I'm not for less ennemies but I definitely am for easier/faster to kill ennemies.

In exemple cantrips should be more meaningfull, especially against goblins and such weak creatures.
1D10 damages is more than most weapons and goblins have an average of 7HP in the MM.

We should not have to use our spellslots and feature recovered by rests so often to feel powerfull at low level.

They changed a lot of things, made wierd choices of creature and add a variety of OP homebrew features... We have the fireworks, we have the (unecessary) variety of creatures and we have a system has been changed to the point that it is not working as intended yet.

Surviving and fighting until the next day should be the challenge.
In BG3 each combat is the challenge (can make sense in tactical turn base game), so each combat can be the end of the day.

Resting and the whole action economy is a problem since day one and it will be one at release IMO...

Last edited by Maximuuus; 19/10/21 05:26 AM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus