Originally Posted by Rhobar121
Originally Posted by KingTiki
The problem with only implementing 5e whenever it is not "in the way" for Larian's ideas is simple: it messes with the balance. Being prone is not losing your turn. It is losing half your speed if you want to get up. It is something you can inflict to get advantage for your melee party members. Same goes for frightened. It is a source to inflict disadvantage, not something you lose your turn over. Action economy is a key part of the balance and these conditions are messing with them in a bad way.

The problem is that your balance is already disturbed by how often you can rest.
You might as well rest after each fight, which makes the casters incredibly strong.
As you can spam with inflict wounds in every fight, it is unlikely that the fighter will be able to make up for it. It will only get worse with higher spell levels.
Two wrongs don't make a right.

Clearly resting needs to be fixed because still in patch 6, it's not a mechanic. It's just a button you press to reset HP and abilities. You can't use that to justify broken abilities. No amount of tweaking to Battlemaster will balance an 11th level Sorcerer spamming Twinned Disintegrates and casting two spells per turn all day long in every fight.

Although I fear what a mess Larian could make if they started making big changes to higher level characters. They'd probably give Fighters the armor system from DOS.