It might be broken if it weren't for the fact that you can use it once for a short rest, after which it requires both hitting the enemy and the fact that the enemy will fail the condition check with which most of the stronger enemies will have no problems.

Why is it supposed to be a problem to remember a few effects? Unless we assume that players are idiots who cannot remember 5 effects (ignore the fact that you can always check what it does).
How is this different from the need to remember what color spray or maybe entangle does?
This is a mechanic that fixes what 5e broke, which means that the weapons are really different from each other and not just have different damage.

Last edited by Rhobar121; 19/10/21 01:25 PM.