Originally Posted by Innateagle
I mean, haggling, or doing something for something, isn't being good, it's just being a kind of neutral.

That doesn't mean a neutral character doesn't have morals, or won't go out of their way to accomplish the occational act of selfless good, but again, picking and choosing to such a degree that you'd refuse saving people's lives based on the way they talk to you isn't 'good'.

Understandable, and the reason why most of my genuinely compassionate characters don't start that way, but not good.
Nothing wrong with being neutral, in fact this is my preferred way to play if I am forced into an alignment system. Even evil people have morals.
These type of things are why I can never play "good" even if I try. Being forced to be nice to a verbally abusive person in a game just to attempt to fit myself into a game's definition of being "good" makes me angry and disgusted. Dealt with enough of that crap in real life including the part where they try to manipulate you into feeling like a bad person if you don't do their bidding. About the reward part, it should be what you ask for that determines things, not the asking itself. If you have very little food then asking for a meal at the inn as a reward after helping some villagers should not be an alignment shifting event. Asking them for everything they have would be a different matter.