- getting the Action Economy out of shambles
- implementing actions, reactions and special actions the right way (looking at sneak attack, divine smite, AoOs)
- level 5 for the exact purpose to playtest important features like extra attacks
- the movement system could still be better, the chain system is "so-so" (but I doubt it sadly)
- less insisting on inappropriate homebrew (see chromatic orb again)
edit: also improvements to the log (even optional) would be great. Let me see the rolls/AC/DCs and not the natural language
Those are my biggest gripes/worries/hopes. Ngl if they just implement the reaction system right this game will be so much better instantly. Only being able to toggle things like AoO in my own turn and not make an informed decision is just plain wrong to me. And things like smite will suffer immensely in that environment (as sneak attack already does).
Last edited by KingTiki; 20/10/21 06:59 AM.