Yes, they spent a great deal of effort talking about how they're level design was all about verticality and then used their old D:OS2 system which cannot handle actual vertical reasoning, and cannot handle creatures and objects not being permanently anchored to the ground. ... While another game was being made alongside them that has a fully functional verticality that includes free flight and aiming line and cone spells in 360 degrees with excellent precision.

It was an... interesting choice.

Right now we can't fly, and unless they overhaul the entire combat/movement/positioning engine entirely, we'll never be able to - we'll only ever be able to jump really well, and then land again immediately... like Larian's birds currently do.