+1 I keep seeing this in a lot of threads, but I seem to recall that DOS2 was the same, so I doubt they will do anything.
Please, Larian, do something about the QoL issues. I know, I asked for it already for D:OS2, but it's really time to get those things sorted out.
Are you saying they didn't listen to feedback and suggestions when Original Sin II was in development?
They did listen, but for some reason which I still don't understand Larian is neglecting the QoL / UX department entirely.
Larian style (it's the same in D:OS2 and BG3) inventory management / looting and bartering needs a total redesign. One that focuses on smoothness of operation first, looks second and then, and only then, use those things to add to the gameplay itself.
Shifting wares around between characters was a major pain in D:OS2, it again is a major pain in BG3. Same as for "ok, I will NEVER use white gear again, why can't it automatically turned into wares on pickup?".
Things like that.