Originally Posted by Innateagle
I can't talk about your experiences, but personally i like it when games test the moral mettle of my characters. Kill the monster that's killing folk even if the noble is underpaying and talking shit, kinda thing. And personally, depending on how it's presented, i think that's quite badass, genuine compassion and goodness winning over earthly pettiness and the like. Inspiring, really, perhaps because i, like most, am not that way in real life. Only one Stever Rogers and all that.
I like games that test me and make my characters grow and change but certain things will always aggravate me. In your example I tend to kill the monster and rob the noble after everything is done. Not going to leave the people that need the help hanging. If it was the noble needing personal help then I would leave them to rot if they had the attitude from my earlier post. If the attitude wasn't that extreme but still there then I would make sure I was properly rewarded. If they apologized later or had some revelation that treating people like that was bad then I might go easier on them.


Originally Posted by Arne
Unless I have the almighty save/reload button smile
I often think the npcs know about this magic button. Explains a lot really. smile