Originally Posted by Maximuuus
Originally Posted by colinl8
Switching weapon sets isn't a thing at all. You can spend half your turn swapping weapon sets, and that's fine. Why isn't that an action? I think for the obvious reason that it's easy as hell to fat-finger the swap weapon sets key, and it would be really, really lousy to get your ass kicked on account of that. It makes sense as part of the game.

Another game using 5e make it a free action. Every characters have 1 free action/turn so you can change once. It's a better rule imo, but less convenient.

Shove is a very powerfull attack, not a convenient option.

I'm not sure exactly how Shove works currently, but this is how I think that Shove should work to keep it balanced while letting it stay as a Bonus Action.
Shove should let you choose how far you want to have an opponent be moved, and it should be more likely that Shove will fail.

The distance is limited by:
Strength (one shoving) vs Weight (one being shoved)

Whether Shove succeeds or fails is affected by:
Dexterity (one shoving) vs AC (one being shoved)
This is because a character might miss when they try to shove a character.
Strength (one shoving) vs Strength (one being shoved)
This is because a character might not be able to shove a stronger character.

The Dexterity/AC roll is first to see if the shove misses.
If it doesn't, next is the Strength/Strength roll to see if the shove has enough strength behind it.

During the Strength/Strength roll, there is a lower goal and a higher goal.
If the lower goal is reached, the one shoved becomes prone.
This is because there was enough strength to knock the one being shoved off balance, but not enough to push them somewhere else.
If the higher goal is reached, the one shoved is moved the distance chosen.
If neither goal is reached, the Shove will fail.

Shove is always successful as if the higher goal had been reached if an opponent is prone, sleeping, dazed, charmed, etc.
The distance is still limited by Weight.

Originally Posted by Wormerine
I believe drinking potion should be a full action as well hehe. There is also perk unique to rogues that later down the line allows rogues to use items as bonus action. Larian is heavily damaging uniqueness of classes - not a surprise as they preferred somewhat classless system for D:OS2.

Doesn’t changing weapons take an action? I am pretty sure it did in my recent playthrough - or is it just picking up weapons after getting disarmed?

I didn’t find potions too offending, but shove is too powerful. I think I wouldn’t mind it as much if it was much weaker giving chance to disengage from one character, rather then instant kill chance.

I think that equipping new weapons (from the inventory and from the ground) takes an Action, but switching between already equipped melee and ranged weapons does not.

As for drinking potions, I think that it should be Bonus Action, since spells are Actions.
The benefit of potions should be how quick they are, but the benefit of spells should be how potent they are.
Alternatively, potions should be as potent as spells, but they should be Actions, and their full effect should be seen over several turns.

Last edited by EliasIncarnation; 20/10/21 12:07 PM.