Yeah I agree, pretty sure this been raised elsewhere. BG1 was a slog at times for sure but there was a tangible sense of achievement when you levelled up because it was so infrequent.

I detest the mechanic of pushing foes into the abyss, the couple of times I used it was out of sheer exasperation at how long and difficult some of the fights were. It's pure comic book super hero vibes how you can shove enemies so far, rather than a few feet which feels more realistic. My main concern at the time was how do I get the loot from killing the boss if their body is now hundreds of feet below and technically off screen? The verticality brings another aspect to fights but there is too much emphasis on it; I don't recall a single battle that took place on a flat plane.