Hell no, management aspects are cool, but micro-management isn't. Particularly, food being used for rests is great, because it gives purpose to an otherwise useless item-class in the game and it gives us a limit on an otherwise very powerful game mechanic.
But when you're adding spell components, you're adding another layer of obstruction to an already very scarce resource. When I'm playing, I want to focus on the adventure itself, and these sorts of things don't add any particular fun, it just obstructs the journey and makes me spend unnecessary time, not to mention the frustration that this would open yourself up to. I'm not on board for that.
As for arrows, same deal to be honest, in BG 1 and 2 they bombed your inventory, and didn't add anything other than quick travelling back to town, buying up, and going back into the dungeon. Tossing it out completely is fine to me, it means less needless stops on the journey, and that's always more fun.
With warm regards
-Thunder