[quote=Wormerine][quote=robertthebard]
It's more than a bit ironic that you're starting a thread asking to reduce real estate used on the screen, and then complaining about minimally sized UI elements, isn't it?
I suppose it would be, but I made a thread complaining that hotbar on which we are suppose to organize weapon skills, cantrips, 1&2 level spells, potions, arrows, skills from items got even shorter.
In so far as "convenient" goes, this is pretty convenient. Hit the appropriate checkboxes in the UI section of Options, and then organize your bars to the way you want them. Then it won't change, unless you change it. As it is right now, despite your claim to the contrary, I can already start playing w/out a ton of management, because there's just not that much I need to manage starting out. Even my inventory is almost completely empty. Assuming the checkboxes aren't per save file, this would mean that it's "one and done", and I can start adding to my bars as I accumulate stuff that needs to be added, like skills/spells/items.
I don't how you are playing the game, but my hotbar requires maintanence after:
1) every level up,
2) after every long rest after which I change spell repertoire,
3) after I pick up item that gives me skill,
4) after I accidently make the hotbar shorter and everything will be messe up becasuse for some reason tiny buttons to make the hotbar shorter/long are on the left side of it near stuff you are likely to click on, and switching between hotbars are at the end of it, just ot make things extra inconvienient
5) after I use reusable skill (speak with dead, witchbold, hex) I am left with additional button just to spite me
6) if I want to use items (which I gave up on) constantly when looking, with extreme maintenance if I actually want to be able to tell what I have in my inventory (put container on the hotbar - put potions/scrolls/arrows in it)
And sure, things are much better know when I actually know the system and spells, not bother with items, and avoid changing my spells. I also wouldn't have issues with the UI if I didn't play the game entirely. But that's hardly the point. Interface should make mechanics clear and encourage use of it's various mechanics, not make it incredibly tedious if you try to do so.