Originally Posted by Maximuuus
Originally Posted by EliasIncarnation
Originally Posted by Maximuuus
A solution has already been suggested for monthes...
Don't trigger a cinematic with NPCs you can't answer.

It's nice to see the cinematic dialogue.
Maybe they could make it so that it goes to non-cinematic dialogue after having the cinematic dialogue appear once.

I respectfully disagree.
Cinematics are very interresting for dialogs.
Cinematics for a sentence are not in my opinion.

Your solution is better than nothing but I'd really like better not to loose 5 to 10 seconds each time. It may already annoying in the goblin camp... what is it going to be in Baldur's Gate ?

[Text box] or [cinematic] leads to the same result as your previous suggestion but without the need to add any highlighting.

Ideally, this would be added to the options menu...
Short Dialogue Appearance:
[Text]
[Cinematic]
[Cinematic Once]

As for highlighting (well, indicators, actually), it's not needed to resolve the problem with cinematic short dialogue taking a lot of time, since the more simple alternative is to have those options added or to just remove cinematic short dialogue (though that one wouldn't be good).
However, indicators are needed to resolve the problem with talking to characters who keep saying the same thing.

Knowing if a character has new dialogue would save a lot of time, and like you said, the problem with cinematic short dialogue can be annoying enough as it is in the goblin camp, so what's periodically checking every character for new dialogue going to be like in Baldur's Gate?
Well, obviously, the answer is that it would be far more time-consuming than it needs to be.

Last edited by EliasIncarnation; 18/10/21 07:00 AM.