Originally Posted by JandK
Originally Posted by <Redacted>
Originally Posted by Rhobar121
What's the real argument for removing them?

<Redacted>

DnD has a long history of combat effects that leave characters unable to act. Sleep, for one. There are stun spells and charm spells and states of confusion.

Saying "it's not fun" kind of ignores all the people who have fun with it.

It's like making an argument that the "Skip a turn" card should be removed from Uno because some players don't want to skip a turn.

The issue here is that those spells are clearly defined what they do and enemies will be limited in how many times they can use them. Also spellcasters are usually an archetype that is understood to have such powers and are targeted first in most tactical combat games, including DnD. As it stands now, any enemy no matter how mundane looking could whip out some obscure ability or bomb that the player had no way of knowing about and now they get their turn taken away.

There is also an argument of expectations. It is really frustrating for an experienced DnD player to play a DnD video game and have it not work anything close to the tabletop. People in the DnD community have been starved for a proper CRPG based on the DnD ruleset for a long time. Larian has promised this game would be that and so far it is failing to live up to that promise.

Last edited by Raze; 14/03/22 12:13 PM. Reason: deleted forum account