Originally Posted by Firesong
Originally Posted by EliasIncarnation
Originally Posted by NinthPlane
+1 I keep seeing this in a lot of threads, but I seem to recall that DOS2 was the same, so I doubt they will do anything.
Originally Posted by Firesong
Please, Larian, do something about the QoL issues. I know, I asked for it already for D:OS2, but it's really time to get those things sorted out.

Are you saying they didn't listen to feedback and suggestions when Original Sin II was in development?

They did listen, but for some reason which I still don't understand Larian is neglecting the QoL / UX department entirely.

Larian style (it's the same in D:OS2 and BG3) inventory management / looting and bartering needs a total redesign. One that focuses on smoothness of operation first, looks second and then, and only then, use those things to add to the gameplay itself.

Shifting wares around between characters was a major pain in D:OS2, it again is a major pain in BG3. Same as for "ok, I will NEVER use white gear again, why can't it automatically turned into wares on pickup?".

Things like that.

A lot, if not most, of the feedback and suggestions revolve around quality of life improvements.
If they're ignoring those, what's the point of having their games in Early Access?

Originally Posted by 1varangian
Worthless chests inflate the whole concept of a treasure chest. You should be excited to find one! People use lockable chests to store valuables in them, not for decoration or keeping 14 coins and an ink bottle.

And the vast amount of empty containers and trash loot is driving me crazy in BG3. The original games had a lot of non-clickable containers and that works well.

I agree, though I wouldn't want fake containers.
There should just be more items in containers and a convenient way to know if a container is empty without opening it.

Last edited by EliasIncarnation; 19/10/21 12:53 AM.