I do hope that the deity choice has much more roleplaying focus down the line. Clerics (and Paladins) are some of the most roleplay-heavy classes on Tabletop, IMO because their lives revolve around service to a god(dess). So more unique dialogue options for them would be great for them. A lot of the god-specific dialogue options right now are generic ones that are somewhat disguised unfortunately-what used to have the 'evil cleric' tags now might have [SHAR] or [LOLTH] for example, without actually having any unique dialogue or response involved. I really enjoy it when I see that the game remembers that I'm a cleric of X or Y deity but there aren't a whole lot of places in the game where I noticed it's impact. You'll see more reactivity playing a Cleric of Shar or Selune as far as I have seen, at least. The best experience so far I have had is to do a Lolth-worshiping drow cleric, but even then almost all of the Lolth-related dialogue options came from the Lolthsworn tag, not from being a cleric,-one place I noticed a difference was with the Eilistraeen sword you can acquire in the underdark. You could identify it as being part of a ritual of a heretical faith and draw Lolth's wrath by choosing to go through with it anyway. Although I'm not sure if the second part was due to my status as a cleric or a lolthsworn drow, it did feel like my background as a cleric of a specific deity was recognized and relevant.
I'd like to see more like that in the future. For example, Helm was a pretty big deity in Elturel IIRC, but there's basically no real helm-specific content in the grove or relating to the Tieflings atm, which is a shame.