Originally Posted by 1varangian
Originally Posted by robertthebard
It actually has everything to do with it. Just reading your posts, I get the sense that you struggle with this. Meanwhile, I've never even used it. I also never turned on the loaded dice feature. I'm not adverse to it being there, however, because in the game's SP environment, it has absolutely no bearing on anything I do, or try to do. Since this is the case, I've not been at any of the bonfires, pitchfork in hand, to dictate how others might play their SP campaign. I'm all for more stringent rules in MP, however, and have made that as plain as I possibly can. Just as I never get all that fussed when I read about players that pickpocket merchants, or other NPCs while they're in dialog. Why not? Because I've actually played tabletop, and remember players passing notes to the GM, indicating their intent to do just that, and rolling their checks. So yeah, my curiosity about whether you're save scumming when this tactic doesn't work is very relevant, and very revealing.
You don't understand. I don't save scum. I think Guidance makes success too easy while having no drawbacks or limitations in its use which makes it a no brainer to use every time. It shouldn't be up to the player to choose to play sub-optimally if the game is too easy.

Guidance is a bad mechanic. Save scumming is a choice to ignore the dice and make sure you get the desired result. Those are two different things.

Except it's not a "no brainer to use every time", because I don't use it at all. This tells me a lot though. You believe that playing the game like I do is playing in a "fail state", meaning that I'm not taking advantage of every possible exploit in a given situation, and so, I'm doing it wrong. I believe that, if a mechanic can be completely ignored, then it's fine. I also believe that anyone that claims to ignore it, but finds it offensive, or a "bad mechanic" is only concerned about what other players might do in their SP environment. My advice? If you think it's bad, don't use it. I never abused Long Rests, and so, missed out on a lot of companion dialog/story advancement. I'm more concerned about adding even a quest marker to a comp when they have something they want to discuss with me, even if it's just on their portrait, than worrying that Joe Casual might use a spell for what it's intended to do, add a bonus to a skill check.

Originally Posted by Dexai
Originally Posted by robertthebard
I also never turned on the loaded dice feature.

It's on by default, as far as I know.

After reading this, I checked, and it is, and so, I turned it off.