https://www.eurogamer.net/articles/...impressions-and-an-interview-with-larian

Some highlights:

Originally Posted by Eurogamer
You mentioned you're doing all 12 D&D classes there.

Swen Vincke: Yeah, we're doing the classes that are in the Player Handbook. They are the ones that are going in. I hope we openly communicated that part because that's what we're doing.

You won't be pulling in any classes, or subclasses, added in new D&D books then?

Swen Vincke: No, that's why we... The Player Handbook on its own is already quite a lot of work, to do it the way that we want to do it, so we're sticking to that. If we manage to get it all right, we will be very happy, because that's a lot - there's really a lot of combinations you can make with it, especially when you add multi-class into the mix. So that's what we want to do for BG3.


Originally Posted by Eurogamer
I saw you talk earlier this year about Baldur's Gate 3 now "aiming" for release in 2022. Oh Swen! I was convinced it would spend a year in Early Access like Divinity: Original Sin 2 did, but no! And it doesn't even sound like you're fully set on 2022 either.

Swen Vincke: Ha ha. So, what do we do - what is our job when making this game? It's really trying to create moment-to-moment gameplay that's really good for you and that's rewarding at every single step. It takes an insane amount of time to do this in a game with so much freedom. And we're trying to really reward you if you're going to go on your evil playthrough, or your good playthrough, or your chaotic playthrough. We're trying to give you something at every single step. And just the creation of that is an exponential effort, unfortunately, and so it takes much more time than we expected, I can tell you that!

Last edited by IrenicusBG3; 17/10/21 08:42 PM.