Originally Posted by Niara
And, as I mentioned - at the gate, Zevlor fights with you - not any druids, despite it being the entrance to their grove that is being actively attacked. At the gate, Kannon dies attempting to man the defences - not any druid, despite it being their grove that is being actively attacked.

The supplies and provisions that the tielfings are working with, guarding and managing belong primarily to the Druids (this is shown in one of the ledgers you can read) - the tielings are actively doing work for them to earn their keep, even while under the threat of being evicted in Halsin's absence. Yes, they're also managing their own things in preparation for leaving, but they aren't acting solely for themselves.
I've had the impression that the tieflings are trying to manage their life as best as they can, not that they are "earning their keep". For example, I am not sure if the smith running his forge/shop there is all that beneficial to the grove. But what I find amusing is that what they have in common with the druids is that both ask you to undertake a mission for them, but neither is really willing to support you.

Nettie is a healer, surely she could equip you with some potions before sending you off. Zevlor could ask the smith to equip you with best weapons and armor possible. He could send one of the tieflings who knows the area with you, after all you are new there. Neither of them do, which just leaves the impression that neither is all that invested in the survival of your party. In the case of Nettie, considering she knows you have a mindflayer tadpole, perhaps she considers either you succeeding or failing is a solution to the tadpole problem. With Zevlor, you are likely just another mercenary band to him. If you succeed, great, if you don't, no loss for him.

Originally Posted by Niara
Once again, "Doing something that is right, purely because it is something that should be done, and you CAN do it," I.e. If the task is within your capabilities, and you're being asked to do it by others who need it, but for whom it is not within their capabilities.

If you aren't capable of removing the goblin issue in some way, that's one thing - and sure, attempting it when it's not within your capabilities would be pretty stupid and reckless... but that's not the scenario we're talking about here. We're talking about something that is within your capabilities.
This is metagaming knowledge to me. At this point unless you took a really long way around to the grove, you do not now what the goblins forces are, you haven't met Minthara. This is the situation Aradin's party run into. And at that point they were comparable to your party in fighting power and equipment. His estimate was that the goblins were top much for a small mercenary party too handle. And frankly if the goblins & their leaders were not controlled by a computer, but by another player would they still be easy to beat?