Originally Posted by Rhobar121
According to this logic, we should remove half of the spells from the game to make the game less complicated.

No, actually that doesn't logcially follow at all, and has no grounds for being suggested other than an entirely intellectually dishonest slippery slope fallacy.

Having a short list of clear conditions that always act in the same way and can be learned and understood in a straight forward manner is one thing - having a *new* condition for every skill and every weapon, that does its own little thing, to the point that there are so many things that it becomes impractical to learn or remember them all is quite another. Having every debilitation be a simple 'skip your turn', with nothing else, is equally a bad decision. Where people fall in terms of what they think is an appropriate amount and a good balance will vary. That's why one game system (the system which this game is supposed to use, incidentally) has spent the past twenty years revising and improving that to find the point of balance and complexity most suitable and enjoyable for the largest number of players.

I do not find Larian's homebrew of established status conditions to be fun. I simply don't. I would find the balance provided by the existing ruleset to be far more enjoyable from a tactical decision-making context, and from the perspective of what I may be facing as a player, against my foes.

I also do not find their homebrew of attaching battlemaster effects onto weapons and giving them to literally every weapon-holding enemy in the game to be fun either. It's an interesting idea, poorly executed at the moment. And before anyone else attempts to say that they're much weaker than battlemaster abilities: *Bonus Action To Give An Enemy Disadvantage On Wisdom Saves* There is no describing how ridiculously strong that effect is.

Originally Posted by JandK
It's like making an argument that the "Skip a turn" card should be removed from Uno because some players don't want to skip a turn.

Actually, using the Uno example, it's equivalent to saying that replacing all of the Draw cards and Reverse cards with Additional Skip cards instead is, in fact, NOT an improvement to the game.

Let's flip it around: Taking an effect that makes you consider how to act on your turn, and poses an obstacle without robbing you entirely of your agency, and turning it into "Skip your turn" (which is what BG3 has currently done). Explain to me, this being open to anyone, how that is an improvement to the system? How does that increase fun for you?