Therefore, this AI should also be able to be switched on or off as desired. So that everyone can follow his interests.

Look, when I play a role-playing game in which I have other companions with me besides my character, and especially if you find them as NPCs in the game and take them with you, then it is absolutely important for me that these companions also embody their own soul.

And especially in the battles it is important to me that the companions then also implement this.
Then it feels to me as if my companions have a soul and are real team members. For me, it increases the immersion when I have companions that seem alive.

If I then control these NPCs characters myself, they lose their quality as real characters in the game. They become puppets and I pull the strings. These kinds of puppets seem pale and lifeless to me, soulless, so to speak. Interchangeable number-producing objects also fits the bill.

I want to give my companions an AI that I set accordingly and then they act according to their role. That gives the whole thing much more liveliness than if they just end up being chess pieces, dry and dull.

I understand that in a turn-based RPG, this doesn't matter to some. But for me it is very important.

I also eventually installed a MOD in DOS2 that allowed the chars to have a life of their own in combat. It unfortunately only worked 80% well, mainly because summoned creatures severely interrupted the flow of the game because I had to control them all by hand.

I just want to understand my char as part of the group and live out my role. For me, it makes a huge difference if my companions seem alive, or if they are blunt wooden posts that I push around across a playing field in combat.

I hope you understand the implications of my point of view.

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