Small list of spells that takes away your "tactical abilities" that are currently available in the game. I took only those spells that take your control over your character.
-> command
-> sleep
-> hideous laughter
-> crown of madness
-> hold person
As bonus few not available lvl3 spells
-> fear
-> hypnotic pattern
Lest there be an argument that it is something else because it costs a spell slot, it will not work for NPCs. NPCs do not follow the same rules as players.
In the case of BG3, casters have much more spell slots than the corresponding character at their level.
Even for enemy spellcasters, a good DM should be very wary about using these types of spells against players. Looking through DMG spellcasting monsters, many of the common ones (Mage, Priest) focus on evocation/mobility spells and not "take control of character" spells. Which I'd guess is an intentional decision by D&D developers.
Players use turn-losing abilities on the DM's monsters? Great, the DM has one less monster to focus on.
DM uses turn-losing abilities on a player character? Now the player has to sit through potentially dozens of minutes of combats just sitting there doing nothing. Super fun /s
Situations where players lose their turn should be rare.