I'm finding that there are a lot more stilted transitions now, especially around cutscenes.

By this I mean, you'll move someone, and the screen will fade out, then it will briefly show you your characters standing in new positions or similar positions on the top-down adventure view, THEN play the cutscene, then another view flicker of between load view before it returns to the game. Camping is a big offender for this - you select the bed, say yes, and you see a brief stutter of all of your characters moved to their bed, then it shows you the pan cutscenes, then the camp fire, which stutters back a few frames every time during its pan, then another shot for a half a second of the characters all lying down on their beds, but in the normal adventure view, and then it fades out and in to return your characters to where you left them.... it's gotten really clippy and unpolished...