After playing through Patch 6 I noticed a couple of things that seemed strange. Some might be bugs, or they might be intentional but I've compiled them all together. Hopefully this is useful feedback.
Item 1: Crafted spear from broken shaft and owlbear head doesn't apply it's bonus damage effect.This could be my mistake but with the way the tooltip is worded an animal such as a spider that has 8 eyes(4 sets of 2) would take bonus damage? Or is a "set of eyes" for a spider a set of 8 eyes? In which case what creature has multiple sets of eyes?
Item 2: Chromatic Orb, Surfaces and Sorcerer IdentityI'll use a poison orb for example. While yes it does obey the "new subtooltip" it feels disappointing losing the 1d8 especially because the surface it generates also affects allies. Additionally the negative effect from these surfaces is removed immediately when a target leaves the surface which makes the trade of 1d8 for the surface feel even more disappointing. This brings up the question what makes Poison Chromatic Orb different from Ray of Sickness? Sure I can pick the element of the orb but if I want a poison element why would I ever pick Orb over Sickness and risk my allies having the penalty too, especially when Sicknesses poison debuff lasts 2 turns whereas Orb's gets removed immediately upon leaving the puddle(which the enemy NPCs have an AI smart enough to attempt that as the first action of their turn)?
![[Linked Image from i.imgur.com]](https://i.imgur.com/GpTEOXd.png)
![[Linked Image from i.imgur.com]](https://i.imgur.com/D52d1sK.png)
For the record Fire Orb does get the full 3d8 damage like Thunder Orb, but the Orbs that create non-damaging surfaces only have 2d8. This is calculated by: 2d8 spell hit/miss, guaranteed 1d4 fire field applying burning, then on enemy turn 1d4 burning as it expires.
![[Linked Image from i.imgur.com]](https://i.imgur.com/7OpUwqi.png)
I assumed that using the Metamagic: Careful Spell would ensure that my poison orb example wouldn't affect my allies, however since Chromatic Orbs' interaction with Metamagic seems to be based on the default 3d8 to single target tooltip it isn't affected by Careful spell, but IS affected by Extended Spell? This seems weird that I'm allowed to extend the surfaces but not protect my allies using the Metamagic.
![[Linked Image from i.imgur.com]](https://i.imgur.com/8veZAvp.png)
![[Linked Image from i.imgur.com]](https://i.imgur.com/VuJSed9.png)
The way I understood it was that a wild magic sorcerer might have some rng that benefits or harms the group they’re with, because that’s supposed to be their fantasy of wielding magic they can barely control. But a draconic blood line: poison (keeping my example) would be assumed to have a “mastery” over their element and/or control over their magic in general to have it only affect the intended target(regardless of whether you hit/miss the attack roll). The easiest solution if the surface effect need to stay is to have Orb be affected by Careful Spell. Harder solutions that I could think of were:
1) Orb/spells cast matching draconic lineage element guarantee ally save success
2) Wild Magic sorcerers generate surfaces with Orb, draconic lineage doesn't and just has 3d8 of element to target(tradeoff is no debuff effect)
3) No-one generates a surface and a much much larger surface of that element gets generated when the a Wild Magic Sorcerer has their Wild Magic proc on an Orb cast
Item 3: Beast Master Ranger StuffWhy does the dire raven ranger pet have gigantic armour class? Also it’s strength is just a bit higher than the stats I found here:
https://homebrewery.naturalcrit.com/share/B1ksJQUYe With such a high AC and ability to blind every time it attacks the Raven seems to be way stronger than any other pet currently. "Durable" bear only has 11 AC and 19 HP, current Raven feels much more durable.
![[Linked Image from i.imgur.com]](https://i.imgur.com/UNM4nnT.png)
Extra things with pets:
- Why can't the pets scale with Ranger level? Even if it's just their hit points.
- Bear feels like it can never hit any attack and is better off as a goad-bot
- Spider web seems too strong, can keep a target permanently stuck inside a cloud of daggers or acid surface. Maybe have it not work on large targets like Ogre, Minotaurs etc.
- Why is every NPC just terrified and grumpy that a bear or spider pet exists, but a wolf is okay? Especially in the druid grove where NPCs transform into a bear when you talk to them with the angry mob of tieflings?
Item 4: The hotbar feels tiny ![[Linked Image from i.imgur.com]](https://i.imgur.com/zNX6sjK.png)
I mainly play MMOs so I'm used to being able to just add in more hotbars when the one I'm using gets full, but in this game it feels restrictive and VERY cluttered, no scrolls/potions/extra weapon effects etc. Are we supposed to have differing hotbars for different things? E.g. this is my cantrip hotbar, this is my spells hot bar, this is my illithid+weaponskills+items etc. hotbar and use the arrows to swap between them? If the hotbar size is locked to it’s current width for a random reason like “being 17inch laptop screen friendly” then it could even have 3-5 rows instead of just the 2 we have now.
Item 5: Changes with Nettie's dialogue and "evil" play throughSo I didn't play much of patch 5 but it wasn't listed in the patch notes for 5 or 6 that Nettie no longer immediately tries to kill you + requiring you to pass certain skill checks to live?
Instead you have the choose to have her attempt to kill you?
Part of the reasonable justification I had for siding with the goblins was that the story basically went as follows:
Abducted and infected by mindflayer, crashed in unknown land, seek out a healer, get told to see Nettie, Nettie taught by Halsin and will do what she can, instantly tries to kill us, why would we try find halsin if he taught you this, do so anyway but discover that goblins and other infected/evil aligned people treat us with extreme respect and that the tadpole is related to their god, now we have a choice stick with halsin,nettie and the tieflings who know nothing about the tadpole and tried to kill us OR stick with the "evil" characters and try learn something from the inside/from the people who at least know more of what's going on.
However with her dialogue changing so dramatically it feels like the story line available to us is forced. There no longer feels like a decent decision/character development moment of choosing a side. It feels like there is no 9 alignments, only good and evil. Maybe it all makes sense in act 2+3 but currently it feels like the story diversity and reasoning options have done a backwards progression from previous patches.
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