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If movies and games could be everything, genres wouldn't exist. I'm getting an increasing feeling that BG3 doesn't know what it wants to be and who it's made for.

The reveal trailer introduced us into gruesome body horror which set the mood. And it was great! It was very BG, it was dark and mature as it should be.

Then we were introduced to the gameplay which was partly very tongue in cheek and cartoony in style. Exaggerated animations with very pronounced VFX, cartoony shoving left and right, surreal poison and acid pools, explosions everywhere. Very gamey stuff detached from realism or being grounded like many grown-up RPG's often are. And the other part is the story with dark themes, excellent voice acting and generally a very realistic feeling outside of combat. Why does combat feel like a different game? E.g. Dark Souls doesn't turn into Super Mario when combat starts but remains consistent instead.

Now we have a very explicit decapitation scene and a severed head. At the same time we have cutesy talking Disney squirrels bouncing around. All animals speak like in a Disney cartoon, like humans, eloquent and intelligent with personalities. Combining these two genres would never work in film. (Unless it's some masterfully directed next level Tarantino-esque experimental with a more niche audience. But BG3 isn't niche by any stretch.) So why would it work in a game that has mature themes and is very cinematic with photorealistic visual style? On a personal level, I find the talking animals very cringe and out of place and would have made them speak in a much more primitive and cryptic way. But I'm curious to hear how others feel and if you can ignore the clash of styles Larian is presenting here?

This is not to be confused with humor or having light-hearted or even silly scenes in a dark or mature context. Volo is a good example of a character who is a more light-hearted and silly entity in mature storytelling. He walks the fine line of what fits with his ice pick shenanigans, but he doesn't skip genres as blatantly as the squirrels do. The hysterical laughing scene is an example of humor that fits perfectly. The party banter is often funny and lights up the mood in the darkest dungeons, but is also completely within the characters.

Are Larian too fixed in their own distinctive whacky and fun style to be able to tell when they cross the line in BG3? Can gameplay and storytelling be from two different games?

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I think I disagree what original BGs were - I didn't think the original trailer fit BG IP at all.

That said I do agree with the sentiment. D:OS1 was silly fun all throughout - nonsensical plot, characters who were more about puns then anything else, riddiculus combat. Audience wanted something more "dark" and "mature", so Larian obliged. D:OS2 was a silly fun with a lot of macabre and dark twisted stuff. I didn't like it.

BG3 seems even darker, but silly Larian DNA is still underneath. I am also not a fan of what Larian considers "mature" content - from liberal cursing, to explicite sex scenes, to some really "yuck" moments. I think Tarantino comparison is very apt, with the difference that Tarantino understands very well camp, and explotation. I am not exactly sure if Larian's humor flyes over my head, or if it is them who don't get it.

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Welcome to Larian.
They always have a mix of a dark setting, crazy characters and adding funny stuff everywhere. If you think that this funny stuff is actually funny depends on your personal taste. They just add crazy stuff everywhere so you find at least some of it and they hope you like more than half of it. Compared to the previous games it is already more serious and I like this.

If this was a movie, think of it as a mix of Alien (dark horror setting), Deadpool/suicide squad (lots of psychos and lots of action, takes nothing too serious), a disney cartoon and some realism (some things characters do or say actually makes sense). A little bit of everything. After slaughtering some monsters you sing a happy song and then you blow up the whole place with oil barrels.


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In some sense it fits BG1+2 very well.
Those game were quite dark in general but they also had many crazy stuff (Minsc, Tiax, Noober, A quest about a guy who turned into a chicken, . . .).

In some sense it is a true BG game.
Its 20 years later and another company, so the balance between dark and silly is different.


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Originally Posted by Madscientist
If this was a movie, think of it as a mix of Alien (dark horror setting), Deadpool/suicide squad (lots of psychos and lots of action, takes nothing too serious), a disney cartoon and some realism (some things characters do or say actually makes sense). A little bit of everything. After slaughtering some monsters you sing a happy song and then you blow up the whole place with oil barrels.
This is the point exactly. You just outlined what could be best described as incoherent mess. It will be guaranteed to disappoint players. Like I personally can't stand the Disney cartoon animals and the silly pushing and shoving after the first laugh, because I was sold a dark mature RPG with a realistic fantasy style. How does this mess of styles and genres make BG3 good is my concern.

This is the reason why games and films have directors, so things don't fall apart.

I'm trying not to think about the original games too much because that was 20 years ago and more is expected and less is forgiven in 2021. And the silly things in the original games were few and far between.

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I disagree.

I love everything that is criticized here, it's the cynicism and bitter jollyness that I enjoy so much.

Give me the squirrels and the darkness all at once, this is what I like.


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In a world where I have seriously considered taking a very small drill bit to my skull to relieve the pressure brought on by my constant migraines, while friends and family wonder how I can actually crack some pretty good jokes about the situation, I disagree. I have had to walk away from games that I genuinely enjoyed, like Tera, because the endgame was far too flashy for me to cope with. Yet, if not for games like this one, I doubt I'd still be around. While I haven't personally witnessed any decapitations in the real world, I have seen some pretty graphic things, been the cause of some of them, and have had my cat "helping" me make my bed on laundry day. The take away, quite simply, is that there are truly gruesome and truly hilarious things going on every day in the world around us, why should it be any different in a game? While the extremes of gruesome and ridiculous are a bit wider in games than in the real world, I don't see any problem with both existing at the same time, maybe even in the same situation.

I mean, I absolutely adore Alfira's music video, and it doesn't feel "out of place" even considering the seriousness of our situation in game. It's not like it's the first example of such, after all, Leliana had a music video in DA O, and Lohse's song is very popular as well. There may even be other examples that I haven't experienced, because I haven't played every game out there, but this lightness is a fair balance to dark tales.

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Lighter and darker content existing in the same game is a bit different from skipping genres though.

Alfira's music video is a good example of lighter content that would stay in a given genre and provide a much needed balance for the darker things, if it wasn't for the Disney squirrels that just turn the whole thing into a bit of a joke for me.

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Originally Posted by 1varangian
If movies and games could be everything, genres wouldn't exist. I'm getting an increasing feeling that BG3 doesn't know what it wants to be and who it's made for.

The reveal trailer introduced us into gruesome body horror which set the mood. And it was great! It was very BG, it was dark and mature as it should be.
The BG saga was not all dark and mature as you portray it. It had some very silly, genre skipping moments too. Remember the woodsman making dark cavern jokes in BG1? It was a reference to, ahem, adult movies actor.

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Originally Posted by 1varangian
This is the reason why games and films have directors, so things don't fall apart.
I don't think Larian has this approach - it seems to me like Larian encourages unrequested, and unexpected input from their devs. They pride themselves on wacky things they staff puts in. I would prefer for the game to be more curated - I like RPGs as a story telling medium, and BG3 is greatly lacking in that regard.

Is it bad, per say? People seem to enjoy that - you never know what's going to happen aroudn the corner etc. I find it unengaging. Facade falls apart a bit too easily. I want to buy in into the story, but the game doesn't allow for that. I think it tries to be entertaining, and it will depend on the player if they like it or not. I always admired RPGs for their slow-burning, throughful construction and worldbuilding, so BG3 ususally annoys and frustrates me. I would say it lacks "heart". A central idea, or theme that would tie all things together. I think it will be a curious game, but I doubt it will stand the test of time, once novelty wears off. Like with push it is entertaining to see at E3, but becomes old quickly. Some games get better the more you play, some don't. Larian's titles tend to be the latter.

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Originally Posted by Wormerine
Originally Posted by 1varangian
This is the reason why games and films have directors, so things don't fall apart.
I don't think Larian has this approach - it seems to me like Larian encourages unrequested, and unexpected input from their devs. They pride themselves on wacky things they staff puts in. I would prefer for the game to be more curated - I like RPGs as a story telling medium, and BG3 is greatly lacking in that regard.

Is it bad, per say? People seem to enjoy that - you never know what's going to happen aroudn the corner etc. I find it unengaging. Facade falls apart a bit too easily. I want to buy in into the story, but the game doesn't allow for that. I think it tries to be entertaining, and it will depend on the player if they like it or not. I always admired RPGs for their slow-burning, throughful construction and worldbuilding, so BG3 ususally annoys and frustrates me. I would say it lacks "heart". A central idea, or theme that would tie all things together. I think it will be a curious game, but I doubt it will stand the test of time, once novelty wears off. Like with push it is entertaining to see at E3, but becomes old quickly. Some games get better the more you play, some don't. Larian's titles tend to be the latter.
Maybe this is why I also care enough to make a post about it. BG1&2 did stand the test of time very well and I want BG3 to succeed in the same way.

I remember literally nothing about DOS1 or 2 story, except that everyone was some kind of a sourcerer, even though I've completed the first and played at least 50% of the second. I only remember the gameplay with the surfaces and explosions and don't feel any kind of pull to ever go back to those games for either the story or the gameplay. BG1&2 story still stirs something in me. To this day I feel impressed by those games, and still sometimes replay them. It would suck if BG3 would only be remembered a short time for exploding barrels, funny shoves and talking squirrels rather than the story.

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Not sure if i understand this topic corectly ...
But if you are voting for making animals little simplier ... then +1


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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As someone who's actually replaying the BG series right now, I think both games are pretty campy. And there's humorous tones inserted into all sorts of other NPCs. BG2 is slightly darker than BG1 (which I would say BG3 is closer in feel to). But still, any thing that comes out of Jan's mouth is wackier the BG3 companions.

Really, I think the reason why people feel such a distinction between BG1/2 and BG3 is the speech pattern used. BG2, despite having wacky moments, uses "Fantasy English" in their speech. So even though a storekeep maybe making a joke, there's a lot of "Alas" and "Ay"s that keep it in the genre of conventional fantasy. Whereas, BG3 in the most cases much closer to modern day people (especially with the VA) - so when it's a joke, I can see how it can really take you out of it.

And I think not having voice acting in many of these jokey moments help too. For example, one of my favorite "fun" interactions from BG2 is this one:

Quote
Main Character: What is it, exactly, that you guard?

Spectator: Just the one chest behind me. You are welcome to open the others with the imps, or do whatever else... I'm not here to do anything about them in the slightest. I think the Sahuagin looted the other chests long ago. They might have put some stuff of theirs around here, though, thinking I would scare off thieves.... oh, that reminds me. I promised that mad little Sahuagin that I would make an effort to scare off intruders...

So... boo!

And that's about as much effort as I'm willing to put into that. (sigh) It's been a pretty lonely experience so far, you know.

Reading that, you can still keep the tone of the world in your heads, despite the Spectator speaking like a guy doing a night shift at a 7-eleven. With voice acting though, I feel like that illusion will shatter.

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@Topgoon - all agree. I would add that silly content in BG1&2 is a bit more out of the way. I don't remember stuff like that popping during those games "serious" moments - like the sequence in the Spellhold. Witcher3 sure had three farting trolls named and voiced by streamers, but it's generally not what people think of when they think Witcher3 story content. BG3 with it's compact structure puts those things side by side. One second you will stop druid from murdering a child, and then fight a squirrel right after that.

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I think the best only genre descriptor for Baldur's Gate is probably "pastiche." Or at least, if you want a ready film analog for what the earlier games represented, the best fit would probably be Star Wars (the Motion Picture I mean, not the subsequent Franchise or what Star Wars came to mean post TESB.) Like it was just pulling from everywhere, and sort of a big giant blender. Held together as something coherent and pretty genius, mainly thanks to the brilliant work of Williams and McQuarrie and the contributions of many others beyond the Director (like mainly the Editors, and Acting troupe and the various teams.) An unlikely win there, and hard to replicate the next time around. Or pretty fraught at that point, once expectations are all high and it begins going more Gravity than Levity. BG is a bit like that, well more than a bit, it's practically the only serviceable analogy I can think of hehe.

Like I can understand the basic criticism that it's a game in search of consistent tone. Tone is a pretty good word too, since it has the etymological association from the Greek with the stretching and pulling, trying to get the strings just taught enough to produce the right sound.

I think in terms of story it pretty much delivers in the way that BG did. Half Excalibur, Half Monty Python and the Holy Grail basically. Leaning harder one direction or the other at various points. If we time warped to blockbuster genre sections of old, it would fit squarely in that row called "Adventure" or perhaps "Epic" where they'd toss all the old double VHS sets lol. Adventure was a bit of a catch all. Certainly not like action or horror or comedy etc, but a bit of a mixed bag. BG humor always felt pretty referential in that way, like it might not carry or stand on its own two legs and needs a bit of support. A lot of Adventure films were like that. Conan and Willow and Robin Hood Prince of Thieves all come to mind, as indulging the camp element pretty hard, while still not totally giving up the Epic ghost.

What BG had I think, more than anything was, just a sense of scale, and overall sweep. Like it was large enough and sprawling enough to juggle a lot of different mirrors. I think as the games become more and more cinematic these days that sensibility gets rather harder to maintain without hiccups. We can have Epic like Homer when the meter is just right, or sort of camp and bawdy at times while still being beautiful like Euripides and Apuleius, but hard to do everything at once at the same time. It's a really tall order.

That's story though, which is my primary interest in this game. The mechanics of the gameplay are rather less impressive to me and sort of something I'm suffering through right now just to get at the story elements I enjoy. I wish the gameplay was a bit less cartoonish sometimes or just more streamlined for my sense of comfort, just so it would hold together a bit better as a complete experience. I thought BG1/2 were mechanically pretty rad for the times and able to make use of the best in show staying pretty current for what was on offer in the late 90s. The gameplay here feels sort of more like a console throwback to me. Like the systems in use for that don't exactly rival the best of the best I've seen elsewhere for a cinematic presentation style of gameplay according to the latest and greatest in gameplay innovation. I wish I could just switch to a driving cam or something more traditional and less offbeat, just so I wouldn't have to deal with those gameplay frustrations quite as much here. I think they have a pretty good hook in with the intro. Whether its a perfect fit for what follows immediately after is harder to say. There are definitely some non sequiturs, no doubt hehe. But I still hope they can pull it off somehow by the time all's said and done.

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Originally Posted by Topgoon
Really, I think the reason why people feel such a distinction between BG1/2 and BG3 is the speech pattern used. BG2, despite having wacky moments, uses "Fantasy English" in their speech. So even though a storekeep maybe making a joke, there's a lot of "Alas" and "Ay"s that keep it in the genre of conventional fantasy. Whereas, BG3 in the most cases much closer to modern day people (especially with the VA) - so when it's a joke, I can see how it can really take you out of it.

This is one of the aspects, not the VA, but the medieval dialogue that is not consistent throughout. I think Pathfinder WotR is even worse in terms of modern sound distracting VAs (Woljif and Lann). BG3 is more distracting in the written dialogue itself.

Other reasons are: complete lack of artistic direction in cinematics, poor writing with companions that don't behave as they are about to die from the tadpole (with exception of Lae'zel), cartoony hag and Raphael, the uninspiring Absolute thematic, a comedian vampire spawn, combat without grit/decapitations/dismemberment.

It is clear that Larian lacks a director (and writers) with vision for mature dark fantasy. They have been listening to feedback but there is only so much you can do when it is not your essence.

The original series took itself very seriously, despite the occasional humor. The tone was very different.

Edit: Also agree that the way they implemented speaking to animals is completely childish.

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I for one am glad that voice acting isn't stuck in the "ye old English" with all British accents for everyone all the time in all RPGs that even hint at medieval settings anymore. "realistic" or not, people talk differently. Like it or not, the medieval setting isn't just for western European sounding people. It's nice to hear some variety. that said, Larian has always done the silly with the serious, that's just them.

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Originally Posted by Wormerine
@Topgoon - all agree. I would add that silly content in BG1&2 is a bit more out of the way. I don't remember stuff like that popping during those games "serious" moments - like the sequence in the Spellhold. Witcher3 sure had three farting trolls named and voiced by streamers, but it's generally not what people think of when they think Witcher3 story content. BG3 with it's compact structure puts those things side by side. One second you will stop druid from murdering a child, and then fight a squirrel right after that.

I agree with you that there are tonal issues - in particularly the WTFs/yucks moments (i.e. the brain extraction and what the Owlbear cub's actions after a particular fight), but I honestly didn't feel like too much stood out from a humor standpoint.

I have close to 300 hours in BG3 EA but I've never run into the squirrel fight, even after 2 playthroughs as a druid. I'm guessing it's an animal I can talk to in the Grove? I honestly wouldn't say that is shoved in your face, but I might be an exception when it comes to not talking to animals (I mainly remember to do it for Scratch).


Spellhold. Ugh. Didn't have good memories of it from before, and having just replayed it I can firmly say it's my least favorite part of my replay for sure. Don't want to derail the thread, but it's basically all the tropes I don't like in an RPG/Narrative put into one location. In terms of what what we're talking about - I don't know, there are some wacky lines inserted into somewhat serious moments there too, like this:
[Linked Image from i.imgur.com]

This is supposed to be a tense moment in the game (especially if you're playing for the 1st time), and lines like this definitely feels off. IMO it's written in a way that seems to want to be funny, but doesn't actually get there.

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I wouldn't call that a funny line, especially considering the context of Spellhold.

Comparing to BG3, where it never really establishes s a serious tone suggested in the introduction.

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Spellhold has Tiax in it, and he doesn't have more characterization than "comic relief".

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Originally Posted by ash elemental
Spellhold has Tiax in it, and he doesn't have more characterization than "comic relief".

Wacky zany lolrandom comic relief?

To be honest I think trying to go beyond "the originals and BG3 both have seriousness and jokeyness but still ends up feeling different" is an excercise in futility. It just ends up feeling like you're trying too hard to cone up with intellectualist-sounding reasons to lend authority to what in the end is just a difference in opinion.

Personally, I liked the tonality of the originals more than I like BG3. But i also like BG3 a lot more than I liked he tone of the two latest Divinity games, and think it is more like the original BG games than the D:OS games were. So I still think it's an improvement in that regard.

People will enjoy different balances between seriousness and comedy. Maybe BG3 just has a humour that doesn't suit me as much. Maybe they're just laying it on too thick for my taste. Maybe I've just lived long enough that I've grown tired of the same old nonsense wacky humour.

As Barman said. You either die laughing, or live long enough to stop chuckling


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Originally Posted by IrenicusBG3
I wouldn't call that a funny line, especially considering the context of Spellhold.

That's definitely supposed to be a humorous line.

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Originally Posted by Dexai
Originally Posted by IrenicusBG3
I wouldn't call that a funny line, especially considering the context of Spellhold.
That's definitely supposed to be a humorous line.

In a mage with PTSD/Schizophrenia is completely within context and tone of the area. It may convey humor, but in reality is actually sad underneath.

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I'm definitely on team down-with-the-inconsistencies. The silliness of the squirrels? If you were playing around the table, and you told the DM you cast speak with animals to ask the squirrel what's up, and you got those responses, your DM just did a damn fine bit of DMing.

Alfira as others mentioned is a great example. This stuff brings texture. I'd be disappointed in a CRPG that didn't have some silliness and texture and moments that are less about the story than a kind nod from the story-makers saying "we thought you'd enjoy this."

You're 100% free not to enjoy it. Once you've talked to all the squirrels and cows and whatnot, if that's not for you, now you know, don't bother with them in the future. For me, I think it's a really nice touch, it makes it feel like real D&D when people aren't being too serious about.

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A story can't sustain a constant level of rising tension. In other words, it can't go up like a slope. Rather, the tension has to increase like a staircase, one step at a time, then give a little breathing room before going up again. Otherwise, it all becomes overwhelming.

The light moments are little places to relax. Sure, the squirrels are silly, but the bard they're listening to is struggling to write a song about her teacher, who was slaughtered by gnolls.

Anyway, I guess I'm saying it's all a balance in storytelling, and I don't think they're doing a bad job at all. I like that the game isn't afraid to go dark, and I appreciate that the game remembers there's a bit of light from time to time, too.

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If you think about it, no matter how stupid conversations with animals are (although they do not differ much from most "funny" moments in older games), it is much harder to come across them than it used to be.
Just don't use animal talk, which most classes don't have access to anyway.
However, knowing Larian, chats with animals are likely to be both the funniest and the most depressing scenes.

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Originally Posted by IrenicusBG3
Originally Posted by Dexai
Originally Posted by IrenicusBG3
I wouldn't call that a funny line, especially considering the context of Spellhold.
That's definitely supposed to be a humorous line.

In a mage with PTSD/Schizophrenia is completely within context and tone of the area. It may convey humor, but in reality is actually sad underneath.
The tone of the area is inconsistent. Spellhold is supposed to be an asylum and prison for mages, yet Tiax is parody character. A gnome with illusions of grandeour, never treated seriously by writers in BG1, and BG2 follows on that. Considering Dradeel was a mix of serious and humor in BG1 (his cookbook recipes), interpretations may differ as well.

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Originally Posted by ash elemental
Originally Posted by IrenicusBG3
Originally Posted by Dexai
Originally Posted by IrenicusBG3
I wouldn't call that a funny line, especially considering the context of Spellhold.
That's definitely supposed to be a humorous line.

In a mage with PTSD/Schizophrenia is completely within context and tone of the area. It may convey humor, but in reality is actually sad underneath.
The tone of the area is inconsistent. Spellhold is supposed to be an asylum and prison for mages, yet Tiax is parody character. A gnome with illusions of grandeour, never treated seriously by writers in BG1, and BG2 follows on that. Considering Dradeel was a mix of serious and humor in BG1 (his cookbook recipes), interpretations may differ as well.

How come?

The whole theme of the area is insanity and boderline madness which encompasses delusion of grandeur/mania (Tiax), paranoia/PTSD and schizophrenia (Dradeel with his disconnected train of thought and speech). I think it is quite explicit as you go from cell to cell, the different facets of each character and that all of them have madness in common. All conveyed in masterful voice acting with clear variation of prosodia from sentence to sentence. Moreover, just notice the underlying eerie music that establishes the depressing tone. I think it is quite brilliant honestly:

And If you think it is open to interpretation, Irenicus spells out for you

explicitly :


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Originally Posted by IrenicusBG3
How come?

The whole theme of the area is insanity and boderline madness which encompasses delusion of grandeur/mania (Tiax)
Because there is nothing more to his characterization. If you had him in the party in BG1, he gets treated as comic relief. In BG2 there is even less. A character that is suffering from mental ilness shouldn't be portrayed as only that if they are to have any depth.

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It is pretty clear from the video that Tiax is as insane as all others cell mates. All of them have similar lines with different facets of madness. The tone is preserved through music and Irenicus narration, no inconsistence at all.

We all know how Bioware didn't have time to flesh out all NPCs in BG1.

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Originally Posted by IrenicusBG3
It is pretty clear from the video that Tiax is as insane as all others cell mates. All of them have similar lines with different facets of madness. The tone is preserved through music and Irenicus narration, no inconsistence at all.

We all know how Bioware didn't have time to flesh out all NPCs in BG1.
Not an excuse. There is nothing in the main plot that required Tiax to be put into Spellhold. And yet there he is, placed by the writers on purpose.

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Originally Posted by ash elemental
Spellhold has Tiax in it, and he doesn't have more characterization than "comic relief".

Tiax? What about Minsc? A whole companion character that is just a huge immersion breaking comic relief. And they put him right into your face in BG2 prologue so you won't miss the cringy small giant space hamster nonsense.

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Yeah, sometimes I think I may have played a different game when some of u guys talk about how gritty and serious the original saga was. You mean with the popcultural easter eggs with gay porn stars and stuff, yeah very dark fantasy. Not buying it.

Both the original saga and the Forgotten Realms setting in general is filled with silly humor.

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Times have changed and games have evolved a lot in 20 years. I don't think you can directly compare the original games to BG3.

In the original games many silly things leave room for interpretation or can more easily be forgiven for being cringe because the whole thing looks much more like a game with crude pixel graphics and a very limited top down camera. But when silly things are rendered in photorealistic 3D close-ups with full voice acting in BG3 it's much more in your face.

I just wish the direction of BG3 was tighter. It's a bit all over the place with different teams doing whatever they like rather than being directed towards one vision and stylistic choice.

If there's too much silly and goofy in gameplay or writing the main plot, which is actually quite dark, will lose it's impact because everything will just feel like ha-ha. This happened to me in Divinity, I just didn't care about the story because the gameplay was what it was. You have to be very subtle with the lighter tones and humor when you're telling a story like BG3. Disney cartoon characters or combat is a no-go. For me anyway, I need to stay immersed and these pull me out of it.

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I agree, but that's just Larian DNA. That 'tighter direction' and 'stop being THAT silly' wishes of yours are in direct conflict with how Larian seems (from the limited sources we have) to work internally.

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I don't think you can please people. I remember about 2-3 months ago reading the topic that the game is too dark and not enough (for lack of an idea for a better definition) "fun"

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Originally Posted by Rhobar121
I don't think you can please people. I remember about 2-3 months ago reading the topic that the game is too dark and not enough (for lack of an idea for a better definition) "fun"

This is especially disturbing when it's optional content that needs to go because it "breaks my immersion"...

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My personal impression is that there is something going on which I nowadays call "the heavymetalization of games". Everything has to be dark and "mature" (as if housework was NOT a mature work), with the claim that something is "mature" only meaning "mature = dark, brutal, cynism, no colours, murder, dirt, blood fountains, violence, and especially violence". Nobody is actually interested in the fact that washing dishes is a "mature" work.

What "mature" here means is an highly idealizd form of "what people believe is mature".
Dishwashing and dirty diapers is not a part of this highly idealized form of the term "mature".
Cleaning up after someone had been vomiting after drinking too much isn't considered "mature" as well.
Bringing the own family member into hospital after a severe injury after curring trees' branches isn't considered as "mature" as well.
Trying to help the own child after it has been bullied isn't considered "mature" as well.
Trying to help the own grandfather or grandmother after he or she has been diagnosed with Parkinson or even with Dementia isn't considered as "mature" as well.
Researching where the own grand-cousin died in the last war and where he might be buried is not considered "mature" as well.

But rolling heads are.

See the gap between both ? Between Reality and the idealized version of "maturity" ?

REAL "mature" problems do NEVER appear in games. NEVER.
Except for Divinity 1, because it had dish-washing.
Over which a LOT of people moaned.

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Originally Posted by Alyssa_Fox
Tiax? What about Minsc? A whole companion character that is just a huge immersion breaking comic relief. And they put him right into your face in BG2 prologue so you won't miss the cringy small giant space hamster nonsense.
What was so immersion breaking about him? He seemed to react to his surrounding in an appropriate manner, and knowing nothing about DnD, I always assumed Boo to be a normal hamster, whom simple-minded Minsc imagines to be something more. The closes thing to immersion breaking I can think of, are things characters say when you click on them - "Yes, oh omnipresent authority figure?" - no doubt a left over of RTS genre, and not the best fit for BGs. And definitely there were things I couldn't stand - like the taking sword.

Lightharted yes, but especially BG2 didn't feel like it was taking piss so often, as BG3 does. Crude and clumsy at times, yes.

Using gaming analogy BG1&2 remind me more of the original Mafia - clumsy and unpolished, with some really bad references and jokes, generally lighthearted but with genuine attempt to tell a good gangster story. BG3 feels more like Saints Row to me - just a whole lot of snark and piss taking.


Originally Posted by ash elemental
Not an excuse. There is nothing in the main plot that required Tiax to be put into Spellhold. And yet there he is, placed by the writers on purpose.
Never played BG1 with anyone else then "BG2 starting party", so I am rather unfamiliar in Tiax. I do remember him sticking out in the Spellhold. So it comes down to: BG1&2 was also bad at times.

Originally Posted by robertthebard
This is especially disturbing when it's optional content that needs to go because it "breaks my immersion"...
What is "optional content" exactly? I don't remember, any "Wild Wasteland" perk, that filters stuff out.

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Originally Posted by Wormerine
What was so immersion breaking about him? He seemed to react to his surrounding in an appropriate manner, and knowing nothing about DnD, I always assumed Boo to be a normal hamster, whom simple-minded Minsc imagines to be something more. The closes thing to immersion breaking I can think of, are things characters say when you click on them - "Yes, oh omnipresent authority figure?" - no doubt a left over of RTS genre, and not the best fit for BGs. And definitely there were things I couldn't stand - like the taking sword.
What I find funny about Minsc is that getting him out of the cage is basically about getting him angry enough to bend the bars. And yet the guy had a frontline view on the main character being tortured by Irenicus, and somehow this didn't make him angry at all. laugh

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Originally Posted by AlrikFassbauer
My personal impression is that there is something going on which I nowadays call "the heavymetalization of games". Everything has to be dark and "mature"

It really feels like you jumped in here with an axe to grind and a rant you wanted to deliver, regardless of whether it was really related or only tangentially parallel to the thread...

This has been a discussion about seriousness vs silliness, and the mixed tone of the game's delivery...

This is a game whose main plot inherently follows themes of violation, trauma, loss of control, loss of personal privacy and loss of self, and how different people deal with and cope with those things, and what they might do, or sacrifice, to regain those things, versus the prospect of giving in and surrendering, and the promise of power for doing so. The game naturally needs lighter tones here and there to stop it getting too heavy, too consistently, but too much levity and silliness will very easily rob the game of any emotional investment or impact the exploration of these themes might have. It's very valid concern.

==

Originally Posted by Rhobar121
I don't think you can please people. I remember about 2-3 months ago reading the topic that the game is too dark and not enough (for lack of an idea for a better definition) "fun"

Er... I don't ever recall seeing any threads about the game being too dark, except for one thread by one particular poster who was squicked by some of the grosser elements.

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Originally Posted by Wormerine
Originally Posted by Alyssa_Fox
Tiax? What about Minsc? A whole companion character that is just a huge immersion breaking comic relief. And they put him right into your face in BG2 prologue so you won't miss the cringy small giant space hamster nonsense.
What was so immersion breaking about him? He seemed to react to his surrounding in an appropriate manner, and knowing nothing about DnD, I always assumed Boo to be a normal hamster, whom simple-minded Minsc imagines to be something more. The closes thing to immersion breaking I can think of, are things characters say when you click on them - "Yes, oh omnipresent authority figure?" - no doubt a left over of RTS genre, and not the best fit for BGs. And definitely there were things I couldn't stand - like the taking sword.

Lightharted yes, but especially BG2 didn't feel like it was taking piss so often, as BG3 does. Crude and clumsy at times, yes.

Using gaming analogy BG1&2 remind me more of the original Mafia - clumsy and unpolished, with some really bad references and jokes, generally lighthearted but with genuine attempt to tell a good gangster story. BG3 feels more like Saints Row to me - just a whole lot of snark and piss taking.


Originally Posted by ash elemental
Not an excuse. There is nothing in the main plot that required Tiax to be put into Spellhold. And yet there he is, placed by the writers on purpose.
Never played BG1 with anyone else then "BG2 starting party", so I am rather unfamiliar in Tiax. I do remember him sticking out in the Spellhold. So it comes down to: BG1&2 was also bad at times.

Originally Posted by robertthebard
This is especially disturbing when it's optional content that needs to go because it "breaks my immersion"...
What is "optional content" exactly? I don't remember, any "Wild Wasteland" perk, that filters stuff out.

What story beats are tied to talking to squirrels? Is this, instead of not LRing enough, why I'm not getting all my tadpole dreams in Act 1? I don't recall that being something I have to do to advance the story, can you point me to something somewhere that demonstrates otherwise?

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Originally Posted by Wormerine
What was so immersion breaking about him? He seemed to react to his surrounding in an appropriate manner, and knowing nothing about DnD, I always assumed Boo to be a normal hamster, whom simple-minded Minsc imagines to be something more. The closes thing to immersion breaking I can think of, are things characters say when you click on them - "Yes, oh omnipresent authority figure?" - no doubt a left over of RTS genre, and not the best fit for BGs. And definitely there were things I couldn't stand - like the taking sword.

The fact that he is a simple-minded rashemi ranger who talks about a "Miniature Giant Space Hamster". Not just a magical or planar hamster, that would be just silly and cringy, but a miniature giant hamster from space would only make sense if Minsc was somehow related to Spelljammer setting and space stuff, not a simple Rashemi ranger.

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Fun fact: the BG games actually takes place in the Spelljammer and/or Planescape settings. That's why there are spelljammers and tiefling Doomguards from Sigil in the game.

But no, Boo is actually only ever referred to as a Miniature Giant Space Hamster by Minsc's bio page, as far as I remember.


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Minsc also had brain trauma.

If your image of BG2 is a light hearted fantasy filled with silly humor, we definitely did not play the same game. For a game that came 15 years before Witcher 3 and GoT, I would say it is very dark. The Spellhold sequence that many people are criticizing is specially dark and masterfully delivered as I posted in the video last page.

Yet, 20 years later im BG3 we have an evil vampire spawn making jokes every sentence about blood drops, while he has an impeding fatal doom.

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We should remove Astarion's sense of humor and give him a miniature giant space hamster instead. Now, the tone is perfect and dark.

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If Astarion was the only problem, just refer to the other ongoing topics for many other issues with tone and writing.

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Originally Posted by polliwagwhirl
We should remove Astarion's sense of humor and give him a miniature giant space hamster instead.
I mean that would definitely be an improvement. Hamster made Commander Shepard's cabin brighter. It would make the camp brighter. Astarion even after getting killed, just lies in the camp spoiling the fun.

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Originally Posted by IrenicusBG3
If Astarion was the only problem, just refer to the other ongoing topics for many other issues with tone and writing.

A magic space hamster is worse than anything in BG3. Those "issues" about tone are fictional.

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Certainly. No wonder there are no complaints about them.

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I could find complaints on this forum about everything in the game (literally everything). It does not mean every complaint is correct.

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Originally Posted by robertthebard
What story beats are tied to talking to squirrels? Is this, instead of not LRing enough, why I'm not getting all my tadpole dreams in Act 1? I don't recall that being something I have to do to advance the story, can you point me to something somewhere that demonstrates otherwise?
So any criticism aimed at, for example, the conflict in the grove is irrelevant because as far as I know it is skippable? If it is in the game, it's that games content. It either adds or detracts from the experience. If I don't find enjoyment in interacting with characters, in a genre where the main appeal is interacting with characters, then I have a problem with the game. It's an RPG. Of course I will talk to anyone I can, at least on the first playthrough.

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Originally Posted by polliwagwhirl
Originally Posted by IrenicusBG3
If Astarion was the only problem, just refer to the other ongoing topics for many other issues with tone and writing.

A magic space hamster is worse than anything in BG3. Those "issues" about tone are fictional.


Nonsense. I'm no D&D lore aficionado but always assumed that Boo is not actually a hamster from space as it's fairly obvious from the outset that Minsc is mentally incapacitated. So, in a sense, it's in keeping with Minsc's character to have such delusional fantasies. In some respects it quite endearing but also fundamentally sad.

The previous games certainly had their wacky or funny moments but I never felt anything but immersed in the game world. The game worlds in BG1 & 2 felt alive and believable, not a bizarre cramped theme park where everything is on your door step and you can simply jump into magical way portals conveniently and liberally littered around the map. The combat didn't involve an endless scramble for higher ground or Super Mario style leaps and the story was a little more concise, clear and not riven with quite so many plot holes. I feel like everything reminds you this is a video game. Out of sheer curiosity I replayed BG1 recently and sure it is flawed and dated but it still holds up remarkably well and it wasn't long before I was lost in its charms once again.

In BG3 everything is exceptional, from the Michael Bay-like prologue where we find ourselves hurtling through the realms on a flaming Mindlfayer ship being hunted by Githyanki and dragons to the OTT backstories of all the Origins companions, bar Lae'Zel. I liken the tone and writing of BG3 to contemporary Marvel/Star Wars films; it is hard to describe succinctly but I always think back to that awful cringey opening scene of The Last Jedi where Poe Dameron is alone in his X-Wing facing off against a Star Destroyer (or whatever ship it is). The dialogue Is terrible and tries too hard to be funny.

In my opinion BG3 suffers for a lack of coherency and immersion; I appreciate I might be in a minority but nevertheless it is how I feel. Probably went off topic a little bit there so I apologise.

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Originally Posted by Etruscan
Nonsense.it's fairly obvious from the outset that Minsc is mentally incapacitated. So, in a sense, it's in keeping with Minsc's character to have such delusional fantasies. In some respects it quite endearing but also fundamentally sad.

Exactly. Some people just have problems understanding things in context, or are simply tone-deaf. There is only so much you can do.

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Originally Posted by IrenicusBG3
Originally Posted by Etruscan
Nonsense.it's fairly obvious from the outset that Minsc is mentally incapacitated. So, in a sense, it's in keeping with Minsc's character to have such delusional fantasies. In some respects it quite endearing but also fundamentally sad.

Exactly. Some people just have problems understanding things in context, or are simply tone-deaf. There is only so much you can do.
Quite ironic that you call posters tone-deaf for simply disagreeing with you, because Minsc never outgrows his characterization from BG1, where his simple mind get treated the same as Khalid's anxiety or Tiax's delusions - something to turn into a joke. Oh, but as an added bonus in BG2 Boo squeaks in response to Minsc in dialogues. Unsurprising, since this character concept was originally created by a teenager:
http://blog.beamdog.com/2017/12/six-siders-space-hamsters.html?m=1

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Originally Posted by IrenicusBG3
Yet, 20 years later im BG3 we have an evil vampire spawn making jokes every sentence about blood drops, while he has an impeding fatal doom.

And in BG2 we had Jan Jansen making jokes every sentence about turnips. Also impeding fatal doom isn't really a problem here, many people with fatal diseases use humour to cope with stress.

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Originally Posted by Etruscan
Nonsense. I'm no D&D lore aficionado but always assumed that Boo is not actually a hamster from space as it's fairly obvious from the outset that Minsc is mentally incapacitated. So, in a sense, it's in keeping with Minsc's character to have such delusional fantasies. In some respects it quite endearing but also fundamentally sad.

Except he is a tribal from a medieval enviourment and Boo isn't a magical, planar or spirit hamster. Boo is a SPACE hamster. The immersion-breaking comes from the fact that a rashemi tribal has a delusion about something that is outside of his character scope. If he was a spelljammer captain it would make sense, but he isn't.

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Originally Posted by Etruscan
The previous games certainly had their wacky or funny moments but I never felt anything but immersed in the game world. The game worlds in BG1 & 2 felt alive and believable, not a bizarre cramped theme park where everything is on your door step and you can simply jump into magical way portals conveniently and liberally littered around the map. The combat didn't involve an endless scramble for higher ground or Super Mario style leaps and the story was a little more concise, clear and not riven with quite so many plot holes. I feel like everything reminds you this is a video game. Out of sheer curiosity I replayed BG1 recently and sure it is flawed and dated but it still holds up remarkably well and it wasn't long before I was lost in its charms once again.

In BG3 everything is exceptional, from the Michael Bay-like prologue where we find ourselves hurtling through the realms on a flaming Mindlfayer ship being hunted by Githyanki and dragons to the OTT backstories of all the Origins companions, bar Lae'Zel. I liken the tone and writing of BG3 to contemporary Marvel/Star Wars films; it is hard to describe succinctly but I always think back to that awful cringey opening scene of The Last Jedi where Poe Dameron is alone in his X-Wing facing off against a Star Destroyer (or whatever ship it is). The dialogue Is terrible and tries too hard to be funny.

In my opinion BG3 suffers for a lack of coherency and immersion; I appreciate I might be in a minority but nevertheless it is how I feel. Probably went off topic a little bit there so I apologise.
I don't think it's off topic. The lack of direction is also why BG3 lacks immersion compared to 20 year old games.

It's probably a younger dev team who were influenced more by MMO's than BG, IWD or NWN. I remember Swen saying in an early dev video that half of the dev team didn't even know what BG was. That's probably why we have the theme park design, repetitive high ground combat and teleport systems that don't make sense in the game world. There seems to be a lack of understanding what it takes to create an immersive world, or a principle that gameplay comes first and has to have A, B and C to be a "good video game".

I think there's a clash between these video game tropes in gameplay and powerful immersive storytelling in an RPG. Would be interesting to hear RPG game devs talk about that. Previous D&D CRPGs or spiritual successors like Pillars of Eternity did not have theme park maps, teleport systems or surface spam / high ground race for combat and they were great. Why does Larian feel like we need all that?

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I really have the same feeling as OP.

In my opinion some gameplay mechanics, some visual effects, some story elements and the world design does not work well together.

It looks like different developpers did not harmonize their job to create something coherent.

It does not prevent to have funny/silly characters like some were in BG1/2 or a few obvious references to the fact it's video games... But in the old games the mechanics, the world design, the story and the visual effects worked well together.

In BG3 combats look like a silly parenthesis in the adventure (way less than before).
The map design create wierd situation in the story or the coherence of the world. Many visual effects or animations are shouting "video game" way more than necessary...

It's probably gonna be one of my biggest dissapointment in the end. I'll deal with it because the game has many good things to offer but I really hate this.

In my opinion the best games of all time have to be coherent. BG3 is not at all.

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Originally Posted by polliwagwhirl
Originally Posted by IrenicusBG3
If Astarion was the only problem, just refer to the other ongoing topics for many other issues with tone and writing.

A magic space hamster is worse than anything in BG3. Those "issues" about tone are fictional.

It's funny because Minsc and his space hamster is going to be part of BG3.


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Originally Posted by Dexai
Originally Posted by polliwagwhirl
Originally Posted by IrenicusBG3
If Astarion was the only problem, just refer to the other ongoing topics for many other issues with tone and writing.

A magic space hamster is worse than anything in BG3. Those "issues" about tone are fictional.

It's funny because Minsc and his space hamster is going to be part of BG3.
It depends on how they will write it.

Will it be a brave and goodhearted Rashemi warrior with a sad undertone who was mentally handicapped by a blow to the head causing delusions. Or will it be a heroic warrior with an animal companion who turns out to be an actual extraplanar shapeshifter creature who eats mind flayers for breakfast which is revealed in an epic cinematic.

Mature vs. juvenile. Real vs. cartoon. Timeless masterpiece vs. fast food entertainment that relies on cheap shock value. Larian will be measured.

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Originally Posted by Wormerine
Originally Posted by robertthebard
What story beats are tied to talking to squirrels? Is this, instead of not LRing enough, why I'm not getting all my tadpole dreams in Act 1? I don't recall that being something I have to do to advance the story, can you point me to something somewhere that demonstrates otherwise?
So any criticism aimed at, for example, the conflict in the grove is irrelevant because as far as I know it is skippable? If it is in the game, it's that games content. It either adds or detracts from the experience. If I don't find enjoyment in interacting with characters, in a genre where the main appeal is interacting with characters, then I have a problem with the game. It's an RPG. Of course I will talk to anyone I can, at least on the first playthrough.

Read the topic title again, and come back. IF it had been limited to that, I'd probably have not posted here. However, how they talk has been an issue brought up repeatedly, more than a couple of times, and is completely optional. I love that the logic you try to bring to bear here applies perfectly to what I said, when one doesn't try to ignore the premise of the thread. Let's not pretend that one would miss anything game breaking if they don't talk to the squirrels. Since there are no story beats tied to them, based entirely on my own experience, where I haven't talked to any squirrels, and the lack of any links to story beats they directly influence, then talking to them is optional, which is what I said. So the basic premise of the thread is "remove this optional conversation, because I don't like it, since we can decapitate someone".

I do a lot of things in RPGs that are optional. Trying to clear all of the fog of war on maps, peeking in every corner, looting all the chests I can find and open, etc. None of that is required, but I sure don't want it removed because someone else thinks that the only way the game would work is if all paths led to the next main quest objective. I referenced Alfira's song earlier, which is, I believe, where the "Disney squirrels" are. What main plot lines am I going to miss if I miss triggering that event? None, but I'll miss out on the music video. There's a side quest tied to the Harpies that I missed my first run. I didn't even know the Harpies were there until my second run. There's a lot of "I don't like this, because immersion" floating around, but when it's something like "I cast talk to animals, and the squirrels were silly", what's one supposed to think? Are squirrels really serious in real life or something? I've never actually had a conversation with one, so enlighten me.

Much ado is being made about Boo, leaving me with the idea that some people believe that the only way someone could think "giant miniature space hamster" is if they were in a certain realm, someone actually said that in this thread. So no other realms have space, or content from space? Is planar/dimension hopping not possible in the FR? I guess the whole premise of the prologue is busted then, right? It's not like Minsc could just be a bit touched in the head, despite the fact that he is very much presented as such. So that translates to "crazy people in a game break my immersion"...

Originally Posted by 1varangian
Originally Posted by Dexai
Originally Posted by polliwagwhirl
Originally Posted by IrenicusBG3
If Astarion was the only problem, just refer to the other ongoing topics for many other issues with tone and writing.

A magic space hamster is worse than anything in BG3. Those "issues" about tone are fictional.

It's funny because Minsc and his space hamster is going to be part of BG3.
It depends on how they will write it.

Will it be a brave and goodhearted Rashemi warrior with a sad undertone who was mentally handicapped by a blow to the head causing delusions. Or will it be a heroic warrior with an animal companion who turns out to be an actual extraplanar shapeshifter creature who eats mind flayers for breakfast which is revealed in an epic cinematic.

Mature vs. juvenile. Real vs. cartoon. Timeless masterpiece vs. fast food entertainment that relies on cheap shock value. Larian will be measured.

As will the critiques. There are "review" sites that aren't worth their weight in crap, after all. A review that goes on and on about talking squirrels will be taken at face value. For example, I despise Steam reviews and Meta-Critic. The former is easily manipulated, with 0 consequence, review bombs of the OG Skyrim because of the Creation Club, for example, when you can't even use the Creation Club if you only have the OG release of Skyrim. 0 of 10 and 10 of 10 reviews on games before anyone could have actually played it, along with not requiring one actually own the game in the latter's case. So just because someone is critical doesn't mean they're right. See the fuss raised about Minsc and Boo for an example.

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Coming back to the comedy of older bg games, I wonder how some people justify Jaheira breaking the fourth wall in her sentences.

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I found it hilarious. Along with one of the voices in DA Origins, that said "Shall I get you a ladder, so you can get off my back", or something similar...

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I don’t mind humor in a dark world at all. An example of well integrated humor was Sten in DAO…the cookie scene and the “are you a woman” scene. They were perfectly in character for him and did not break immersion, but were really funny.

The OP is not talking about humor. They are not
talking about characters with funny tics like Minsc. They are talking about complete tonal shifts and a mish mash of ideas that break immersion. I personally agree that the game suffers from this.

However, I have accepted it and moved on tbh. This game will never be anywhere near as special or memorable to me as others rpgs and I think this is one of the main reasons. Lack of cohesive tone and writing. However, That does not stop my enjoying it in a different way than I enjoy more masterfully written games. I just consider it goofy fun!

Also…it is so tedious to see the strawman arguments of “just skip it if u don’t like it”. I personally despise metagaming in an rpg. It is the number one thing that breaks immersion for me.

It so often seems like two camps. Camp one likes immersion in the sense that an rpg should feel natural and logical in and of itself with the ability to sink into a character and make choices based on that character’s traits…not based on beating the game or getting the most loot. Camp two cares less about immersion and instead wants tons of content, easter eggs, varied characters to interact with, etc. These are both TOTALLY fine, but it is annoying when folks from camp two willfully ignore what the folks from camp one are saying.

I (the player) can ignore the squirrels. My character, who knows NOTHING about the druid grove because he has never been there before, might very well try out his new magic ring by talking to the squirrels. When that happens, I (the player) roll my eyes and think “wow…there were too many cooks in the kitchen when this game was written”. I think that is what the OP is saying, and I get it. Stuff like that is immersion breaking.

I again point out that this is not a deabreaker for me…I can do camp one or camp two type games depending on my mood. But my all-time favorite games def come from the camp one way of thinking. It is a wee bit disappointing that BG3 is instead more of a “silly fun”game…but then again, those games are just fine.

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Are people genuinely trying to compare the humor of Baldur's Gate and/or Baldur's Gate 2 to that of Larian's zanier attempt? Holy cow.

Originally Posted by timebean
However, I have accepted it and moved on tbh. This game will never be anywhere near as special or memorable to me as others rpgs and I think this is one of the main reasons. Lack of cohesive tone and writing. However, That does not stop my enjoying it in a different way than I enjoy more masterfully written games. I just consider it goofy fun!

As usual, the best case scenario (as is the case with long-removed sequels trying to recapture old magic) is "It's a decent/good game/film/book/et cetera, but a poor (insert-franchise-here) game/film/book/et cetera."

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Originally Posted by Ragitsu
Are people genuinely trying to compare the humor of Baldur's Gate and/or Baldur's Gate 2 to that of Larian's zanier attempt? Holy cow.

Yes, because humour in Bg and Bg2 for me was cringy and off-puting.

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Originally Posted by timebean
The OP is not talking about humor. They are not
talking about characters with funny tics like Minsc. They are talking about complete tonal shifts and a mish mash of ideas that break immersion.

It's not funny tics when the whole personality of Minsc is based around being dumb and having a space hamaster. And Jan Jansen is 95% turnips and 5% sad love story.

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Originally Posted by timebean
It so often seems like two camps. Camp one likes immersion in the sense that an rpg should feel natural and logical in and of itself with the ability to sink into a character and make choices based on that character’s traits…not based on beating the game or getting the most loot. Camp two cares less about immersion and instead wants tons of content, easter eggs, varied characters to interact with, etc. These are both TOTALLY fine, but it is annoying when folks from camp two willfully ignore what the folks from camp one are saying.

I (the player) can ignore the squirrels. My character, who knows NOTHING about the druid grove because he has never been there before, might very well try out his new magic ring by talking to the squirrels. When that happens, I (the player) roll my eyes and think “wow…there were too many cooks in the kitchen when this game was written”. I think that is what the OP is saying, and I get it. Stuff like that is immersion breaking.

Timebean, that's really well put. As someone solidly in camp 2, that was eye-opening for me.

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If the varied tones in this game creates a break in immersion, I can only imagine how surreal and painful real life must be, what with all the different flavors and attitudes, the ups, the downs, the clashes of colors and feelings, when you're at a funeral one moment and the next they have the gall to play a goofy comedy on the television screen. It must all seem downright phony, like the crappiest of crappy writing, am I right?

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Originally Posted by JandK
like the crappiest of crappy writing, am I right?
Well, yes. Media (be it book, film or a game) aren't and should be 1:1 representations of reality. That's writing 101. Filtering things that detract or don't contribute to the story you are telling are ammong essencial skill, no matter what you create. You craft world and story - and with that comes careful curation of what you put in it.

Now, is BG3 trying to intentionally contrast dark and funny? No, I don't think so. Tone variation in BG3 doesn't complement individual bits, it conflicts with each other. Not everything, not always, but often enough to be distracting to make it difficult for me to care about characters, their fate or implications of the decisions my character makes.

Originally Posted by timebean
I (the player) can ignore the squirrels. My character, who knows NOTHING about the druid grove because he has never been there before, might very well try out his new magic ring by talking to the squirrels. When that happens, I (the player) roll my eyes and think “wow…there were too many cooks in the kitchen when this game was written”. I think that is what the OP is saying, and I get it. Stuff like that is immersion breaking.
That I think is summarising pretty well why some of us don't see eye to eye.

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Originally Posted by Wormerine
That's writing 101.

You wanna know something that's writing 101? Raising the tension... then breaking it before raising it again.

People are spending 100s of hours playing the game. It would be uncomfortable and overwhelming trying to maintain one mood throughout. There's nothing wrong with humorous, lighthearted moments. In fact, those scenes are necessary.

Now, you may not think it's funny. But that's a different argument. That's a matter of subjective taste, not a matter of "writing skill."

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Originally Posted by Ragitsu
Are people genuinely trying to compare the humor of Baldur's Gate and/or Baldur's Gate 2 to that of Larian's zanier attempt? Holy cow.

They are. The Larian generation is fixated with Minsc/Tiax/Dradeel/JanJansen when they clearly had a well justified, integrated and circumscribed role in the game. Maybe the originals Fallout humor was also off-putting, immersion-breaker and made it a incoherent game. There is little point arguing.

As a side note, I think Larian did a good job on the Globins, which are more in keep with their expertise.

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Originally Posted by JandK
You wanna know something that's writing 101? Raising the tension... then breaking it before raising it again.
Agree. PoE1 suffered from the lack of tonal variation.

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Originally Posted by JandK
If the varied tones in this game creates a break in immersion, I can only imagine how surreal and painful real life must be, what with all the different flavors and attitudes, the ups, the downs, the clashes of colors and feelings, when you're at a funeral one moment and the next they have the gall to play a goofy comedy on the television screen. It must all seem downright phony, like the crappiest of crappy writing, am I right?


Sure, real life is varied and in the grand scheme of life, everything goes. But an example … I work on a college campus in real life. A place where, when I am there, I expect active debates, studying, quiet libraries, student filled coffee shops, labs churning out stressed out grads and papers…ya know…academic shite. If I went to work and all of the sudden the campus is filled with amusement park rides, fireworks, kids running around with balloons, stuffed animals lining the corridor, etc? Well…I would wonder what the hell was going on and how on earth I could take my scholarly pursuits seriously in such an environment.

That is the best comparison I can make.

Now is academia humorless? Hell no. There are hilarious people and silly stuff all the time. It is mot all serious professors and dour students and sacred texts. Ie, there are for sure tonal variations and random silliness. But it is not an amusement park, and kids screaming on roller coasters and clowns juggling fire are simply out of place.

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Originally Posted by timebean
Sure, real life is varied and in the grand scheme of life, everything goes. But an example … I work on a college campus in real life. A place where, when I am there, I expect active debates, studying, quiet libraries, student filled coffee shops, labs churning out stressed out grads and papers…ya know…academic shite. If I went to work and all of the sudden the campus is filled with amusement park rides, fireworks, kids running around with balloons, stuffed animals lining the corridor, etc? Well…I would wonder what the hell was going on and how on earth I could take my scholarly pursuits seriously in such an environment.

That is the best comparison I can make.

Now is academia humorless? Hell no. There are hilarious people and silly stuff all the time. It is mot all serious professors and dour students and sacred texts. Ie, there are for sure tonal variations and random silliness. But it is not an amusement park, and kids screaming on roller coasters and clowns juggling fire are simply out of place.

One moment on campus, someone is telling a corny joke. Nearby, a couple walks arm-in-arm, head on shoulder. Next, there's a tragedy and cell phones are pinging with the message, "Run, Hide, Fight."

Clearly, a lot of shifting feelings are happening on campus, all around. Someone is high and laughing. Someone is frantic and stressed out. Someone is falling in love. Someone was recently abused.

But let's tackle this from another angle.

Things are one way while the characters are in the grove. (This can substitute for the campus in your example.)

Things are another way while the characters are in the goblin fortress. (This can substitute for the amusement park.)

See what I mean? How each of those places has a different feel, although each place also has shifts within, as well, and as should be expected.

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Originally Posted by Dexai
It's funny because Minsc and his space hamster is going to be part of BG3.
And I just realized we will probably be able to talk to Boo
[Linked Image from i.imgur.com]

Just to throw it out there - I wonder if BG3s humor annoys me because in what way it involves the player. You know, how Geralt runs into some really silly gags, but he himself never breaks the character.

Difficult for me to form an argument, but will keep it in mind next time I find the thing that annoys me. Usually, if something bothers me, it's my PC doing something without me intending. Speaking of which: thank goodness for better PC expressions.

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Originally Posted by Wormerine
And I just realized we will probably be able to talk to Boo

Yikes. I hadn't thought of that at all yet.

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Originally Posted by Alyssa_Fox
Originally Posted by Ragitsu
Are people genuinely trying to compare the humor of Baldur's Gate and/or Baldur's Gate 2 to that of Larian's zanier attempt? Holy cow.

Yes, because humour in Bg and Bg2 for me was cringy and off-puting.

This is a matter of degrees: one of them (i.e., the original saga) is a firecracker and the other (i.e., Larian's project) is a main-sequence star. Also, I don't relish saying this, but, the writing/pacing in the Baldur's Gate series was head and shoulders above everything Larian has produced thus far; I never walked away from either title (or their expansions) feeling that the experience was generally goofy.

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Originally Posted by Ragitsu
This is a matter of degrees: one of them (i.e., the original saga) is a firecracker and the other (i.e., Larian's project) is a main-sequence star. Also, I don't relish saying this, but, the writing/pacing in the Baldur's Gate series was head and shoulders above everything Larian has produced thus far; I never walked away from either title (or their expansions) feeling that the experience was generally goofy.
Humor has always been subjective. I am an older gamer and for me the talking squirrels are less fourth wall- breaking than a bandit making a wood and caverns "wink, wink" joke. Or the npc comments you get when you click on them. Playing the saga back then, not everyone was a Minsc & Boo fan either. It just that also with less games on the market and in general the gaming community being smaller, I'd say the expectations were less too.

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Originally Posted by IrenicusBG3
Originally Posted by Ragitsu
Are people genuinely trying to compare the humor of Baldur's Gate and/or Baldur's Gate 2 to that of Larian's zanier attempt? Holy cow.

They are. The Larian generation is fixated with Minsc/Tiax/Dradeel/JanJansen when they clearly had a well justified, integrated and circumscribed role in the game. Maybe the originals Fallout humor was also off-putting, immersion-breaker and made it a incoherent game. There is little point arguing.

As a side note, I think Larian did a good job on the Globins, which are more in keep with their expertise.

Ironic that you mention Fallout here, because Larian writing is very close to Fallout 2. Fallout 2 world was zany and whimsical, it was literally a parody with dark undertones that's why silly jokes worked there. Same with BG3. That's why these worlds are immersive, while BG 1 and 2 felt extremely cringy with all the out of place stuff you encountered.

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Zany and whimsical are not necessarily the benchmarks of an immersive game. What's immersive about a game world without a day/night cycle and no weather? Where there is no true means o measure time even though the main quest is literally a race against time? Where the map is like a railroaded theme park with everything a short walk away? Where magical way portals are liberally scattered around and yet nobody else in the game world seems to use? It's all so incoherent.

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Originally Posted by Alyssa_Fox
Ironic that you mention Fallout here, because Larian writing is very close to Fallout 2. Fallout 2 world was zany and whimsical,
I think that is a good comparison - Fallout1 had well balanced tone for the most part with most (not all!) humour still supporting the story. Fallout2 definitely lost balance and got drowned in silly references. That’s what I remember of it at least, didn’t replay it nearly as much as Fallout1.

Fallout1>fallout2

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Originally Posted by Etruscan
Zany and whimsical are not necessarily the benchmarks of an immersive game. What's immersive about a game world without a day/night cycle and no weather? Where there is no true means o measure time even though the main quest is literally a race against time? Where the map is like a railroaded theme park with everything a short walk away? Where magical way portals are liberally scattered around and yet nobody else in the game world seems to use? It's all so incoherent.
I agree on the time issue in BG3, but not that the case is so clear cut as you make it. Some game mechanics are better in the original BG (e.g. time flow), some are worse (e.g. character reactivity or plot flexibility). For example, a big immersion-breaking moments for me was in BG2, when I've realized npcs didn't react to my werewolf-shifted druid. And another one was when my character got killed by Arkanis Gath, simply because I've made a choice which apparently wasn't approved by the writers.

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Originally Posted by Alyssa_Fox
Originally Posted by IrenicusBG3
Originally Posted by Ragitsu
Are people genuinely trying to compare the humor of Baldur's Gate and/or Baldur's Gate 2 to that of Larian's zanier attempt? Holy cow.

They are. The Larian generation is fixated with Minsc/Tiax/Dradeel/JanJansen when they clearly had a well justified, integrated and circumscribed role in the game. Maybe the originals Fallout humor was also off-putting, immersion-breaker and made it a incoherent game. There is little point arguing.

As a side note, I think Larian did a good job on the Globins, which are more in keep with their expertise.

Ironic that you mention Fallout here, because Larian writing is very close to Fallout 2. Fallout 2 world was zany and whimsical, it was literally a parody with dark undertones that's why silly jokes worked there. Same with BG3. That's why these worlds are immersive, while BG 1 and 2 felt extremely cringy with all the out of place stuff you encountered.

Gosh. Fallout's writing and world-building is the complete opposite of Larian's. Whenever there is humor (parody/criticism) in Fallout, there is tragedy/depression/sadness (FO2 and FNV included). Meanwhile, Larian's games are just pure silliness. Again, completely different prevailing tones.

BG3 dark undertones? Like the Aunt May Rag? The car salesman Raphael? The whining jester vampire spawn? The dumb wizard companion that always states the obvious? The party of tadpoles? Or the skeleton puppy that conveniently ressurects all and travels with you through dungeons? I cannot think of a more unimmersive game in CRPG history. Oh wait, DOS2 was worse.

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Originally Posted by IrenicusBG3
BG3 dark undertones?

Like Mol, a sociopathic thiefling child who literally sends other kids on suicide missions just to steal stuff, she and her followers will grow up to be hardcore criminals and helping refugees means she will reach Baldur's Gates and will become part of the criminal underground there. Like Wyll, who wants to be a hero simply because of his own pride but will torture an innocent prisoner to fulfill his own selfish goals. Like gnome slaves in Grymforge who are actually terrorists who want to blow up Baldur's Gates to further their political agenda.

Originally Posted by IrenicusBG3
Like the Aunt May Rag? The car salesman Raphael? The whining jester vampire spawn? The dumb wizard companion that always states the obvious? The party of tadpoles? Or the skeleton puppy that conveniently ressurects all and travels with you through dungeons? I cannot think of a more unimmersive game in CRPG history. Oh wait, DOS2 was worse.

Ironic that's it coming from a person with jon irenicus avatar, a one-dimensional Bond-style evil scientist, who's only motivations are unlimited powah and revenge. At least Sarevok was presented in a way that made him look actually smart with his Baldur's Gates machinations and the way he manipulated the PC and people around him. Irenicus is supposed to be smart simply because he has evil labs to do his evil magical science, yet he has a personality of an edgy teenager.

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Originally Posted by Alyssa_Fox
Originally Posted by IrenicusBG3
BG3 dark undertones?

Like Mol, a sociopathic thiefling child who literally sends other kids on suicide missions just to steal stuff, she and her followers will grow up to be hardcore criminals and helping refugees means she will reach Baldur's Gates and will become part of the criminal underground there. Like Wyll, who wants to be a hero simply because of his own pride but will torture an innocent prisoner to fulfill his own selfish goals. Like gnome slaves in Grymforge who are actually terrorists who want to blow up Baldur's Gates to further their political agenda.

Originally Posted by IrenicusBG3
Like the Aunt May Rag? The car salesman Raphael? The whining jester vampire spawn? The dumb wizard companion that always states the obvious? The party of tadpoles? Or the skeleton puppy that conveniently ressurects all and travels with you through dungeons? I cannot think of a more unimmersive game in CRPG history. Oh wait, DOS2 was worse.

Ironic that's it coming from a person with jon irenicus avatar, a one-dimensional Bond-style evil scientist, who's only motivations are unlimited powah and revenge. At least Sarevok was presented in a way that made him look actually smart with his Baldur's Gates machinations and the way he manipulated the PC and people around him. Irenicus is supposed to be smart simply because he has evil labs to do his evil magical science, yet he has a personality of an edgy teenager.

I have to disagree on the Irenicus part. I do think his character is quite stereotypical , perhaps even cliché in the fantasy genre (just like the 'simple boy discovers he is special and on a world saving mission' is another often used cliché in fantasy) but that doesn't make him a bad character in the story or the writing, because although a cliché, it is well written. I think the issue is not between writing which relies on genre specific tropes and clichés versus writing that is fully aware of the clichés and tropes of the genre and tries to subvert them with irony or pomo meta stuff. Both can have their place and if done well lead to great masterpieces in writing, film or games. Take for instance the lord of the rings books and something like monty pythons holy grail movie, both feature fantasy - sword and sorcery - elements (as well as references to real world/historical things) but while Tolkien went great lengths in creating a believable and serious world (inventing languages and world myths such as in the Simarilion) , monty python does the inverse and subverts some of the things in the genre which have become a commonplace with irony and a lot of 'fourth wall' breaking (e.g. the whole horse riding concept, the anarcho-communist peasant, etc.). I think the issue at hand is thus not if BG3 belongs to one of these categories and which one is the best, for me the issue is that Larian tries to do both at the same time (e.g. the nautiloid intro is def. not trying to subvert fantasy cliché but rather bringing them in all their grandeur vs. the dual wielding salamis) but fails to connect this in a coherent whole. IMO I see two main reasons for this.
First of all the whole story and writing is simply incoherent and full of plot holes as well as deus ex machina solutions in terms of world-crafting (where the fuck is our camp located and why can't we simply walk there ? Our Vampire Spawn needs to be a 'special' one only to be able to exists in-game - in the day that is - lorewise ) and protagonists (what happens when a gith, a follower of Shar, a vampire-spawn dandy, and a Wizzard with a nuke in his chest sit around a campfire sounds more like the intro to a stupid dnd dad-joke than that it sets the stage for an intriguing and credible fantasy plot).

And second, I think Larian should really make a hard choice and stick to it whether they want to write BG3 primarily as a serious fantasy story with some genre subversing and tongue in cheek fourth wall breaking elements or if it wants BG3 to be a modern ironic and comedic subversion of the fantasy genre with some secondary 'serious' elements as anchor points for the story.

Both are viable in my opinion but you can't have both equally present at the same time as it just feels like listening to two different narrators - one an ancient scribe writing a lore conform account of the story from the catacombs of Spellhold, the other a modern day edgy meme-lord that grow up on rick and morty - constantly interrupting each other. So for the moment both those who want seriousness and those who prefer a lighter comedic atmosphere feel annoyed because its unclear as to which 'voice' is the main one and neither is to blame because the game's story fails to position itself as either a serious story with comedic undertones or a comedy with serious undertones. If the writing would be more straightforward in this or better at integrating these two styles and address a lot of the narrative plotholes and internal contradictions people would be less upset about it IMO.

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Originally Posted by Alyssa_Fox
Like Mol, a sociopathic thiefling child who literally sends other kids on suicide missions just to steal stuff, she and her followers will grow up to be hardcore criminals and helping refugees means she will reach Baldur's Gates and will become part of the criminal underground there. Like Wyll, who wants to be a hero simply because of his own pride but will torture an innocent prisoner to fulfill his own selfish goals. Like gnome slaves in Grymforge who are actually terrorists who want to blow up Baldur's Gates to further their political agenda.

You can literally watch kids die in this game and you went with the weakest and most questionable examples possible. Not that i believe this game stops being campy even when it tries to be dark, but come on. Gale is ten times darker than Wyll, and the goblins are a hundred times creepier than Mol (0,01 x 100 = 1).

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There is one thing that comes to mind here:

The song "Stuck in the middle with you" by Stealers Wheel and how it was used in Quentin Tarantinos "Reservoir Dogs". grin

Classic. hehe


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Originally Posted by Innateagle
Originally Posted by Alyssa_Fox
Like Mol, a sociopathic thiefling child who literally sends other kids on suicide missions just to steal stuff, she and her followers will grow up to be hardcore criminals and helping refugees means she will reach Baldur's Gates and will become part of the criminal underground there. Like Wyll, who wants to be a hero simply because of his own pride but will torture an innocent prisoner to fulfill his own selfish goals. Like gnome slaves in Grymforge who are actually terrorists who want to blow up Baldur's Gates to further their political agenda.

You can literally watch kids die in this game and you went with the weakest and most questionable examples possible. Not that i believe this game stops being campy even when it tries to be dark, but come on. Gale is ten times darker than Wyll, and the goblins are a hundred times creepier than Mol (0,01 x 100 = 1).

Goblins are just goblins, they are evil, vile, but they just act according to the lore, according to their evil and vile customs and traditions. Mol on the other hand is a tiefling kid who manipulates and coerces other kids to become criminals. And not just orphans, Arabella has loving parents and Mol turned her into a thief and sent to steal the idol. She knew it was dangerous for Arabella, she knew that could cause troudbles for other tieflings, she didn't care. Mol is a classic manipualting sociopath, evil and narcissistic, and she is already creating her own gang by turning gullible kids into criminals. Also how is Gale more dark then Wyll?

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Originally Posted by Innateagle
Originally Posted by Alyssa_Fox
Like Mol, a sociopathic thiefling child who literally sends other kids on suicide missions just to steal stuff, she and her followers will grow up to be hardcore criminals and helping refugees means she will reach Baldur's Gates and will become part of the criminal underground there. Like Wyll, who wants to be a hero simply because of his own pride but will torture an innocent prisoner to fulfill his own selfish goals. Like gnome slaves in Grymforge who are actually terrorists who want to blow up Baldur's Gates to further their political agenda.

You can literally watch kids die in this game and you went with the weakest and most questionable examples possible. Not that i believe this game stops being campy even when it tries to be dark, but come on. Gale is ten times darker than Wyll, and the goblins are a hundred times creepier than Mol (0,01 x 100 = 1).

Originally Posted by Alyssa_Fox
Originally Posted by Innateagle
Originally Posted by Alyssa_Fox
Like Mol, a sociopathic thiefling child who literally sends other kids on suicide missions just to steal stuff, she and her followers will grow up to be hardcore criminals and helping refugees means she will reach Baldur's Gates and will become part of the criminal underground there. Like Wyll, who wants to be a hero simply because of his own pride but will torture an innocent prisoner to fulfill his own selfish goals. Like gnome slaves in Grymforge who are actually terrorists who want to blow up Baldur's Gates to further their political agenda.

You can literally watch kids die in this game and you went with the weakest and most questionable examples possible. Not that i believe this game stops being campy even when it tries to be dark, but come on. Gale is ten times darker than Wyll, and the goblins are a hundred times creepier than Mol (0,01 x 100 = 1).

Goblins are just goblins, they are evil, vile, but they just act according to the lore, according to their evil and vile customs and traditions. Mol on the other hand is a tiefling kid who manipulates and coerces other kids to become criminals. And not just orphans, Arabella has loving parents and Mol turned her into a thief and sent to steal the idol. She knew it was dangerous for Arabella, she knew that could cause troudbles for other tieflings, she didn't care. Mol is a classic manipualting sociopath, evil and narcissistic, and she is already creating her own gang by turning gullible kids into criminals. Also how is Gale more dark then Wyll?

This brings up a rather interesting issue here, when discussing "what is dark". What one person may consider "tame", another will find exceedingly offensive. People run on and on about how vulgar the last President of the US was, and yet, from my perspective, he was relatively tame, compared to some of the people that I've run with over the years. In Dragon Age 2, there's a story line where Hawke's mother is killed by a Necromancer, and reanimated. The BSN was flooded with people that were upset that Hawke was upset about that. Some of them acting as if they'd celebrate that in their own lives. So how far down the rabbit hole do they have to go to be "dark"? I find the basic premise to be pretty dark. Even with the plot armor going on, where we may not be on the same schedule others would be in our circumstance, the fact that a parasite is going to completely alter who and what I am is pretty dark.

Striking some kind of balance is going to be needed, because there are some really emotionally fragile people online, and in the world at large. There are people that sincerely believe that some profanity/nudity is oppressing them. There are people that believe that asking for a toggle to "fade to black" on sex scenes is unacceptable censorship too. So where do they strike that balance, because it's evident that nobody is going to be completely happy, no matter what. We're trying to assign objective values to a subjective topic, especially when some of what's being complained about can be skipped entirely, with 0 story consequence, such as talking to the squirrels. It's not vital to the story, and is added precisely because it will break up the seriousness of the overall situation. Even Alfira's song is about the loss of her teacher, to a pack of gnolls. It's a beautiful moment about a tragedy, from her perspective.

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Originally Posted by SerraSerra
I have to disagree on the Irenicus part. I do think his character is quite stereotypical , perhaps even cliché in the fantasy genre (just like the 'simple boy discovers he is special and on a world saving mission' is another often used cliché in fantasy) but that doesn't make him a bad character in the story or the writing, because although a cliché, it is well written.

Except he isn't well written. Sarevok is, while Irenicus is a cartoon moustache twirling villian. For example, Irenicus is written as a genius, yet his intelligence is presented only by his prowess in magic. Many of his actions and decisions are pretty dumb (from secret underground laboratory in a city where magic is illegal while he has no political clout and it gets invaded by common thieves, he also had full control over PC twice and both times he let the PC slip like a total buffoon, all that while being a genius level wizard) and he relies on plot armor and plot powers to stay relevant. Sarevok on the other hand isn't written as an incredible genius with superpowers, yet we actually feel that he is smart and cunning with the way he manages to scheme and manipulate events on the Sword Coast.

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Originally Posted by Alyssa_Fox
Originally Posted by SerraSerra
I have to disagree on the Irenicus part. I do think his character is quite stereotypical , perhaps even cliché in the fantasy genre (just like the 'simple boy discovers he is special and on a world saving mission' is another often used cliché in fantasy) but that doesn't make him a bad character in the story or the writing, because although a cliché, it is well written.

Except he isn't well written. Sarevok is, while Irenicus is a cartoon moustache twirling villian. For example, Irenicus is written as a genius, yet his intelligence is presented only by his prowess in magic. Many of his actions and decisions are pretty dumb (from secret underground laboratory in a city where magic is illegal while he has no political clout and it gets invaded by common thieves, he also had full control over PC twice and both times he let the PC slip like a total buffoon, all that while being a genius level wizard) and he relies on plot armor and plot powers to stay relevant. Sarevok on the other hand isn't written as an incredible genius with superpowers, yet we actually feel that he is smart and cunning with the way he manages to scheme and manipulate events on the Sword Coast.

Irenicus feels like he would make more sense as a Sorcerer than a Wizard for sure, though I don't think Sorcerers existed at the time. Someone with untold magical powers and a grudge to match, but who isn't actually a genius or anything like it. Sarevok certainly comes across as much more cunning and less reliant on plot armor.

Also, I like your avatar smile

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Don't you just hate it when people with dumb opinions have nice avatars?
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I don't know, obviously Irenicus was not nobel prize worthy fiction but I found his part in the story quite convincing and even if he is a bit one dimensional at least he's an actual villain. About his lab underneath the city, never bothered me, I mean the same city that has a crashed planar sphere spaceship in the slums and conspiring vampires running the graveyard district ? Don't see Irenicus as particularly inconsistent, but maybe that's just me, I guess we'll just have to agree to disagree then

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Originally Posted by Alyssa_Fox
Originally Posted by Innateagle
Originally Posted by Alyssa_Fox
Like Mol, a sociopathic thiefling child who literally sends other kids on suicide missions just to steal stuff, she and her followers will grow up to be hardcore criminals and helping refugees means she will reach Baldur's Gates and will become part of the criminal underground there. Like Wyll, who wants to be a hero simply because of his own pride but will torture an innocent prisoner to fulfill his own selfish goals. Like gnome slaves in Grymforge who are actually terrorists who want to blow up Baldur's Gates to further their political agenda.

You can literally watch kids die in this game and you went with the weakest and most questionable examples possible. Not that i believe this game stops being campy even when it tries to be dark, but come on. Gale is ten times darker than Wyll, and the goblins are a hundred times creepier than Mol (0,01 x 100 = 1).

Goblins are just goblins, they are evil, vile, but they just act according to the lore, according to their evil and vile customs and traditions. Mol on the other hand is a tiefling kid who manipulates and coerces other kids to become criminals. And not just orphans, Arabella has loving parents and Mol turned her into a thief and sent to steal the idol. She knew it was dangerous for Arabella, she knew that could cause troudbles for other tieflings, she didn't care. Mol is a classic manipualting sociopath, evil and narcissistic, and she is already creating her own gang by turning gullible kids into criminals. Also how is Gale more dark then Wyll?

Kid killed your character or something? Holy shit aargh She's just an orphan, who's probably had it rough judging by her design, in charge of a bunch of orphans, all trying to survive the destruction of their city, and the thing with Arabella is literally just that. Kids trying to apply a simple solution to a complex problem, just so they can save their hides. Druids mean, druids evil, steal their shit and everything will be fine, kinda thing.

As for Gale, the guy has all of Wyll's delusions of grandeur, perhaps even more so, but none of his decency, as attested by the fact that he can be convinced to join the goblins whereas Wyll can't.

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Originally Posted by Alyssa_Fox
Originally Posted by IrenicusBG3
BG3 dark undertones?
Like Mol, a sociopathic thiefling child who literally sends other kids on suicide missions just to steal stuff, she and her followers will grow up to be hardcore criminals and helping refugees means she will reach Baldur's Gates and will become part of the criminal underground there. Like Wyll, who wants to be a hero simply because of his own pride but will torture an innocent prisoner to fulfill his own selfish goals. Like gnome slaves in Grymforge who are actually terrorists who want to blow up Baldur's Gates to further their political agenda.

Originally Posted by IrenicusBG3
Like the Aunt May Rag? The car salesman Raphael? The whining jester vampire spawn? The dumb wizard companion that always states the obvious? The party of tadpoles? Or the skeleton puppy that conveniently ressurects all and travels with you through dungeons? I cannot think of a more unimmersive game in CRPG history. Oh wait, DOS2 was worse.

Ironic that's it coming from a person with jon irenicus avatar, a one-dimensional Bond-style evil scientist, who's only motivations are unlimited powah and revenge. At least Sarevok was presented in a way that made him look actually smart with his Baldur's Gates machinations and the way he manipulated the PC and people around him. Irenicus is supposed to be smart simply because he has evil labs to do his evil magical science, yet he has a personality of an edgy teenager.

You like the irony card, huh?

That is why I believe some people are tone deaf, which is the case for Larian' staff most likely. Tone goes so much beyond writing and only listening to DOS2 and Fallout 2 soundtracks you can tell they have completely different writing and tone styles. All these scenes in BG3 have no emotional undertone, simply because the scenes are poorly directed, infested with bad dialogue and the overall artistic direction is lacking. Even Arabella's outcome feel meaningless, specially when Kagha's writing is so artificial. I will not even comment on Wyll, since he is the most apathetic, generic NPC we have so far.

Irenicus is a brilliant iconic character, not because of his goals, but for his stellar voice acting and solid dialogues (plus his initial dungeon which provides plenty of background). David Warner elevated the character so much, his lines felt personal and layered. The spellhold for example is masterfully conceived, shows the range of DW's acting and I posted a video some pages back. Many characters across different medias are simple, but the delivery is the most important. And that is what makes the Rag, Raphael, Astarion, Gale, Kagha so unimpressive (and those are the "evil/neutral" characters). They are infested with Disney humor and even good voice actors cannot overcome bad art direction and writing.

It really surprises me someone believes BG3 has good writing for 2021. I guess it is a lost cause, when people see reality in opposite way.

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(Towards InnateEagle's comment primarily)

Perhaps, but you watch: we'll get to Baldur's Gate and Mol will have single-handed taken over the underbelly of the city and be running the kids-thieves-urchins-black-market-guild, with a half a dozen huge burly hired help figures that are unswervingly loyal to her.


I know this, because Larian are one-trick ponies when it comes to their story elements.

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Hey, if that's the way it goes i'll be the hired help. I like that kid, she's the non-annoying kind of sly.

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Originally Posted by IrenicusBG3
Irenicus is a brilliant iconic character, not because of his goals, but for his stellar voice acting and solid dialogues (plus his initial dungeon which provides plenty of background). David Warner elevated the character so much, his lines felt personal and layered.
JonBon is remembered for that because there is nothing more to his character. His voice acting is great and his megalomaniac rants amusing, but he doesn't bring anything more interesting to the table. Not even an engaging conversation, as you can have with e.g. Kerghan.

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Originally Posted by ash elemental
Originally Posted by IrenicusBG3
Irenicus is a brilliant iconic character, not because of his goals, but for his stellar voice acting and solid dialogues (plus his initial dungeon which provides plenty of background). David Warner elevated the character so much, his lines felt personal and layered.
JonBon is remembered for that because there is nothing more to his character. His voice acting is great and his megalomaniac rants amusing, but he doesn't bring anything more interesting to the table. Not even an engaging conversation, as you can have with e.g. Kerghan.

There was also the "race twist"; I found that to be kind of cool.

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Lowkey, Imoen was my sis before it was canon she was my sis, so Irenicus messing with her was all the motivation i needed to want to ruin his day, way more than i'd wanted to ruin Sarevok's.

A huge downside of BG2, though, it must be said, that everything hinges so much on Imoen. Main plot doesn't make much sense if one, or one's character, doesn't much care about her.

(Of course BG3 doesn't even have that, since the whole tadpole plot hinges on -- what? how much i care about my newly born character?)

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Originally Posted by Innateagle
Lowkey, Imoen was my sis before it was canon she was my sis, so Irenicus messing with her was all the motivation i needed to want to ruin his day, way more than i'd wanted to ruin Sarevok's.

A huge downside of BG2, though, it must be said, that everything hinges so much on Imoen. Main plot doesn't make much sense if one, or one's character, doesn't much care about her.

(Of course BG3 doesn't even have that, since the whole tadpole pol hinges on -- what? how much i care about my newly born character?)
Whether you as a player care about the character you have created is a question from the player's perspective that you could apply to any game really. From a character's point of view, wanting to survive is a motivation that you could apply to a larger group of characters than rescuing a companion whom your character might not even like.

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People, people, can't we all just get along? It's not about whether the game should allow for explicit decapitations, or Disney squirrels. It's about, whether or not, by way of a dark ritual, a Disney squirrel can perform an explicit decapitation, and then place its enlarged nuts in the mouth of a recently disembodied head.
Thankfully, we have such a game. I hope you all now understand the error of your ways.

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Originally Posted by IrenicusBG3
That is why I believe some people are tone deaf, which is the case for Larian' staff most likely. Tone goes so much beyond writing and only listening to DOS2 and Fallout 2 soundtracks you can tell they have completely different writing and tone styles. All these scenes in BG3 have no emotional undertone, simply because the scenes are poorly directed, infested with bad dialogue and the overall artistic direction is lacking. Even Arabella's outcome feel meaningless, specially when Kagha's writing is so artificial. I will not even comment on Wyll, since he is the most apathetic, generic NPC we have so far.

Irenicus is a brilliant iconic character, not because of his goals, but for his stellar voice acting and solid dialogues (plus his initial dungeon which provides plenty of background). David Warner elevated the character so much, his lines felt personal and layered. The spellhold for example is masterfully conceived, shows the range of DW's acting and I posted a video some pages back. Many characters across different medias are simple, but the delivery is the most important. And that is what makes the Rag, Raphael, Astarion, Gale, Kagha so unimpressive (and those are the "evil/neutral" characters). They are infested with Disney humor and even good voice actors cannot overcome bad art direction and writing.

Good voice acting? Sure. Solid dialogues? Nope. Irenicus writing isn't just cliche, he is simply boring, predictable and extremely lacking any realistic personality. His dialogues are literally a carbon copy of any generic villian dialogue, it's edgy, generic and we are expected to treat his seriously, vene though he's successes are the reslut of him having a huge amount of plot armour until the final battle. How is a guy who's every other sentence is about him being great and others being pathetic isn't artificial and disney humour, yet Kagha is? You also call Wyll generic and apathetic despite him being one of the most conflicted and complex NPCs in all BG games. You honestly make no sense in your criticism.


Originally Posted by ash elemental
Originally Posted by IrenicusBG3
Irenicus is a brilliant iconic character, not because of his goals, but for his stellar voice acting and solid dialogues (plus his initial dungeon which provides plenty of background). David Warner elevated the character so much, his lines felt personal and layered.
JonBon is remembered for that because there is nothing more to his character. His voice acting is great and his megalomaniac rants amusing, but he doesn't bring anything more interesting to the table. Not even an engaging conversation, as you can have with e.g. Kerghan.

This. Kerghan as the BBEG is dialogue is amazing, especially when Virgil confirms that what Kerghan says about afterlife is true, and also the fact that you can persuade him to stop his crusade against life makes him much nuanced and empathetic compared to a guy who just wants to kill everyone he doesn't like and get godlike power because being god is cool.


Originally Posted by Ragitsu
Originally Posted by ash elemental
Originally Posted by IrenicusBG3
Irenicus is a brilliant iconic character, not because of his goals, but for his stellar voice acting and solid dialogues (plus his initial dungeon which provides plenty of background). David Warner elevated the character so much, his lines felt personal and layered.
JonBon is remembered for that because there is nothing more to his character. His voice acting is great and his megalomaniac rants amusing, but he doesn't bring anything more interesting to the table. Not even an engaging conversation, as you can have with e.g. Kerghan.

There was also the "race twist"; I found that to be kind of cool.

The race twist idea was promising, but the execution was very weird. Irenicus looks like a gym trainer who escaped a BDSM dungeon.

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Can we please stop debating the writing of 20 year old games and focus on BG3?

The criticism was about BG3 not knowing what it is at it's core. We have storytelling with mature themes, explicit decapitation and eye stabbing in photorealistic presentation, and then we have cutesy talking Disney cartoon animals and goofy Super Mario -like gameplay with lots of jumping and videogamey elements in an adult RPG.

It's not about having lighter elements or humor here and there. Even horror needs those to be better horror. It's about mixing different styles and genres to the point where the game just feels like a mess without an identity.

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Originally Posted by Alyssa_Fox
Irenicus looks like a gym trainer who escaped a BDSM dungeon.

Lol. But then again, how else should a fantasy themed villain look ? Especially the one having a personal dungeon ? BDSM stays the timeless style of dungeon decoration, right ? (not really a fan of the futuristic apple and fascist/USSR art inspired style - of 'evil' aesthetics such as in star-wars) And personal development and leadership are surely qualities any good Evil villain who wishes to exercise some control over his subordinates and minions needs, no ? Btw, there's already a personal BDSM trainer near the entrance of the goblin ruins, so BDSM inspired evilness is def considered viable by Larian.

I'd personally wish they'd embraced some of those sweet Satanism references and metal imagery that gave WOTC products (MtG, DnD) their special subcultural flavour to teenage me (and just for triggering and trolling Christian parents associations) , but I guess satanism and extreme metal are not that trendy anymore laugh.

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Originally Posted by 1varangian
Can we please stop debating the writing of 20 year old games and focus on BG3?

The criticism was about BG3 not knowing what it is at it's core. We have storytelling with mature themes, explicit decapitation and eye stabbing in photorealistic presentation, and then we have cutesy talking Disney cartoon animals and goofy Super Mario -like gameplay with lots of jumping and videogamey elements in an adult RPG.

It's not about having lighter elements or humor here and there. Even horror needs those to be better horror. It's about mixing different styles and genres to the point where the game just feels like a mess without an identity.

I think it's more accurate to say that you don't know what it is. If characters couldn't jump, people would complain, characters can jump, and people are complaining. In some games, all this jumping around is known as parkour. It's implemented better in some games, AC franchise springs immediately to mind, but it's far from the only series where it's included, and ironically, some of them are pretty successful franchises. The last I heard, Uncharted was pretty popular, and then there's the Tomb Raider series, original and the recent reboot. I seem to recall that Horizon Zero Dawn was pretty popular as well. I played it on PC, and it was pretty fun. Is it ironic that nobody is complaining about jumping around in those, when they don't even have a Jump spell, and yet, here we are? Is the Jump spell unique to just the video game? It's not? Then why is it suddenly an issue, and how is it "videogamey"? If we didn't have the Jump spell and action included, would you be complaining about that?

Despite your claim here, that's exactly what it's about, otherwise you wouldn't point out some comedic elements in your "dark" game. I'm left wondering, what is it that you expected a dialog with a squirrel to be like? My forum name is based on what I was doing in real life when the internet first came out. I travelled around a lot within a hundred miles or so of my current location, playing guitar at Renaissance Fairs, and charity events. I even have a piece featured in a 9/11 memorial in a NWN module. I would rehearse in my back yard, and you'd be surprised at the amount of wildlife that would hang out to listen, including squirrels. Seeing them around Alfira didn't even phase me, because I've actually seen it happen. I've never talked to them though, it wasn't an idea that I found attractive, figuring it'd be focused on how they needed to find nuts, or something similar.

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Originally Posted by robertthebard
Originally Posted by 1varangian
Can we please stop debating the writing of 20 year old games and focus on BG3?

The criticism was about BG3 not knowing what it is at it's core. We have storytelling with mature themes, explicit decapitation and eye stabbing in photorealistic presentation, and then we have cutesy talking Disney cartoon animals and goofy Super Mario -like gameplay with lots of jumping and videogamey elements in an adult RPG.

It's not about having lighter elements or humor here and there. Even horror needs those to be better horror. It's about mixing different styles and genres to the point where the game just feels like a mess without an identity.

I think it's more accurate to say that you don't know what it is. If characters couldn't jump, people would complain, characters can jump, and people are complaining. In some games, all this jumping around is known as parkour. It's implemented better in some games, AC franchise springs immediately to mind, but it's far from the only series where it's included, and ironically, some of them are pretty successful franchises. The last I heard, Uncharted was pretty popular, and then there's the Tomb Raider series, original and the recent reboot. I seem to recall that Horizon Zero Dawn was pretty popular as well. I played it on PC, and it was pretty fun. Is it ironic that nobody is complaining about jumping around in those, when they don't even have a Jump spell, and yet, here we are? Is the Jump spell unique to just the video game? It's not? Then why is it suddenly an issue, and how is it "videogamey"? If we didn't have the Jump spell and action included, would you be complaining about that?

Despite your claim here, that's exactly what it's about, otherwise you wouldn't point out some comedic elements in your "dark" game. I'm left wondering, what is it that you expected a dialog with a squirrel to be like? My forum name is based on what I was doing in real life when the internet first came out. I travelled around a lot within a hundred miles or so of my current location, playing guitar at Renaissance Fairs, and charity events. I even have a piece featured in a 9/11 memorial in a NWN module. I would rehearse in my back yard, and you'd be surprised at the amount of wildlife that would hang out to listen, including squirrels. Seeing them around Alfira didn't even phase me, because I've actually seen it happen. I've never talked to them though, it wasn't an idea that I found attractive, figuring it'd be focused on how they needed to find nuts, or something similar.
I'm analyzing BG3 as I see and experience it. And I think you're off the mark here and thinking in weird extremes.

No one is asking to take jumping away from the game as you seem to assume. There's simply a difference between jumping over a gap or out of a fire (as you can do in D&D) and jumping 20 feet high to reach a high ground platform (like you can do in BG3 but cannot do in D&D). And the Jump spell is a completely different thing altogether because it's supposed to be a superhuman magic jump. You are only looking at the big picture while I'm talking about details.

Same with the talking animals. No one is saying they shouldn't communicate when you cast Speak with Animals. But again, there's a difference between animals speaking like they are characters in a Disney cartoon with human-like intelligence and animals communicating in a more primitive way like.. animals would.

And what does this list of action games have to do with a turn based D&D CRPG?

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I realize others are bothered that it doesn't feel consistent, that it's a hodgepodge of genres, and I think I get where you're coming from with that, but I I'm really super okay with the overall stylistic feeling(s) in the current form. It's like Vaudeville, and I like Vaudeville. It's got the serious stuff, a musical number, comedy that varies from the dry to the absurd, a sexy-times act. Sure, it's all over the place. It's like The Muppet Show for grownups, but with more emphasis on the serious than the silly. For a lot of people, being able to compare a AAA RPG to The Muppet Show or Vaudeville is a colossal negative, I'm sure. But I like the novelty of it, and I like the variety.

I don't think it's any coincidence that Alfira, Statler-and-Waldorf squirrels, and the harpies are all basically in the same area. Three completely different beats you'll hit just about the same time. If that's off-putting for you, then it's off-putting for you. I really like it.

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Originally Posted by 1varangian
Originally Posted by robertthebard
Originally Posted by 1varangian
Can we please stop debating the writing of 20 year old games and focus on BG3?

The criticism was about BG3 not knowing what it is at it's core. We have storytelling with mature themes, explicit decapitation and eye stabbing in photorealistic presentation, and then we have cutesy talking Disney cartoon animals and goofy Super Mario -like gameplay with lots of jumping and videogamey elements in an adult RPG.

It's not about having lighter elements or humor here and there. Even horror needs those to be better horror. It's about mixing different styles and genres to the point where the game just feels like a mess without an identity.

I think it's more accurate to say that you don't know what it is. If characters couldn't jump, people would complain, characters can jump, and people are complaining. In some games, all this jumping around is known as parkour. It's implemented better in some games, AC franchise springs immediately to mind, but it's far from the only series where it's included, and ironically, some of them are pretty successful franchises. The last I heard, Uncharted was pretty popular, and then there's the Tomb Raider series, original and the recent reboot. I seem to recall that Horizon Zero Dawn was pretty popular as well. I played it on PC, and it was pretty fun. Is it ironic that nobody is complaining about jumping around in those, when they don't even have a Jump spell, and yet, here we are? Is the Jump spell unique to just the video game? It's not? Then why is it suddenly an issue, and how is it "videogamey"? If we didn't have the Jump spell and action included, would you be complaining about that?

Despite your claim here, that's exactly what it's about, otherwise you wouldn't point out some comedic elements in your "dark" game. I'm left wondering, what is it that you expected a dialog with a squirrel to be like? My forum name is based on what I was doing in real life when the internet first came out. I travelled around a lot within a hundred miles or so of my current location, playing guitar at Renaissance Fairs, and charity events. I even have a piece featured in a 9/11 memorial in a NWN module. I would rehearse in my back yard, and you'd be surprised at the amount of wildlife that would hang out to listen, including squirrels. Seeing them around Alfira didn't even phase me, because I've actually seen it happen. I've never talked to them though, it wasn't an idea that I found attractive, figuring it'd be focused on how they needed to find nuts, or something similar.
I'm analyzing BG3 as I see and experience it. And I think you're off the mark here and thinking in weird extremes.

No one is asking to take jumping away from the game as you seem to assume. There's simply a difference between jumping over a gap or out of a fire (as you can do in D&D) and jumping 20 feet high to reach a high ground platform (like you can do in BG3 but cannot do in D&D). And the Jump spell is a completely different thing altogether because it's supposed to be a superhuman magic jump. You are only looking at the big picture while I'm talking about details.

Same with the talking animals. No one is saying they shouldn't communicate when you cast Speak with Animals. But again, there's a difference between animals speaking like they are characters in a Disney cartoon with human-like intelligence and animals communicating in a more primitive way like.. animals would.

And what does this list of action games have to do with a turn based D&D CRPG?

They are all video games, with "videogamey" stuff in them. The horror, right?

Yes, I am looking at the big picture, because the big picture is what matters. I want the whole game to succeed, not a conversation with a squirrel. I don't care what happens in a TT game, I'm not playing in it. I didn't go "Ooo, it's 5e, I have to buy it", I went "ooo, it's BG 3". With the caveat that "it's also early access, so things are subject to change". They could have run with 3.5, and it wouldn't have mattered to me, the edition doesn't matter, the title, and it's legacy do. If it fails to live up to that once it's released, I'll be right there, stating that in no uncertain terms, but it won't be because I didn't like an optional dialog with some squirrels, or an implementation of Jump.

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Originally Posted by 1varangian
Same with the talking animals. No one is saying they shouldn't communicate when you cast Speak with Animals. But again, there's a difference between animals speaking like they are characters in a Disney cartoon with human-like intelligence and animals communicating in a more primitive way like.. animals would.
I don't care about the squirrels, but Scratch is adorable and the way you can talk with him is part of the appeal. I'd not like to see that changed to some "primitive" communication imitating animals. It doesn't feel out of place to me in a fantasy game, because while you consider it Disneyesque, animals being attributed human traits is a tale as old as fairy tales themselves.

Larian isn't the only game developer making use of it. In Pathfinder WotR has an optional dragon companion which could come straight out of a Disney movie. At the same P:WotR can be a very dark game, with graphic descriptions of torture that surpass anything in BG3. And yet the mythic path where this dragon is available is very popular, with the dragon companion well received.

Larian has added those "pet Scratch" or "pet owlbear cub" moments because very likely, thanks to the data they gather, they know what percentage of their playerbase enjoys that. Not everyone will, some like you would prefer a more realistic approach, but I don't think it's true for most players.

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Originally Posted by ash elemental
Originally Posted by 1varangian
Same with the talking animals. No one is saying they shouldn't communicate when you cast Speak with Animals. But again, there's a difference between animals speaking like they are characters in a Disney cartoon with human-like intelligence and animals communicating in a more primitive way like.. animals would.
I don't care about the squirrels, but Scratch is adorable and the way you can talk with him is part of the appeal. I'd not like to see that changed to some "primitive" communication imitating animals. It doesn't feel out of place to me in a fantasy game, because while you consider it Disneyesque, animals being attributed human traits is a tale as old as fairy tales themselves.

Larian isn't the only game developer making use of it. In Pathfinder WotR has an optional dragon companion which could come straight out of a Disney movie. At the same P:WotR can be a very dark game, with graphic descriptions of torture that surpass anything in BG3. And yet the mythic path where this dragon is available is very popular, with the dragon companion well received.
To be fair, dogs (and certainly dragons) have levels of intelligence much closer to the level of a human than a squirrel. I'd be more surprised if a dragon didn't speak in full sentences. It'd be cool if certain animals in BG3 spoke in more complete sentences, whereas other more primitive animals only conveyed base desires and/or spoke in fragments.

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Originally Posted by mrfuji3
To be fair, dogs (and certainly dragons) have levels of intelligence much closer to the level of a human than a squirrel.
I am not so sure about this, I'd have to do some reading before making a statement. wink

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Originally Posted by ash elemental
Originally Posted by mrfuji3
To be fair, dogs (and certainly dragons) have levels of intelligence much closer to the level of a human than a squirrel.
I am not so sure about this, I'd have to do some reading before making a statement. wink
I'm basing my statement about squirrels ~entirely off of the fact that IRL we have domesticated dogs and googled statblocks says the 5e squirrels have Int=2 and Mastiffs have Int=3. On the other hand, I have seen videos about squirrels participating in obstacle courses to get food, so who knows really...

Dragons, unfortunately, are not real so we can't really do any research besides reading 5e lore & statblocks, almost all of which I've seen show that dragons have humanish or better levels of intelligence.

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The best reference for "videogamey" gameplay here are all previous D&D CRPGs.

They didn't have surreal jumping, arrows exploding into huge acid pools or exploding barrels everywhere. And in my opinion a more realistic take on combat benefits those games considering the kind of stories they are telling and the kind of tone they are setting. Previous games have been more consistent than BG3.

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Originally Posted by mrfuji3
I'm basing my statement about squirrels ~entirely off of the fact that IRL we have domesticated dogs and googled statblocks says the 5e squirrels have Int=2 and Mastiffs have Int=3. On the other hand, I have seen videos about squirrels participating in obstacle courses to get food, so who knows really...
Ah, but BG1 had this wand of polymorphing, which could turn people into squirrels. Perhaps BG3's rodents are the descendants of such unfortunate characters.

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TBH, I'm not a big fan of Larian's silliness either, and many cases, it feels rather cringeworthy imo. But I also don't feel like it's the end of the world, or that the silliness ruins the game...for me at least.

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Originally Posted by Alyssa_Fox
Good voice acting? Sure. Solid dialogues? Nope. Irenicus writing isn't just cliche, he is simply boring, predictable and extremely lacking any realistic personality. His dialogues are literally a carbon copy of any generic villian dialogue, it's edgy, generic and we are expected to treat his seriously

Originally Posted by ash elemental
JonBon is remembered for that because there is nothing more to his character. His voice acting is great and

Except that there is much more depth. The intricacies are always in the approach.

Not only David Warner’s portrayal of his arrogant dismissive indifference is a piece of art, but so is BG2’s narrative.

In his laboratory you can find references of how he struggles to overcome the dread of the curse and how desperate he is to restore his nature and the “love”/memories he once had. As someone who already lived enough in an eternal penitence you can feel his sadness or ,more appropriately, emptiness from the delicate mistress room dedicated to keep his memory of Ellesime to the twisted clones he created to emulate her. And how much he dedicated his life to restore this primitive feeling. A subtle masterful construction of the character.

Through his journal you can see how they develop the character further in what I consider outstanding writing:

Quote
"My condition grows worse, and what I remember of my 'home' is fleeting. I see images of family whose names I cannot recall, and dream of emotions I no longer feel as vividly. On occasion I sense nature as if she is my mother, as though never removed from her bosom, but such moments are few. I bear the hallmarks of senility with the rage and power of a young elf to lament it.

Bodhi endured the curse much better than I do now, but she was more focused and, more importantly, undead. She is now thoroughly seduced by her vampiric condition, despite its previous failure to counteract the death sentence she was under. She had embraced her mortality, excited by the urgency of it, but now she is confused. Imoen's soul has restored her, but her motives remain transparent, even simplistic. She revels in her carnal nature, even as the elf within despises the creature she has become.

I would pity my 'sister' if I was capable, but emotions come to me only in violent outbursts. Ellesime has taken my ability to truly feel, and I am left with the threadbare heart of a human, or some other short-lived vermin. I will not suffer this much longer."

And David Warner at the end of the game delivers one of the most meaningful lines with extraordinary voice modulation:

Quote
"I, I do not remember your love, Ellesime. I have tried. I have tried to recreate it, to spark it anew in my memory but it is gone. A hollow dead thing. For years I clung to the memory of it, then the memory of the memory, then nothing, the Seldarine took that from me too. I look upon you and feel nothing. I remember nothing but you turning your back on me along with all the others."

That is great writing in my book (along Spellhold sequence and many others) and he is one of the most conflicted villains ever made.

Originally Posted by Alyssa_Fox
You also call Wyll generic and apathetic despite him being one of the most conflicted and complex NPCs in all BG games. You honestly make no sense in your criticism.

Now that I am playing patch 6, it is really noticeable how bad the writing is. Sentences feel disconnected, there is a lack of flow on dialogue. (and that is not because of cinematics). 90% of Astarion lines are infested with humor, Gale's introduction is an embarrassing sequence of dialogues, and yes, Wyll has this bland personality/dialogues that blends in with regular world NPCs, making him one of the most forgettable companions in history. And every single NPC you encounter makes jokes that you still are not growing tentacles or talons. There is very little to save in BG3 and mostly comes from Lae'zel.

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Originally Posted by robertthebard
Originally Posted by 1varangian
Originally Posted by robertthebard
Originally Posted by 1varangian
Can we please stop debating the writing of 20 year old games and focus on BG3?

The criticism was about BG3 not knowing what it is at it's core. We have storytelling with mature themes, explicit decapitation and eye stabbing in photorealistic presentation, and then we have cutesy talking Disney cartoon animals and goofy Super Mario -like gameplay with lots of jumping and videogamey elements in an adult RPG.

It's not about having lighter elements or humor here and there. Even horror needs those to be better horror. It's about mixing different styles and genres to the point where the game just feels like a mess without an identity.

I think it's more accurate to say that you don't know what it is. If characters couldn't jump, people would complain, characters can jump, and people are complaining. In some games, all this jumping around is known as parkour. It's implemented better in some games, AC franchise springs immediately to mind, but it's far from the only series where it's included, and ironically, some of them are pretty successful franchises. The last I heard, Uncharted was pretty popular, and then there's the Tomb Raider series, original and the recent reboot. I seem to recall that Horizon Zero Dawn was pretty popular as well. I played it on PC, and it was pretty fun. Is it ironic that nobody is complaining about jumping around in those, when they don't even have a Jump spell, and yet, here we are? Is the Jump spell unique to just the video game? It's not? Then why is it suddenly an issue, and how is it "videogamey"? If we didn't have the Jump spell and action included, would you be complaining about that?

Despite your claim here, that's exactly what it's about, otherwise you wouldn't point out some comedic elements in your "dark" game. I'm left wondering, what is it that you expected a dialog with a squirrel to be like? My forum name is based on what I was doing in real life when the internet first came out. I travelled around a lot within a hundred miles or so of my current location, playing guitar at Renaissance Fairs, and charity events. I even have a piece featured in a 9/11 memorial in a NWN module. I would rehearse in my back yard, and you'd be surprised at the amount of wildlife that would hang out to listen, including squirrels. Seeing them around Alfira didn't even phase me, because I've actually seen it happen. I've never talked to them though, it wasn't an idea that I found attractive, figuring it'd be focused on how they needed to find nuts, or something similar.
I'm analyzing BG3 as I see and experience it. And I think you're off the mark here and thinking in weird extremes.

No one is asking to take jumping away from the game as you seem to assume. There's simply a difference between jumping over a gap or out of a fire (as you can do in D&D) and jumping 20 feet high to reach a high ground platform (like you can do in BG3 but cannot do in D&D). And the Jump spell is a completely different thing altogether because it's supposed to be a superhuman magic jump. You are only looking at the big picture while I'm talking about details.

Same with the talking animals. No one is saying they shouldn't communicate when you cast Speak with Animals. But again, there's a difference between animals speaking like they are characters in a Disney cartoon with human-like intelligence and animals communicating in a more primitive way like.. animals would.

And what does this list of action games have to do with a turn based D&D CRPG?

They are all video games, with "videogamey" stuff in them. The horror, right?

Yes, I am looking at the big picture, because the big picture is what matters. I want the whole game to succeed, not a conversation with a squirrel. I don't care what happens in a TT game, I'm not playing in it. I didn't go "Ooo, it's 5e, I have to buy it", I went "ooo, it's BG 3". With the caveat that "it's also early access, so things are subject to change". They could have run with 3.5, and it wouldn't have mattered to me, the edition doesn't matter, the title, and it's legacy do. If it fails to live up to that once it's released, I'll be right there, stating that in no uncertain terms, but it won't be because I didn't like an optional dialog with some squirrels, or an implementation of Jump.

Why are you arguing over details that don't matter to you, then? Seems like a waste of time and space. Larian asked for feedback and trying to shoot it down isn't useful to anyone.

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Originally Posted by IrenicusBG3
Except that there is much more depth. The intricacies are always in the approach.

Not only David Warner’s portrayal of his arrogant dismissive indifference is a piece of art, but so is BG2’s narrative.

In his laboratory you can find references of how he struggles to overcome the dread of the curse and how desperate he is to restore his nature and the “love”/memories he once had. As someone who already lived enough in an eternal penitence you can feel his sadness or ,more appropriately, emptiness from the delicate mistress room dedicated to keep his memory of Ellesime to the twisted clones he created to emulate her. And how much he dedicated his life to restore this primitive feeling. A subtle masterful construction of the character.

Through his journal you can see how they develop the character further in what I consider outstanding writing:

Quote
"My condition grows worse, and what I remember of my 'home' is fleeting. I see images of family whose names I cannot recall, and dream of emotions I no longer feel as vividly. On occasion I sense nature as if she is my mother, as though never removed from her bosom, but such moments are few. I bear the hallmarks of senility with the rage and power of a young elf to lament it.

Bodhi endured the curse much better than I do now, but she was more focused and, more importantly, undead. She is now thoroughly seduced by her vampiric condition, despite its previous failure to counteract the death sentence she was under. She had embraced her mortality, excited by the urgency of it, but now she is confused. Imoen's soul has restored her, but her motives remain transparent, even simplistic. She revels in her carnal nature, even as the elf within despises the creature she has become.

I would pity my 'sister' if I was capable, but emotions come to me only in violent outbursts. Ellesime has taken my ability to truly feel, and I am left with the threadbare heart of a human, or some other short-lived vermin. I will not suffer this much longer."

And David Warner at the end of the game delivers one of the most meaningful lines with extraordinary voice modulation:

Quote
"I, I do not remember your love, Ellesime. I have tried. I have tried to recreate it, to spark it anew in my memory but it is gone. A hollow dead thing. For years I clung to the memory of it, then the memory of the memory, then nothing, the Seldarine took that from me too. I look upon you and feel nothing. I remember nothing but you turning your back on me along with all the others."

That is great writing in my book (along Spellhold sequence and many others) and he is one of the most conflicted villains ever made.


Oh my... Great and outstanding writing? Most conflicted villains ever made? I mean everything can be considered art from a certain point of view and BG2 has some decent writing, but great? And Irenicus himself isn't even decent, he's at most mediocre writing. The " I do not remember your loves" bit feels so generic and immature, that if I didn't know beforehand that it's from Bg2 I would've assumed it was some overemotional teenager writing to their former sweetheart. And calling his diary outstanding writing when it's on par with an average fanfiction? Irenicus isn't conflicted, he's literally as one-dimensional as possible, he was a beloved and respected elven mage who decided to become god, killed a bunch of other elves, got punished and... decided to become god again with even more murder. Where is he conflicted? The guy is a total and complete jerk. The way his "love story" with elven queen is written it feels like there never was any actual love, but common passion, that simply faded, yet Irenicus is too immature to act like an adult about it and makes a big deal about having feelings in the past and not having them now. He never shows any regret, remorse, guilt, he never implies that his crimes are commited for some greater good or that he has any kind of coherent plan for when he achieves his goals. That is bad writing. When a genius megalomaniac elven wizard who is at least two hundred years old is written as a bitter angry immature teenager, that's bad writing.

Originally Posted by IrenicusBG3
Now that I am playing patch 6, it is really noticeable how bad the writing is. Sentences feel disconnected, there is a lack of flow on dialogue. (and that is not because of cinematics). 90% of Astarion lines are infested with humor, Gale's introduction is an embarrassing sequence of dialogues, and yes, Wyll has this bland personality/dialogues that blends in with regular world NPCs, making him one of the most forgettable companions in history. And every single NPC you encounter makes jokes that you still are not growing tentacles or talons. There is very little to save in BG3 and mostly comes from Lae'zel.

And Lae'zel is one-dimensional, generic and boring. Will has the best writing because he is written like an actual human being. He wants to be hero, but only because for him it's a coping mechanism to deal with his insecurities and issues. He suffers from low self-esteem which he hides behind a facade of arrogant bravado, he wants to be loved and respected by his peers, but he also needs to feel that this love and respect are well-earned. The fact that he got his powers from a pact with a demon makes him suffer from an imposter syndrome, he is ashamed of his dealings with Mizora, he suffers from his need to lie and understands it, but is too afraid to stop lying. Wyll is an interesting and complex character.

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When people try to tear down the classics in defense of BG3, I imagine a rat nipping at the heels of a wolf.

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Originally Posted by Alyssa_Fox
The " I do not remember your loves" bit feels so generic and immature, that if I didn't know beforehand that it's from Bg2 I would've assumed it was some overemotional teenager writing to their former sweetheart. And calling his diary outstanding writing when it's on par with an average fanfiction?

How come? It is beautifully delivered and you can feel the struggle and emotional undertones. It is sincerely acted and his story arc supports it, he attempted to clone her, constructed a sanctuary for her, lingering for his memory and past. You may not empathize, as you clearly prefer monotoned characters, but it is well written and is objectively iconic for many. You can criticize the Master in FO1, the Transcendent One (which shares the stereotyped "bad guy" monotonous voice acting as Kerghan's, Darth Vader, etc..) as much as you like, but each one has their strengths and writing style.

Originally Posted by Alyssa_Fox
And Lae'zel is one-dimensional, generic and boring. Will has the best writing because he is written like an actual human being. He wants to be hero, but only because for him it's a coping mechanism to deal with his insecurities and issues. He suffers from low self-esteem which he hides behind a facade of arrogant bravado, he wants to be loved and respected by his peers, but he also needs to feel that this love and respect are well-earned. The fact that he got his powers from a pact with a demon makes him suffer from an imposter syndrome, he is ashamed of his dealings with Mizora, he suffers from his need to lie and understands it, but is too afraid to stop lying. Wyll is an interesting and complex character.

Lol. I am not defending Lae'zel, I am just saying she is the only character that behaves that she is about to die, whereas your ideal character is teaching kids to fight, casually playing in the Disney Grove as the "tentacles and talons" are about to grow.

Originally Posted by Ragitsu
When people try to tear down the classics in defense of BG3, I imagine a rat nipping at the heels of a wolf.

Exactly. How low did we fall? I think it is the Final Fantasy X effect, when bad writing became good writing for the new generation .

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Originally Posted by Alyssa_Fox
Originally Posted by IrenicusBG3
Except that there is much more depth. The intricacies are always in the approach.

Not only David Warner’s portrayal of his arrogant dismissive indifference is a piece of art, but so is BG2’s narrative.

In his laboratory you can find references of how he struggles to overcome the dread of the curse and how desperate he is to restore his nature and the “love”/memories he once had. As someone who already lived enough in an eternal penitence you can feel his sadness or ,more appropriately, emptiness from the delicate mistress room dedicated to keep his memory of Ellesime to the twisted clones he created to emulate her. And how much he dedicated his life to restore this primitive feeling. A subtle masterful construction of the character.

Through his journal you can see how they develop the character further in what I consider outstanding writing:

Quote
"My condition grows worse, and what I remember of my 'home' is fleeting. I see images of family whose names I cannot recall, and dream of emotions I no longer feel as vividly. On occasion I sense nature as if she is my mother, as though never removed from her bosom, but such moments are few. I bear the hallmarks of senility with the rage and power of a young elf to lament it.

Bodhi endured the curse much better than I do now, but she was more focused and, more importantly, undead. She is now thoroughly seduced by her vampiric condition, despite its previous failure to counteract the death sentence she was under. She had embraced her mortality, excited by the urgency of it, but now she is confused. Imoen's soul has restored her, but her motives remain transparent, even simplistic. She revels in her carnal nature, even as the elf within despises the creature she has become.

I would pity my 'sister' if I was capable, but emotions come to me only in violent outbursts. Ellesime has taken my ability to truly feel, and I am left with the threadbare heart of a human, or some other short-lived vermin. I will not suffer this much longer."

And David Warner at the end of the game delivers one of the most meaningful lines with extraordinary voice modulation:

Quote
"I, I do not remember your love, Ellesime. I have tried. I have tried to recreate it, to spark it anew in my memory but it is gone. A hollow dead thing. For years I clung to the memory of it, then the memory of the memory, then nothing, the Seldarine took that from me too. I look upon you and feel nothing. I remember nothing but you turning your back on me along with all the others."

That is great writing in my book (along Spellhold sequence and many others) and he is one of the most conflicted villains ever made.


Oh my... Great and outstanding writing? Most conflicted villains ever made? I mean everything can be considered art from a certain point of view and BG2 has some decent writing, but great? And Irenicus himself isn't even decent, he's at most mediocre writing. The " I do not remember your loves" bit feels so generic and immature, that if I didn't know beforehand that it's from Bg2 I would've assumed it was some overemotional teenager writing to their former sweetheart. And calling his diary outstanding writing when it's on par with an average fanfiction? Irenicus isn't conflicted, he's literally as one-dimensional as possible, he was a beloved and respected elven mage who decided to become god, killed a bunch of other elves, got punished and... decided to become god again with even more murder. Where is he conflicted? The guy is a total and complete jerk. The way his "love story" with elven queen is written it feels like there never was any actual love, but common passion, that simply faded, yet Irenicus is too immature to act like an adult about it and makes a big deal about having feelings in the past and not having them now. He never shows any regret, remorse, guilt, he never implies that his crimes are commited for some greater good or that he has any kind of coherent plan for when he achieves his goals. That is bad writing. When a genius megalomaniac elven wizard who is at least two hundred years old is written as a bitter angry immature teenager, that's bad writing.

Originally Posted by IrenicusBG3
Now that I am playing patch 6, it is really noticeable how bad the writing is. Sentences feel disconnected, there is a lack of flow on dialogue. (and that is not because of cinematics). 90% of Astarion lines are infested with humor, Gale's introduction is an embarrassing sequence of dialogues, and yes, Wyll has this bland personality/dialogues that blends in with regular world NPCs, making him one of the most forgettable companions in history. And every single NPC you encounter makes jokes that you still are not growing tentacles or talons. There is very little to save in BG3 and mostly comes from Lae'zel.

And Lae'zel is one-dimensional, generic and boring. Will has the best writing because he is written like an actual human being. He wants to be hero, but only because for him it's a coping mechanism to deal with his insecurities and issues. He suffers from low self-esteem which he hides behind a facade of arrogant bravado, he wants to be loved and respected by his peers, but he also needs to feel that this love and respect are well-earned. The fact that he got his powers from a pact with a demon makes him suffer from an imposter syndrome, he is ashamed of his dealings with Mizora, he suffers from his need to lie and understands it, but is too afraid to stop lying. Wyll is an interesting and complex character.
Irenicus got mad for power and went way too far in his pursuit of it, but back then he wasn't a monster. He was simply too ambitious and not worried about consequences. So he had to be punished. To do so they took his soul away, and with that his ability to feel anything. Thus he became an induced sociopath who remembers what it was like to feel, but who cannot do it anymore. And he knows that he cannot feel, and he desperately want to feel, but he just cannot.

Intellectually, he knows that he loves his sister, but his emotional capacity to do so has been removed. Intellectually he knows that he probably still loves Ellesime, but he is not capable of love, and his condition has eaten away even his memories of what it was like to love. He still remembers it as a concept, much like one might remember having learned to ride a bicycle or flying for the first time at some specific point in one's life without actually remembering what it was like.

And with his ability to feel destroyed and his memory of his life as an elf badly deteriorated he has become the monster they punished him for being previously. He didn't set out to be a monster initially, but now that he has become one anyway, why exactly should he not pursue his old goal? Why should he care about torturing some shadow thieves or a couple of bhaalspawn? "The law" means nothing to him and his conscience has been taken away with his soul. What is left for him but to seek power for the sake of power, and maybe settle some scores along the way?

As for him being mediocre, I disagree. His plans were pretty solid all the way through. Set up shop and provoke a war with a guild of incompetent losers. His base got attacked sooner than anticipated but it was still anticipated and he easily moved to Spellhold instead. Meanwhile he had dealings with the Drow and provoked them into engaging the surface elves, tying up their forces so he could pursue his actual goal with minimal interruptions. And despite some serious interference from a player character that just will not die, he still executes the whole thing.

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Originally Posted by IrenicusBG3
How come? It is beautifully delivered and you can feel the struggle and emotional undertones. It is sincerely acted and his story arc supports it, he attempted to clone her, constructed a sanctuary for her, lingering for his memory and past.

All I saw was a creepy objectification of a woman and a desire to own her, not love.

Originally Posted by IrenicusBG3
You may not empathize, as you clearly prefer monotoned characters, but it is well written and is objectively iconic for many. You can criticize the Master in FO1, the Transcendent One (which shares the stereotyped "bad guy" monotonous voice acting as Kerghan's, Darth Vader, etc..) as much as you like, but each one has their strengths and writing style.

I actually prefer realistic villians with motivation that complements their nuanced worldview, Master and Kerghan are good examples, and so are Illusive Man from ME, Kreia from KOTOR2, Caesar from Fallout New Vegas. Yes, they aren't examples of outstanding writing, they are written in good and decent ways, not outstanding, but nevertheless as characters they are complex and for them power is means to achieve something, not an end of their ambitions. If we talk about outstanding writing of villians, here's an example:

We shall show them that they are weak, that they are only pitiful children, but that childlike happiness is the sweetest of all. They will become timid and will look to us and huddle close to us in fear, as chicks to the hen. They will marvel at us and will be awe-stricken before us, and will be proud at our being so powerful and clever that we have been able to subdue such a turbulent flock of thousands of millions. They will tremble impotently before our wrath, their minds will grow fearful, they will be quick to shed tears like women and children, but they will be just as ready at a sign from us to pass to laughter and rejoicing, to happy mirth and childish song. Yes, we shall set them to work, but in their leisure hours we shall make their life like a child's game, with children's songs and innocent dance. Oh, we shall allow them even sin, they are weak and helpless, and they will love us like children because we allow them to sin. We shall tell them that every sin will be expiated, if it is done with our permission, that we allow them to sin because we love them, and the punishment for these sins we take upon ourselves. And we shall take it upon ourselves, and they will adore us as their saviours who have taken on themselves their sins before God. And they will have no secrets from us. We shall allow or forbid them to live with their wives and mistresses, to have or not to have children according to whether they have been obedient or disobedient- and they will submit to us gladly and cheerfully. The most painful secrets of their conscience, all, all they will bring to us, and we shall have an answer for all. And they will be glad to believe our answer, for it will save them from the great anxiety and terrible agony they endure at present in making a free decision for themselves. And all will be happy, all the millions of creatures except the hundred thousand who rule over them. For only we, we who guard the mystery, shall be unhappy. There will be thousands of millions of happy babes, and a hundred thousand sufferers who have taken upon themselves the curse of the knowledge of good and evil. Peacefully they will die, peacefully they will expire in Thy name, and beyond the grave they will find nothing but death. But we shall keep the secret, and for their happiness we shall allure them with the reward of heaven and eternity. Though if there were anything in the other world, it certainly would not be for such as they. It is prophesied that Thou wilt come again in victory, Thou wilt come with Thy chosen, the proud and strong, but we will say that they have only saved themselves, but we have saved all. We are told that the harlot who sits upon the beast, and holds in her hands the mystery, shall be put to shame, that the weak will rise up again, and will rend her royal purple and will strip naked her loathsome body. But then I will stand up and point out to Thee the thousand millions of happy children who have known no sin. And we who have taken their sins upon us for their happiness will stand up before Thee and say: "Judge us if Thou canst and darest." Know that I fear Thee not. Know that I too have been in the wilderness, I too have lived on roots and locusts, I too prized the freedom with which Thou hast blessed men, and I too was striving to stand among Thy elect, among the strong and powerful, thirsting "to make up the number." But I awakened and would not serve madness. I turned back and joined the ranks of those who have corrected Thy work. I left the proud and went back to the humble, for the happiness of the humble. What I say to Thee will come to pass, and our dominion will be built up. I repeat, tomorrow Thou shalt see that obedient flock who at a sign from me will hasten to heap up the hot cinders about the pile on which I shall burn Thee for coming to hinder us. For if anyone has ever deserved our fires, it is Thou. Tomorrow I shall burn Thee.

Originally Posted by IrenicusBG3
Lol. I am not defending Lae'zel, I am just saying she is the only character that behaves that she is about to die, whereas your ideal character is teaching kids to fight, casually playing in the Disney Grove as the "tentacles and talons" are about to grow.

First of all, he literally says he is waiting for Halsin to return and also is somewhat resigned to his fate, considering how overwhelming the recent events were for him. Secondly, he isn't just teaching kids to fight, because, like I said before, playing hero is Wyll's coping mechanism, like some people drink alcohol or take drugs to take heir mind off from their problems Wyll is playing Blade of Frontiers for the same reason.

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Originally Posted by ArvGuy
Irenicus got mad for power and went way too far in his pursuit of it, but back then he wasn't a monster. He was simply too ambitious and not worried about consequences. So he had to be punished. To do so they took his soul away, and with that his ability to feel anything. Thus he became an induced sociopath who remembers what it was like to feel, but who cannot do it anymore. And he knows that he cannot feel, and he desperately want to feel, but he just cannot.

So he wanted to become a god just for the sake of more power and didn't care that people may die, but he wasn't a monster? How does this makes sense? If he had a reason to want godlike powers aside from being a powerhungry megalomaniac I could have agreed with you, but it is established that he just wanted more power and was totally okay with innocent people dying. That's pure evil. Also for a person who can't feel anything he surely feels annoyed and frustrated a lot.


Originally Posted by ArvGuy
Intellectually, he knows that he loves his sister, but his emotional capacity to do so has been removed. Intellectually he knows that he probably still loves Ellesime, but he is not capable of love, and his condition has eaten away even his memories of what it was like to love. He still remembers it as a concept, much like one might remember having learned to ride a bicycle or flying for the first time at some specific point in one's life without actually remembering what it was like.

That's a very fucked up notion of love considering that he had no qualms about betraying her and other elves with his Tree of Life shenanigans. Love without respect isn't love, it's obsession. He was obsessed about Ellesime, he never loved her. You could argue he loved Bodhi, but not Ellesime considering how he backstabbed her.

Originally Posted by ArvGuy
And with his ability to feel destroyed and his memory of his life as an elf badly deteriorated he has become the monster they punished him for being previously. He didn't set out to be a monster initially, but now that he has become one anyway, why exactly should he not pursue his old goal? Why should he care about torturing some shadow thieves or a couple of bhaalspawn? "The law" means nothing to him and his conscience has been taken away with his soul. What is left for him but to seek power for the sake of power, and maybe settle some scores along the way?

As for him being mediocre, I disagree. His plans were pretty solid all the way through. Set up shop and provoke a war with a guild of incompetent losers. His base got attacked sooner than anticipated but it was still anticipated and he easily moved to Spellhold instead. Meanwhile he had dealings with the Drow and provoked them into engaging the surface elves, tying up their forces so he could pursue his actual goal with minimal interruptions. And despite some serious interference from a player character that just will not die, he still executes the whole thing.

Set up a shop in a town where magic is illegal, never bother to get a license or some political clout to protect himself from cowled wizards in case they get onto him. That's Irenicus being dumb. Now he is arrested and while he is obviously dangerous Cowled Wizards (who btw have at least one lvl 30 wizard at their disposal) don't decide to execute him on spot like they do with PC who ignored their warnings, but they send him to Magical Asylum without increasing the guard or taking any special precautions despite the guy literally murdering like dozen of Cowled Wizards before. That's Irenicus having plot armor. Oh, and Imoen is sent with him, even though it's her first time minor offense (she only casted like 1 magic missile, something that gets PC getting warned, not arrested to be shipped to a looney house), how convenient, isn't it?

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Originally Posted by IrenicusBG3
Exactly. How low did we fall? I think it is the Final Fantasy X effect, when bad writing became good writing for the new generation .

I feel hurt. I love FFX...

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Originally Posted by Ragitsu
When people try to tear down the classics in defense of BG3, I imagine a rat nipping at the heels of a wolf.

It's even funnier when people try to argue this is an actual sequel, i guess for some kind of validation.

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Originally Posted by Alyssa_Fox
Originally Posted by ArvGuy
Irenicus got mad for power and went way too far in his pursuit of it, but back then he wasn't a monster. He was simply too ambitious and not worried about consequences. So he had to be punished. To do so they took his soul away, and with that his ability to feel anything. Thus he became an induced sociopath who remembers what it was like to feel, but who cannot do it anymore. And he knows that he cannot feel, and he desperately want to feel, but he just cannot.

So he wanted to become a god just for the sake of more power and didn't care that people may die, but he wasn't a monster? How does this makes sense? If he had a reason to want godlike powers aside from being a powerhungry megalomaniac I could have agreed with you, but it is established that he just wanted more power and was totally okay with innocent people dying. That's pure evil. Also for a person who can't feel anything he surely feels annoyed and frustrated a lot.


Originally Posted by ArvGuy
Intellectually, he knows that he loves his sister, but his emotional capacity to do so has been removed. Intellectually he knows that he probably still loves Ellesime, but he is not capable of love, and his condition has eaten away even his memories of what it was like to love. He still remembers it as a concept, much like one might remember having learned to ride a bicycle or flying for the first time at some specific point in one's life without actually remembering what it was like.

That's a very fucked up notion of love considering that he had no qualms about betraying her and other elves with his Tree of Life shenanigans. Love without respect isn't love, it's obsession. He was obsessed about Ellesime, he never loved her. You could argue he loved Bodhi, but not Ellesime considering how he backstabbed her.

Originally Posted by ArvGuy
And with his ability to feel destroyed and his memory of his life as an elf badly deteriorated he has become the monster they punished him for being previously. He didn't set out to be a monster initially, but now that he has become one anyway, why exactly should he not pursue his old goal? Why should he care about torturing some shadow thieves or a couple of bhaalspawn? "The law" means nothing to him and his conscience has been taken away with his soul. What is left for him but to seek power for the sake of power, and maybe settle some scores along the way?

As for him being mediocre, I disagree. His plans were pretty solid all the way through. Set up shop and provoke a war with a guild of incompetent losers. His base got attacked sooner than anticipated but it was still anticipated and he easily moved to Spellhold instead. Meanwhile he had dealings with the Drow and provoked them into engaging the surface elves, tying up their forces so he could pursue his actual goal with minimal interruptions. And despite some serious interference from a player character that just will not die, he still executes the whole thing.

Set up a shop in a town where magic is illegal, never bother to get a license or some political clout to protect himself from cowled wizards in case they get onto him. That's Irenicus being dumb. Now he is arrested and while he is obviously dangerous Cowled Wizards (who btw have at least one lvl 30 wizard at their disposal) don't decide to execute him on spot like they do with PC who ignored their warnings, but they send him to Magical Asylum without increasing the guard or taking any special precautions despite the guy literally murdering like dozen of Cowled Wizards before. That's Irenicus having plot armor. Oh, and Imoen is sent with him, even though it's her first time minor offense (she only casted like 1 magic missile, something that gets PC getting warned, not arrested to be shipped to a looney house), how convenient, isn't it?
When you have a shot at borderline godhood, are you really going to stand with your private parts in your hand and just stare at the chance or are you going to go for it? Some people could theoretically get hurt by it but let's be honest, some people are always hurt by something and it's probably not going to be so bad and you mean really well, right?

If this sounds like a stretch then have a look at Elon Musk. The guy who is going to "save the planet" with "brilliant" electric cars and whatnot is also doing a whole bunch of pointless rocket launches and investing in a crypto with a carbon footprint the size of a small country. Is he a bad guy, though? Or just a nerd who dreams big but can't always quite grasp the finer details of what he's doing?

So yeah, Irenicus went for it. Then he got punished and became what you see in the game. And that thing indeed isn't capable of love anymore, but that doesn't mean he didn't feel it before he got punished. Now, did he betray Ellesime? Of course he did. And that's not something that anyone should do to people they love, but it does happen on a fairly regular basis, and that in itself doesn't show that people don't love the people they betray. But some times they love something else more, some times emotions ebb and flow, and some times people just rationalize too damn well.

Take Keldorn's wife. You reckon she doesn't love Keldorn? She did betray him, after all. Granted, she did that after he sort of betrayed her by never being around, only that's not formally a betrayal so it doesn't count, but logically it kinda is, and so maybe it should count anyway? Kind of confusing, isn't it? And messy. And not very neat and orderly. That's love for you.

As for his planning being bad, no, not really. Magic is illegal where he sets up shop but so what? What are the Cowled Wizards really going to do to him? He can kill them off at will, however many they come at him. Their pathetic magics are useless. He cannot be contained. He cannot be controlled. They have no purpose but to die by his hand, something they come to understand as they die, ever pathetic, ever fools. My point is, he does not fear them in the slightest so why should he bother ingrating himself?

Yes, they take him in, but only after he's killed a whole bunch without breaking a sweat and them taking him in, along with Imoen, is part of his condition to "surrender". Is that unfair on Imoen, sure, but when has that ever stopped the Cowled Wizards? Him getting arrested is entirely on purpose and according to plan, he knows where they'll take him, and he knows that it won't contain him. On top of that, he has Boddhi for backup and the Cowled Wizards don't know a thing about her.

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Originally Posted by ArvGuy
Irenicus got mad for power and went way too far in his pursuit of it, but back then he wasn't a monster. He was simply too ambitious and not worried about consequences. So he had to be punished. To do so they took his soul away, and with that his ability to feel anything. Thus he became an induced sociopath who remembers what it was like to feel, but who cannot do it anymore. And he knows that he cannot feel, and he desperately want to feel, but he just cannot.
Thing is, the "more power at any cost" is probably the most overused motivation when it comes to villains. And the BG saga repeats it with Sarevok, JonBon and Mel. To me it is the hallmark of "safe writing", that is sticking to the tropes publishers know usually sell well.

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Originally Posted by 1varangian
Why are you arguing over details that don't matter to you, then? Seems like a waste of time and space. Larian asked for feedback and trying to shoot it down isn't useful to anyone.

Because this is the General Discussion forum, maybe? I mean, it's what this forum is for, discussing things about the game. The better question is, why are you so bothered that I disagree with your assessment? Perhaps I feel that your stated position isn't of much use to anyone, and don't want to see what you think makes a good game implemented, when I don't see an issue with what is presented, especially in this context. I mean, you're chastising me for replying to a topic in the General Discussion forum, how am I supposed to think that any other ideas you have are noteworthy, when you don't understand what "General Discussion" means?

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Originally Posted by robertthebard
Originally Posted by 1varangian
Why are you arguing over details that don't matter to you, then? Seems like a waste of time and space. Larian asked for feedback and trying to shoot it down isn't useful to anyone.

Because this is the General Discussion forum, maybe? I mean, it's what this forum is for, discussing things about the game. The better question is, why are you so bothered that I disagree with your assessment? Perhaps I feel that your stated position isn't of much use to anyone, and don't want to see what you think makes a good game implemented, when I don't see an issue with what is presented, especially in this context. I mean, you're chastising me for replying to a topic in the General Discussion forum, how am I supposed to think that any other ideas you have are noteworthy, when you don't understand what "General Discussion" means?
Without solid reasoning a disagreement is sometimes just a condescending attitude of "you're wrong and Larian knows better, don't change anything". That's not really discussion.

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Originally Posted by 1varangian
Originally Posted by robertthebard
Originally Posted by 1varangian
Why are you arguing over details that don't matter to you, then? Seems like a waste of time and space. Larian asked for feedback and trying to shoot it down isn't useful to anyone.

Because this is the General Discussion forum, maybe? I mean, it's what this forum is for, discussing things about the game. The better question is, why are you so bothered that I disagree with your assessment? Perhaps I feel that your stated position isn't of much use to anyone, and don't want to see what you think makes a good game implemented, when I don't see an issue with what is presented, especially in this context. I mean, you're chastising me for replying to a topic in the General Discussion forum, how am I supposed to think that any other ideas you have are noteworthy, when you don't understand what "General Discussion" means?
Without solid reasoning a disagreement is sometimes just a condescending attitude of "you're wrong and Larian knows better, don't change anything". That's not really discussion.

...and when that reasoning is dismissed because you believe "bad writing" or "doesn't fit the tone", both of which can be very subjective, it's open to debate, or dismissal out of hand. You see, I have provided my reasoning, and it doesn't have anything to do with "Larian knows better". This is just another example of you not trying to refute the arguments provided, but simply trying to dismiss someone from the dialog for having the audacity to either disagree, or not see it as being as much of an issue as you want it to be. This is the second time, in two posts that you have gone after me, instead of my stated positions on your thoughts on the topic. Yet you want to accuse me of being condescending?

I realize that you probably thought you'd get a whole lot of pages of "Yeah". Reading through the things you post, I can see a lot of approval fishing, and I can also see the indignation required to post things like "why are you discussing the game in the General forum". I can't do anything about your failure to understand what a particular forum is used for, and that's the first time that I went to you, instead of your idea, because you didn't provide anything else to reply to, just an attack on my discussing the ideas in a thread in the General section of the forums.

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Originally Posted by Ragitsu
When people try to tear down the classics in defense of BG3,
More importantly, that doesn't invalidate the criticism.

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Originally Posted by Alyssa_Fox
Originally Posted by IrenicusBG3
How come? It is beautifully delivered and you can feel the struggle and emotional undertones. It is sincerely acted and his story arc supports it, he attempted to clone her, constructed a sanctuary for her, lingering for his memory and past.

All I saw was a creepy objectification of a woman and a desire to own her, not love.

That's kinda part of it though. Although I would say that rather than objectify her directly, he objectifies their love. And of course, all his attempts to recreate their love fails to satisfy him, because he can no longer love. He only remembers the feeling and knows that this wasn't it. And over time even the memory fades and he stops spending time in his recreated chambers, stops trying to clone her, stops trying to recreate his feelings, and all that remains is the abandoned attempts to do so alongside all the other long abandoned and forgotten projects that litter his laboratory (remember Reevar anyone? The poor servant and friend, ever dutiful to Irenicus, now trapped in continual torment and unlife in that vat as Irenicus has forgotten he even exists? I don't even want to go back and see what that monologue was like in fear of it being ruined by my maturity, but I can tell you that when I played BG2 as a younging that tragic "I no longer wish to come back" sound clip absolutely broke my heart). And instead the knowledge of having lost it festers in him and becomes bitterness and hatred.

Originally Posted by Alyssa_Fox
I actually prefer realistic villians with motivation that complements their nuanced worldview, Master and Kerghan are good examples, and so are Illusive Man from ME, Kreia from KOTOR2, Caesar from Fallout New Vegas. Yes, they aren't examples of outstanding writing, they are written in good and decent ways, not outstanding, but nevertheless as characters they are complex and for them power is means to achieve something, not an end of their ambitions. If we talk about outstanding writing of villians, here's an example:

Now, I hardly think Irenicus is the height of mature and nuanced writing (I consider him to be a great example of how even a meagre villain can be elevated to heights far above it's own writing by great acting, since it is Warner's performance that 100% makes that character in the way he breathes life into the pompous and stereotypical voice lines) either, but when you say you like nuanced and complex characters and then go on to list Wyll and, of all things, somebody as flat as the Illusive Man alongside examples like Kreia, and I have to say you come of as somebody who likes the idea of being somebody who likes complex characters more than somebody who is able to tell what gives a character depth, especially with how you just casually dismiss the nuance even meagerly written characters like Irenicus does have and reduce him to a one-dimensional caricature what BG2 actually presents. Sure, Irenicus (the forum poster) is in my opinion completely inflating Irenicus' (the character) complexity. But that's little different from how you blew up Wyll's complexity in response just a few posts ago too.

Or maybe you're just doing said dismissing like that for the sake of arguing on the internet after somebody disliked something you like.


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- Common actions super heroes VFX (jump, dash)
- New VFX for sneak attack (looks like an evil power)
- Jumping so high rather than climbing
- Various animals climbing ladders
- Falling asleep (Bugs Bunny animation)
- Arrow/bold that are shooted with the power of 4yo child playing with a ball.
- Shove VFX/animation/distance
- Pool of blood
- Pool of poison
- Characters moving like chickens (chain mechanic)
- Sun always shining
- Healing liquid surfaces
- Throwing ennemies way too far
- Dipping

Every details in BG3 shout something else than the previous detail. Looking at a sex scene then see a cow climb a ladder. Crushing a mindflayer's head then looking at a badger sitted like a human.

Childish/Mature. Serious/fun. According to the reality of the FR/totally unrealistic.

I think a game can bring all of these things but it has to be "situations". The game has to choose a main tone : BG3 doesn't have one even if it's sold as a "mature" game.

If your exploration looks "realistic" one second then totally give another tone when you jump, the game does not look coherent.

BG3 is mixing way too much tone everywhere according to me. Some VFX, animations and "physics laws" are really strange. In my opinion if they reworked this (the list is just to give an idea), the game would look more coherent.

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Originally Posted by ash elemental
Originally Posted by ArvGuy
Irenicus got mad for power and went way too far in his pursuit of it, but back then he wasn't a monster. He was simply too ambitious and not worried about consequences. So he had to be punished. To do so they took his soul away, and with that his ability to feel anything. Thus he became an induced sociopath who remembers what it was like to feel, but who cannot do it anymore. And he knows that he cannot feel, and he desperately want to feel, but he just cannot.
Thing is, the "more power at any cost" is probably the most overused motivation when it comes to villains. And the BG saga repeats it with Sarevok, JonBon and Mel. To me it is the hallmark of "safe writing", that is sticking to the tropes publishers know usually sell well.
This part is true. But the motivation is also somewhat relatable. Power is one of those concepts that universally cover all other things that we might covet, and being willing to break rules to attain something you covet is also somewhat relatable.

Jon, being a fantasy fiction villain, is of course taking that over the top with his power goal being godhood and the rules he's willing to break to get that being all of them. But isn't that mindset fairly common too? I seem to recall a former world leader who quite recently was willing to burn down his country to maintain his dream of being in power. I seem to recall the richest ever dude tweeting about a super-dirty crypto currency to enhance the value and make even more money. And so on, and so forth.

I think the bigger problem with Jon is that we never get access to his original thoughts before he messed up the first time. His hopes, dreams, fears, his plans for what came after, his moral conflicts if any, and how rationalization process to reach the conclusion that he had to go for it. And at some level, I think the silly "moah powah!!" motivation is even working for Jon, as it creates a contrast between the expected cartoon villain one would normally attribute that sort of simple motivation to with the obviously hyperintelligent but fundamentally pitiful creature that the punishment has turned him into.

Also, one might even argue that Jon isn't the only villain and maybe not even the real villain. He's a villain and certainly he needs to be put down, but he's also just a symptom of the complete disregard of others and lack of forethought by the Elves, who took a wielder of unfathomable magics, removed his ability to feel right and wrong, and then sent him out into the world to be a menace to everybody else.

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Originally Posted by ArvGuy
This part is true. But the motivation is also somewhat relatable. Power is one of those concepts that universally cover all other things that we might covet, and being willing to break rules to attain something you covet is also somewhat relatable.
Sure, which is why I think it is the "safe" choice, it's travelling a well travelled road with low risk, high gain (which btw I expect BG3 to take as well when it comes to the main villain, expect the next powergrab for divinity). Though personally I cannot say that I find the motivation of power at any cost relatable, nor interesting to explore.

You can also see how this approach to safe writing is reflected in the protagonist. For all the story implies losing your soul is terrible, in the game is after the initial cutscenes there aren't many consequence. You can take as long as you want hunting Irenicus, nothing happens. Even the slayer choice comes at the low cost of a reputation drop... which you can offset by donating to temples. What is the cost of one's soul, indeed.

There have been some datamined spoilers that at least in BG3 using the tadpole too much might result in passing the point of no return, but who knows.

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I rebel against the notion that e-ver-y-thing - villains included - must be a subversion or else they are not considered "mature". It is possible to produce a well-written so-called "safe" villain and, conversely, it is possible to produce an amateurishly constructed "risky" villain.

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Originally Posted by Ragitsu
I rebel against the notion that e-ver-y-thing - villains included - must be a subversion or else they are not considered "mature". It is possible to produce a well-written so-called "safe" villain and, conversely, it is possible to produce an amateurishly constructed "risky" villain.
Which I don't think anyone here asked for? It's not a one or the other situation, a writer can simply avoid using tropes (whether straight or subverting) altogether.

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Originally Posted by ash elemental
Originally Posted by Ragitsu
I rebel against the notion that e-ver-y-thing - villains included - must be a subversion or else they are not considered "mature". It is possible to produce a well-written so-called "safe" villain and, conversely, it is possible to produce an amateurishly constructed "risky" villain.
Which I don't think anyone here asked for? It's not a one or the other situation, a writer can simply avoid using tropes (whether straight or subverting) altogether.

Basically, I don't care which "category" Jon Irenicus happens to "fit" into; the writing and voicework that brought him to life were both on-point.

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Great for you, I don't find his category to be all that interesting. smile

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Originally Posted by Wormerine
Originally Posted by Ragitsu
When people try to tear down the classics in defense of BG3,
More importantly, that doesn't invalidate the criticism.

Thus far, I have seen a few forum members take a trio of eccentric characters from the original Baldur's Gate titles (i.e., Minsc, Tiax and Jan Jansen) and inflate their presence across those games in an attempt to portray each entry as cartoonish on a level comparable to that of Larian's offering. I consider that hilarious...but not in the intended fashion. The "c" word is unwarranted.

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Originally Posted by IrenicusBG3
Intellectually, he knows that he loves his sister, but his emotional capacity to do so has been removed. Intellectually he knows that he probably still loves Ellesime, but he is not capable of love, and his condition has eaten away even his memories of what it was like to love. He still remembers it as a concept, much like one might remember having learned to ride a bicycle or flying for the first time at some specific point in one's life without actually remembering what it was like.

And with his ability to feel destroyed and his memory of his life as an elf badly deteriorated he has become the monster they punished him for being previously. He didn't set out to be a monster initially, but now that he has become one anyway, why exactly should he not pursue his old goal? Why should he care about torturing some shadow thieves or a couple of bhaalspawn? "The law" means nothing to him and his conscience has been taken away with his soul. What is left for him but to seek power for the sake of power, and maybe settle some scores along the way?

Really great analysis. And there are layers to the story as well. That's the story from Irenicus' positions but we very briefly learn that there is another side to story. Bodhi encouraged his ambitions and he tried to take over the tree to become a god even before the removal of his soul. He's so busy blaming Elliseme and Elean (sp?) for his misery, so convinced that the way to undo the curse is through magical mastery that he's blind to the path Elliseme wanted him to follow, redemption through acts of goodness and compensation.

So he was actually evil before but becomes a very different type of evil after the loss of his soul. Cold, calculating and driven by desire to feel something again.

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Originally Posted by Alyssa_Fox
All I saw was a creepy objectification of a woman and a desire to own her, not love.

That is the intentional representation of his character. How the love he once had became a twisted obsession. And, at the same time, his struggle. We see Irenicus at the end of his character arc, where he is desperate to obtain the PC's soul to replace his, and his sanity is irreversibly gone.

Originally Posted by Alyssa_Fox
I actually prefer realistic villians with motivation that complements their nuanced worldview, Master and Kerghan are good examples, and so are Illusive Man from ME, Kreia from KOTOR2, Caesar from Fallout New Vegas.

I don't know how the Master is realistic, since he is parody in himself. Kerghan also starts as someone craving for power, then desiring immortality through necromancy and ends finding peace in the void and realizing that life is suffering; can't say that is original. Ceasar has some interesting beats, but again he is parody, not realistic. All simple ideas and what matters at the end of the day is the delivery. And Irenicus' delivery is a quite powerful.

The Tim Cain approach of making villain suddenly change the plans they put together for centuries at the last minute with some dialogue is an interesting game mechanic but rather unrealistic I would say.

Originally Posted by Alyssa_Fox
First of all, he literally says he is waiting for Halsin to return and also is somewhat resigned to his fate, considering how overwhelming the recent events were for him.
Sure, waiting days for a single option sounds reasonable. Overwhelming for him? lol.

Originally Posted by Dexai
Sure, Irenicus (the forum poster) is in my opinion completely inflating Irenicus' (the character) complexity.

I am not inflating, all that I said is in the game and is not even an interpretation, it is quite explicit (examples included pages ago). He does have cliches lines for the public, as all villains listed here also do, and that is ok, it does not take away the depth of the character.

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Originally Posted by ash elemental
Originally Posted by 1varangian
If movies and games could be everything, genres wouldn't exist. I'm getting an increasing feeling that BG3 doesn't know what it wants to be and who it's made for.

The reveal trailer introduced us into gruesome body horror which set the mood. And it was great! It was very BG, it was dark and mature as it should be.
The BG saga was not all dark and mature as you portray it. It had some very silly, genre skipping moments too. Remember the woodsman making dark cavern jokes in BG1? It was a reference to, ahem, adult movies actor.


+1

Also, if talking to squirrels were likely to annoy me, I just wouldn't (except in situations where the conversation is likely to be plot-important). I'd regularly prefer a little less edginess in games, but understand that it's often there because it adds to the experience for people who aren't me. In my opinion if folks want AAA amenities, they need to accept that games will need to appeal to folks whose tastes differ from theirs, as well as provide features that they themselves enjoy. The more niche the audience, the more niche the budget has to be.

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Originally Posted by Imryll
In my opinion if folks want AAA amenities, they need to accept that games will need to appeal to folks whose tastes differ from theirs

AKA "The lowest common denominator".

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Originally Posted by Imryll
The more niche the audience, the more niche the budget has to be.
Yes, because Bioware just didn't know how to appeal to mass audience... smile

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Originally Posted by robertthebard
Because this is the General Discussion forum, maybe? I mean, it's what this forum is for, discussing things about the game. The better question is, why are you so bothered that I disagree with your assessment? .

Feel free to disagree as much as you want. These are all opinions or matters of taste and there's no right or wrong. You probably don't see how abrasive you come across?

Originally Posted by robertthebard
Reading through the things you post, I can see a lot of approval fishing,

Originally Posted by robertthebard
I can't do anything about your failure to understand

Originally Posted by robertthebard
Perhaps I feel that your stated position isn't of much use to anyone

Originally Posted by robertthebard
you don't understand what "General Discussion" means

etc... just unnecessary.

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Just finished replaying BG2 EE, so this is pretty fresh in my mind. Conceptually, Irenicus is a pretty interesting character, but I do feel like BG2 actually failed to take advantage of that potential.

The environmental storytelling in the BG2 prologue is quite brilliant, and really paints a picture of a deeper Irenicus with a far more interesting motivation. I always loved how the preserved bedroom and the captured Dryads shows the sad but twisted methods and experimentation that Irenicus used to try to recover what was lost to him (the ability to feel). There's something tragic about that - a soulless being desperately trying to cling onto his humanity (or elvenity?). But that tragic motivation is never again really explored, getting only a quick final mention during the Tree of Life encounter.

The Jon Irenicus that we actually get on screen IS one-dimensional and campy, in both his words and actions. He might have an interesting, tragic origin story, but none of that flows to his character in-game. All he cares about is power and revenge, and he'll do it via repetitive, villainous monologues, and classic Bond villain decisions (let's make sure I give the hero a chance survive), etc.

After the prologue, Irenicus's motivations are really only re-communicated again in his two journals, which is also a failure of "show don't tell" IMO. But even within the second journal (written after he steals the Bhaalspawn's soul), this more interesting motivation from the prologue is never addressed at all (all he talks about is revenge). It honestly would've been the perfect place to close that tragic arc - "I've regained a soul, but still feel nothing. All that is left is revenge". I know there was a third journal that never made it into the game, and I have to wonder if that was it.

Even if Bioware wished to limit the sympathetic aspect of Irenicus, I wished they really integrated his limited ability to feel emotions into his character/dialogue more. But unfortunately, a lot of the dialogue between the Bhaalspawn and Irencius devolve into pretty generic hero/dark lord lines. "I'll stop you Irenicus!" "Fool! Bah! I will have my revenge!" Btw, I'm not exaggerating with the exclamation usage (i.e. seriously, look at the dialogue of the final Spellhold confrontation). This honestly is the part where David Warner's excellent voice acting injects much needed gravitas and really carries the character. But it feels really divorced from the more interesting Irenicus we learn about in the prologue and the first journal. In the end, all we were left was a villain with pretty cliché characteristics and motivation.

With all that said, a similar critique/feedback goes out to BG3. In all of Act 1, the goals and motivation of both the Absolute and the Tadpole (which I would classify as the prime antagonistic force) are shrouded in mystery. Mysteries are fun all, but we really need some core motivation and characteristics for at least one, or both. Right now the Absolute just seems to be all about power (super generic motivation) and we have no idea what the heck the tadpole wants (is it even the dream person?). And if those entities are staying generic, then we need nuisance characteristics introduced somewhere else (i.e. maybe those Chosens the game keep hyping up). It's not a must-have, but a pretty common approach - i.e. the classic if the Empire in Star Wars is basically generic evil, than the individual antagonists (Darth Vader) carries the nuisance motivations to drive the emotional part of the story.

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Originally Posted by Topgoon
Just finished replaying BG2 EE, so this is pretty fresh in my mind. Conceptually, Irenicus is a pretty interesting character, but I do feel like BG2 actually failed to take advantage of that potential.

I do agree, I wished Bioware had chosen to bring his tragedy to the forefront throughout the whole narrative, but not many games were doing that at that time. But still they did flesh him very well. We see Irenicus at the end of his character arc, where is irreversibly gone to madness. There are plenty of good dialogues in-game, including Irenicus as the Spellhold coordinator. The dream sequence shows that Irenicus as powerful as he was, didn't wish to be a spectator of life and sheds insight for his thirsty for power. And I guess once he had the Bhaalspawn's soul that didn't help his involuntary violent bursts.

Quote
"You live you affect your world. This woman lives and has strength of a sort. She lost her parents to plague, her husband to war, but she persevered. Her farm has prospered, her name is respected and her children are fed and safe. She lived as she thought she should. And now she is dead. Her land will be divided, her children will move on, and she will be forgotten. She lived a good life, but she had no power; she was a slave to death.

Your actions affect so many others than yourself. You will come to realize how little choice you have. You will do what you must, become what you must or others will pay for your cowardice."

Originally Posted by Topgoon
Empire in Star Wars is basically generic evil, than the individual antagonists (Darth Vader) carries the nuisance motivations to drive the emotional part of the story.
Darth Vader did not have any nuisance until Episode 3, so I don't think it is a good example.

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"Must I be interrupted at every turn?"

It's AD&D 2e, Jon; get used to the wait.

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Originally Posted by Wormerine
Originally Posted by Imryll
The more niche the audience, the more niche the budget has to be.
Yes, because Bioware just didn't know how to appeal to mass audience... smile

Of course they did--which is why BG 1 and 2 contained a mix of silly and non-silly content--and challenge laced with opportunities to cheese encounters if folks wanted or needed to.

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Originally Posted by Imryll
Originally Posted by Wormerine
Originally Posted by Imryll
The more niche the audience, the more niche the budget has to be.
Yes, because Bioware just didn't know how to appeal to mass audience... smile

Of course they did--which is why BG 1 and 2 contained a mix of silly and non-silly content--and challenge laced with opportunities to cheese encounters if folks wanted or needed to.

I thought BG1 & BG2 were made by Black Isle ?
Or did I mix there something ?


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Originally Posted by Topgoon
i.e. the classic if the Empire in Star Wars is basically generic evil,

Wrong.

The Empire in Star Wars is a fascist state / government. This was the intention of George Lucas, and few people realize that. Mostly, because Indiana Jones has made Nazis into some kind of "Disney Villain creature".

George Lucas indeed intended to have the Empire being fascist, and it shows through so many details now forgotten by the masses, because nobody cares for that. Both Lucasfilm and Disney never put their fingers on that, because - frankly speaking - it was successful in terms of profits, and they didn't want the customer to be stirred and irritated at all !

Star wars in its very first incarnation is nothing biut an ecclectic highly experimental art movie on a facist state, and that a hero's journey of a simple farmer (being a farmer in a desert - how much deeper than that can you become ?) is able to undermine it - with the help of a few friends.

It is no wonder why the original Star Wars Empire looks so much like Nazis : It is modelled after them. It's more like "Nazis in space" than anything else - or at least that was George Lucas' intention.

That you call it "generic evil" merely shows how few you know about it.


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Originally Posted by AlrikFassbauer
Originally Posted by Imryll
Originally Posted by Wormerine
Originally Posted by Imryll
The more niche the audience, the more niche the budget has to be.
Yes, because Bioware just didn't know how to appeal to mass audience... smile

Of course they did--which is why BG 1 and 2 contained a mix of silly and non-silly content--and challenge laced with opportunities to cheese encounters if folks wanted or needed to.

I thought BG1 & BG2 were made by Black Isle ?
Or did I mix there something ?
Baldur's Gate 1 and 2 were developed by Bioware and published by BIS, whereas the Icewind Dales and Planescape Torment were developed by BIS.

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Originally Posted by AlrikFassbauer
Originally Posted by Topgoon
i.e. the classic if the Empire in Star Wars is basically generic evil,

Wrong.

The Empire in Star Wars is a fascist state / government. This was the intention of George Lucas, and few people realize that. Mostly, because Indiana Jones has made Nazis into some kind of "Disney Villain creature".

George Lucas indeed intended to have the Empire being fascist, and it shows through so many details now forgotten by the masses, because nobody cares for that. Both Lucasfilm and Disney never put their fingers on that, because - frankly speaking - it was successful in terms of profits, and they didn't want the customer to be stirred and irritated at all !

Star wars in its very first incarnation is nothing biut an ecclectic highly experimental art movie on a facist state, and that a hero's journey of a simple farmer (being a farmer in a desert - how much deeper than that can you become ?) is able to undermine it - with the help of a few friends.

It is no wonder why the original Star Wars Empire looks so much like Nazis : It is modelled after them. It's more like "Nazis in space" than anything else - or at least that was George Lucas' intention.

That you call it "generic evil" merely shows how few you know about it.
Lucas may well have been inspired by various concepts of fascism, but Episode IV hardly goes into any kind of serious details about the form of government. All we really get to see is a totalitarian superstate that rules by intimidation and expects immediate and unconditional obedience. That could be a lot of things and nothing about that specifically says "nazism".

Also, certain elements of fascism are missing from what we were told of the Empire in Episode IV. The nationalism isn't obvious since there are no other space nations, there's no specific reference to racial purity either (and clearly non-humans are tolerated, even if none appear to have gained employment as stormtroopers, technicians, or ship captains). And it is unclear how the senate is pushing protectionism to maintain a solid private economy. In fact we don't get any details about how the local planetary economies work and how that plays out in an interplanetary context.

This isn't to say that Lucas didn't think of the Empire as fascist but merely that there are limits to how strongly they pushed that angle in the movie.

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Originally Posted by Imryll
Of course they did--which is why BG 1 and 2 contained a mix of silly and non-silly content--and challenge laced with opportunities to cheese encounters if folks wanted or needed to.
To me it's like claiming that Batman&Robin is absolutely fine because comic films need humor.

Yes, BG1&2 were overall lighthearted adventures with a lot silly stuff. But it treated material with straight face. BG3 is in on the joke, even when things are serious, bloody and dark, it doesn't treat it seriously. I don't like it. If it doesn't care about its characters, it's world and story, how could it possible engage others? It is just bunch of nonesense with comicly high, yet unexisting stakes and no personal investment coming from anyone.

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Originally Posted by Wormerine
Yes, BG1&2 were overall lighthearted adventures with a lot silly stuff. But it treated material with straight face. BG3 is in on the joke, even when things are serious, bloody and dark, it doesn't treat it seriously. I don't like it. If it doesn't care about its characters, it's world and story, how could it possible engage others? It is just bunch of nonesense with comicly high, yet unexisting stakes and no personal investment coming from anyone.

To me, Baldur's Gate and Baldur's Gate 2 are both fairly balanced in terms of overall mood. Nevertheless, I otherwise agree with your assessment.

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Originally Posted by 1varangian
Originally Posted by robertthebard
Because this is the General Discussion forum, maybe? I mean, it's what this forum is for, discussing things about the game. The better question is, why are you so bothered that I disagree with your assessment? .

Feel free to disagree as much as you want. These are all opinions or matters of taste and there's no right or wrong. You probably don't see how abrasive you come across?

Originally Posted by robertthebard
Reading through the things you post, I can see a lot of approval fishing,

Originally Posted by robertthebard
I can't do anything about your failure to understand

Originally Posted by robertthebard
Perhaps I feel that your stated position isn't of much use to anyone

Originally Posted by robertthebard
you don't understand what "General Discussion" means

etc... just unnecessary.

Fair enough. What was the context for those snippets? Replying to "why are you posting in my thread" and "your opinion isn't worth considering", paraphrasing both here, which came two posts in a row from you. Perhaps you expected that I'd be offended, and run screaming from the forums in tears? Perhaps you thought I'd just go "yeah, why should I want to discuss something about a game I want to succeed on that game's own forums" and go away? If "Feel free to disagree all you want" is truly your position, why did you confront me about posting in this thread? Note that the second time I replied to you trying to remove me from the thread, I cut/pasted the responses. I did this because the forum software allows for "ninja editing", where a poster can change their post, and it changes it in any posts that quote it. I did that precisely because of situations like this, where it's ok if you're getting snarky, but if anyone gets snarky replying, it's abrasive.

So, how about we both take a step back, and look at what may have caused this abrasive situation, and fix what needs to be fixed on our own ends, instead of trying to point to each other's flaws? I mean, the example you gave of me saying your position isn't of much use to anyone was a direct reply to you saying the same thing to me. Was your use acceptable, even though you find my use abrasive?

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I just watched a video discussing realism-formalism in films, and I have learned a fancy new word that nicely discribes my issue with BG3 - verisimilitude, or rather lack of it.

Verisimilitude meaning: the appearance of being true or real. The fiction being able to present it's story in a convincing way.

There is cultural versimilitude - how plausable the fiction is in the context of real world

generic verisimilitude - how plausable the fiction is within it's own conventions.

BG3 just falls flat on both accounts. Being fantasy adventure the generic v. is of course more important, but even so stuff like riddiculus jumps and push do take away from authenticy of the action, without giving in-universe explanation for it. Pretty much all major complaints I can think of (distance between grove and goblin camp, pocket universe camp, teleporting, cheap ressurects, stealing barrels, clearly inteligent and sentient animals, healing through throwing potions etc. etc.) it all chips at the story's verisimilitude.

That's I think why from recent Larian games I was fond the most of D:OS1 - it's story and tone complimented design, gameplay and encouraged interaction, resulting in a coherent experience. It has verisimilitude, even though it has little to no realism. While there are silliness that can be pointed towards in BG1&2, I rarely found it brake its verismilitude, as well - it is a colourful and silly word but that never clashed with a story it was telling. It's not on how realistic or deep the story was - it was, by all means, a story for teens. But it told its story well.

BG3 is just difficult to buy into - I can't care for characters nor situations so the whole thing ends up unengaging and boring.



And as I brought up P.H.W. video essay I will also throw another one on R-Rated Superhero flicks. I have been finding trend of R-rated children entertainment (sorry, Snyder films or BG3 have nothing mature in them) just offputting. Mature fantasy can, of course, work and exist, but BG3 ain't it. Missquoting Alan Moore for my own expressive purposes "If you try to make them [A.M. meant: comics superheroes, I will say: BG games] for the adult world then I think it becomes kind of grotesque". And with digital dolls having pornographic sex scenes, to detailed decapitations, awkward body horror and swearing dwarfs - what a grotesque experience it is.

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Originally Posted by Wormerine
I just watched a video discussing realism-formalism in films, and I have learned a fancy new word that nicely discribes my issue with BG3 - verisimilitude, or rather lack of it.

Verisimilitude meaning: the appearance of being true or real. The fiction being able to present it's story in a convincing way.

There is cultural versimilitude - how plausable the fiction is in the context of real world

generic verisimilitude - how plausable the fiction is within it's own conventions.

BG3 just falls flat on both accounts. Being fantasy adventure the generic v. is of course more important, but even so stuff like riddiculus jumps and push do take away from authenticy of the action, without giving in-universe explanation for it. Pretty much all major complaints I can think of (distance between grove and goblin camp, pocket universe camp, teleporting, cheap ressurects, stealing barrels, clearly inteligent and sentient animals, healing through throwing potions etc. etc.) it all chips at the story's verisimilitude.

That's I think why from recent Larian games I was fond the most of D:OS1 - it's story and tone complimented design, gameplay and encouraged interaction, resulting in a coherent experience. It has verisimilitude, even though it has little to no realism. While there are silliness that can be pointed towards in BG1&2, I rarely found it brake its verismilitude, as well - it is a colourful and silly word but that never clashed with a story it was telling. It's not on how realistic or deep the story was - it was, by all means, a story for teens. But it told its story well.

BG3 is just difficult to buy into - I can't care for characters nor situations so the whole thing ends up unengaging and boring.
Yep, this is precisely it.

You can't have characters being power shoved in rivers of lava on a regular basis and bounce back with a pocket change res as if nothing ever happened, and tell a serious story at the same time. I would be surprised if there isn't internal discussion about this at Larian. But it seems like every department can do whatever they want so gameplay design and storytelling feel like different games.

I think Bioware gets this. Dragon Age games are pretty grindy and button-mashy as of late, but they're still cohesive and logical where it counts. And that's why the Inquisition story has impact and emotion. With BG3, even though it's an impressive game in a lot of ways, I don't feel anything.

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Originally Posted by 1varangian
With BG3, even though it's an impressive game in a lot of ways, I don't feel anything.

I think you just nailed how I feel about BG3. The anticipation was sky high when I realised the long awaited sequel to two of my favourite games of all time was impending. After spending many hours in BG3, having been initially seduced by the graphics mostly, I realised I felt empty playing it (I disliked the companions, game mechanics and didn't feel immersed in the world at all); nothing was compelling me to play more other than being stuck in the middle of a pandemic lockdown and wanting to kill time. I haven't played in over a year.

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Originally Posted by Wormerine
While there is silliness that can be pointed towards in BG1&2, I rarely found it broke its verisimilitude, as well - it is a colourful and silly world but that never clashed with a story it was telling.

Thank you. The way some people describe both games, you'd think Baldur's Gate and Baldur's Gate 2 were extended episodes of The Three Stooges.

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I mean you really cannot get immersed in a static world with no sense of distance, activity or time. I took a short rest in the druid camp and couldn't help but notice how literally nothing changed. The light in the sky never moved, the NPC's never changed to the point they were still in the same line of dialogue, I simply gained hitpoints, soooo meh.

The game is simply stuff plonked on a static map waiting for you to interact with it. Nothing moves around the map, no random animals, NPC encounters, weather or time. The goblins are supposed to be searching for a camp but never do anything. You can sleep a month of days and the goblins in camp are still celebrating the same day. No sense of urgency, danger or consequence for anything other than static interactions.

The underdark feels a bit better as you don't get a sense of time underground. However the NPC's still just hang about even though they are supposed to be "doing stuff".

There is a game made by Larian that has this exact inorganic feel about it, I just can't think of the name.

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Verisimilitude is indeed a major problem (which intertwines with tone and immersion).

It is the same when you compare Burton's Batman to Nolan's trilogy (or Reeves'). Same universe, same characters, different tone.

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Originally Posted by IrenicusBG3
compare Burton's Batman to Nolan's trilogy. Same universe, same characters, different tone.

I prefer the former because his film felt like a comic book come to life instead of a comic book being made "realistic".

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Originally Posted by Soul-Scar
I mean you really cannot get immersed in a static world with no sense of distance, activity or time. I took a short rest in the druid camp and couldn't help but notice how literally nothing changed. The light in the sky never moved, the NPC's never changed to the point they were still in the same line of dialogue, I simply gained hitpoints, soooo meh.

The game is simply stuff plonked on a static map waiting for you to interact with it. Nothing moves around the map, no random animals, NPC encounters, weather or time. The goblins are supposed to be searching for a camp but never do anything. You can sleep a month of days and the goblins in camp are still celebrating the same day. No sense of urgency, danger or consequence for anything other than static interactions.

The underdark feels a bit better as you don't get a sense of time underground. However the NPC's still just hang about even though they are supposed to be "doing stuff".

There is a game made by Larian that has this exact inorganic feel about it, I just can't think of the name.
It kills me that Larian are so brilliant in many ways and then seem to completely not get it concerning immersion.

Just thinking how much day/night, weather and random Goblin patrols in the wilderness would make the world come alive. How much wandering monsters would help make the Underdark feel like a dangerous place.

Long Rest camp sites being weird unreachable non-locations further disconnect you from the world. Why aren't we using the existing campfires scattered here and there in logical locations for resting? How about a simple break where the party would sit down and chat during a Short Rest instead of just being a heal button?

Larian are somehow completely unable to capture the feeling of being on a D&D adventure. And it's baffling, really.

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Originally Posted by 1varangian
Originally Posted by Soul-Scar
I mean you really cannot get immersed in a static world with no sense of distance, activity or time. I took a short rest in the druid camp and couldn't help but notice how literally nothing changed. The light in the sky never moved, the NPC's never changed to the point they were still in the same line of dialogue, I simply gained hitpoints, soooo meh.

The game is simply stuff plonked on a static map waiting for you to interact with it. Nothing moves around the map, no random animals, NPC encounters, weather or time. The goblins are supposed to be searching for a camp but never do anything. You can sleep a month of days and the goblins in camp are still celebrating the same day. No sense of urgency, danger or consequence for anything other than static interactions.

The underdark feels a bit better as you don't get a sense of time underground. However the NPC's still just hang about even though they are supposed to be "doing stuff".

There is a game made by Larian that has this exact inorganic feel about it, I just can't think of the name.
It kills me that Larian are so brilliant in many ways and then seem to completely not get it concerning immersion.

Just thinking how much day/night, weather and random Goblin patrols in the wilderness would make the world come alive. How much wandering monsters would help make the Underdark feel like a dangerous place.

Long Rest camp sites being weird unreachable non-locations further disconnect you from the world. Why aren't we using the existing campfires scattered here and there in logical locations for resting? How about a simple break where the party would sit down and chat during a Short Rest instead of just being a heal button?

Larian are somehow completely unable to capture the feeling of being on a D&D adventure. And it's baffling, really.

You know I am playing pathfainder kingmaker at the minute and the camping system in this game is done beeter than I actually thought possible in a game. Click camp to get a camp layout, click it somewhere it fits and rest in location with all the dangers, food etc. that intails. Simple but absolutely amazing at the same time. <<<< do that Larian.

Day/night is basically a single light source that moves across the sky periodically. Too much work apparently. Random enounters = dice roll followed by spawn stuff....Oh well.

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Originally Posted by 1varangian
Originally Posted by Soul-Scar
I mean you really cannot get immersed in a static world with no sense of distance, activity or time. I took a short rest in the druid camp and couldn't help but notice how literally nothing changed. The light in the sky never moved, the NPC's never changed to the point they were still in the same line of dialogue, I simply gained hitpoints, soooo meh.

The game is simply stuff plonked on a static map waiting for you to interact with it. Nothing moves around the map, no random animals, NPC encounters, weather or time. The goblins are supposed to be searching for a camp but never do anything. You can sleep a month of days and the goblins in camp are still celebrating the same day. No sense of urgency, danger or consequence for anything other than static interactions.

The underdark feels a bit better as you don't get a sense of time underground. However the NPC's still just hang about even though they are supposed to be "doing stuff".

There is a game made by Larian that has this exact inorganic feel about it, I just can't think of the name.
It kills me that Larian are so brilliant in many ways and then seem to completely not get it concerning immersion.

Just thinking how much day/night, weather and random Goblin patrols in the wilderness would make the world come alive. How much wandering monsters would help make the Underdark feel like a dangerous place.

Long Rest camp sites being weird unreachable non-locations further disconnect you from the world. Why aren't we using the existing campfires scattered here and there in logical locations for resting? How about a simple break where the party would sit down and chat during a Short Rest instead of just being a heal button?

Larian are somehow completely unable to capture the feeling of being on a D&D adventure. And it's baffling, really.


Precisely my point on this games since day 1 of early access. Whats more worrying though, NOTHING regarding this has been changed. So it looks like thats what were getting.
People now prefer pretty faces and cinematics. THATS the <<new>> immersion that sells at PG13. Without these pretty faces and cinematic dialogues (which in their own right MANY feels stiff and funny as hell...just check youtube...lol) what is left is a LSPGW : lifeless static pretty game world. This works to their advantage in a silly fun game like DOS1/2 but not for a serious D^D baldurs gate adventure.
In the immersion/feel department BG2, a game made 21 years ago, is LEAPS ahead of BG3. And mind you Larian, immersion isn't just adding pretty butterflies everywhere on the last week of EA!

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Watched this thread for days and tried to hold off getting annoyed, this isn't the Witcher or Call of Duty it is a turn based game by an indie team who have done a fantastic job and created their own fan base of which I am one, yes the sky may not move or everything sparkles, if you want sparkles go and watch twilight, for me it's the the thought process you have to have before each battle and the shear complexity of survival, which is far beyond any of those games you have in your minds. They make games for thinkers not fans of splat-a-tat-tat crap, they make a game that I can be at home working and leave alone whilst I make sure a patient is OK or go make dinner, but still come back and feel challenged too which is an amazing bonus in 2021. How about do something more constructive as you obviously do like the game and report faults by screenshots and help them create the game you want instead of just chat it.


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Originally Posted by Seleniumcodec
Watched this thread for days and tried to hold off getting annoyed, this isn't the Witcher or Call of Duty it is a turn based game by an indie team who have done a fantastic job and created their own fan base of which I am one, yes the sky may not move or everything sparkles, if you want sparkles go and watch twilight, for me it's the the thought process you have to have before each battle and the shear complexity of survival, which is far beyond any of those games you have in your minds. They make games for thinkers not fans of splat-a-tat-tat crap, they make a game that I can be at home working and leave alone whilst I make sure a patient is OK or go make dinner, but still come back and feel challenged too which is an amazing bonus in 2021. How about do something more constructive as you obviously do like the game and report faults by screenshots and help them create the game you want instead of just chat it.

Uuh.
<< ....for me its the thought process you have to have before each battle and the shear complexity of survival...>>

AND this cannot be done in an interesting , immersive, non static breathing RPG game world. .???
I guess Ill go back playing Call of duty. Whatever the relation. ROFL.
Oh and this forums is designed to express our opinions and views on this game. Positive OR Negative. This post deals with current RPG Immersion in the BG3 game world, hence is completely on topic. You of course is not, by just asking us to shut up. You seem to incorrectly believe these forums is just designed just for fans and positive social support? There is a place for that : Twitter.

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Originally Posted by Seleniumcodec
Watched this thread for days and tried to hold off getting annoyed, this isn't the Witcher or Call of Duty it is a turn based game by an indie team who have done a fantastic job and created their own fan base of which I am one, yes the sky may not move or everything sparkles, if you want sparkles go and watch twilight, for me it's the the thought process you have to have before each battle and the shear complexity of survival, which is far beyond any of those games you have in your minds. They make games for thinkers not fans of splat-a-tat-tat crap, they make a game that I can be at home working and leave alone whilst I make sure a patient is OK or go make dinner, but still come back and feel challenged too which is an amazing bonus in 2021. How about do something more constructive as you obviously do like the game and report faults by screenshots and help them create the game you want instead of just chat it.

Strange post. Thanks for pointing out that this isn't The Witcher or Call of Duty, I was almost confused for a minute there. Any game that has a save function you can come back to at any time at your convenience, this really isn't a unique tenet.

Go and watch Twilight? BG3 certainly took a leaf from that series with both a Vampire and
Werewolf(according to datamining)
companions.

It's kind of hard to report feedback via screenshots for several of the issues much maligned in this game, for example: no day/night cycle, no weather, too much homebrew, the lack of coherency in the storyline, the theme park map, etc etc. That's why we discuss things in the forum. I'm not sure a photo of the permanent midday sunlit lands of BG3 would convey that I'd like to see some nighttime too.

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What on earth does rat at tat tat have to do with anything? Goodness. I am not a “thinker” I guess (I enjoyed TW3, so I assume that negates my right to this title)…but I too have been reading this thread and am astounded that this is what you took from what has been discussed here.

In any event, I am glad you like the game. I like it too. I do, however, think it could be improved. This thread has hit on many things that make the writing seem a bit…unfocused to me. But again…I like TW3..so…that means that as I write this I am drooling, watching Jersey Shore, and itching to shoot baddies in an epic Destiny speed run (or something). Lol

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A) My point wasn't a save function as you cannot bother with save when you have to go and get some guy off a cliff edge who has just had a cardiac arrest, it's the annoyance of many games when you are off the buttons you just die and have to restart from the point you saved at, with turn based you don't.

B) It's still 1. and in Alpha this game due to Covid slowing down the process.

C) There has never been a day and night cycle in a Larian game.

D) Did you ever do honour mode solo as a rogue in divinity OS2? If not you aren't a real gamer as that's easy.


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Originally Posted by Seleniumcodec
yes the sky may not move or everything sparkles, if you want sparkles go and watch twilight

I think this one whizzed in from out of left field confused.

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*edit deleted comment as it was out of character for me. Please excuse me as I am ex Military and Remembrance day hit me hard yesterday after a recent passing of a friend I served with. I shall not come on the forum in that type of mood in future and thank you in advance for your understanding.

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Originally Posted by Seleniumcodec
A) My point wasn't a save function as you cannot bother with save when you have to go and get some guy off a cliff edge who has just had a cardiac arrest, it's the annoyance of many games when you are off the buttons you just die and have to restart from the point you saved at, with turn based you don't.

B) It's still 1. and in Alpha this game due to Covid slowing down the process.

C) There has never been a day and night cycle in a Larian game.

D) Did you ever do honour mode solo as a rogue in divinity OS2? If not you aren't a real gamer as that's easy.

From what I remember, their only game with a daily cycle was divine divinity which came out in 2002.
As far as I can remember, all it did was limit the character's view range.

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Originally Posted by Seleniumcodec
Oh god no Ragitsu. It's just a game built from the Divinity engine and it's going to do what Masterminds? They're an Indie outfit..... Pompous dicks I'm outa here. Take care Larian team and excuse my anger.

No need for that kind of tone. If you need to apologise for anger, or even just feel angry, that's a good cue to take a moment before hitting the 'Post Reply' button.

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Originally Posted by mr_planescapist
People now prefer pretty faces and cinematics. THATS the <<new>> immersion that sells at PG13. Without these pretty faces and cinematic dialogues (which in their own right MANY feels stiff and funny as hell...just check youtube...lol) what is left is a LSPGW : lifeless static pretty game world.
I assume by PG13 you mean age of the intended audience, not games rating. I don’t think it’s age related anyway. Pretty games sell well - that’s just how it is.

I don’t think that systems like day&night are required for “immersive” experience. Players don’t buy into BG3 fiction, because Larian isn’t interested in crafting believable settings and situations.

Game doesn’t have a tangible feel of time passing? Fine, don’t put in story beats revolving around ticking clock. You have one map? Great, design one continues are which could conceivably exist. I can see the same “structure” work really well in hands of someone who cared about this stuff a bit more. They are not storytellers.

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Every CRPG ever based on D&D in the history of gaming including loosely based games like Drakkhen made in 1990-1 had day and night cycles, random encounters and everything else required to make the world feel lived in. The only exception being BG 3. Swen basically said "we cant be arsed it adds nothing to the game for the work required" NEVER GOING TO HAPPEN!!. Right before bragging about the 50,000 voiced coversations and pile of nonsense DOS origin crap.

If Larian put 50 interesting dungeons to explore with books, lore, monsters and loot we would be less inclined to care about the personal and extremely convoluted backstories created by someone else. People play D&D to create a role not to play one written by a blue haired social studies intern. JJ Abrhams isn't someone successful though talent. I would be happy with a BG 2 rehash at this point.

In its current iteration BG 3 will not be remembered in 20 years as a D&D classic, it will be forgotten....realms bum bum tash. The relationship drivel is cringey af imo and takes away from the atmosphere as it is so inorganic and ridiculous it leave you scratching your head. The characters are well voice acted but in all honestly I don't want a hear another whiney victim narrative. How about greed or power as a motive instead of McGuffin driven narratives? Mystery boxes and super tadpoles....I just don't care. The reason I don't care is the whole of act one is jumping though hoops to jump though hoops to eventually look forward to jump though hoops in act 2.

1) we need to find a healer, super important, super important we find a healer, find a healer, did I say we need to find a healer?
2) We find a healer but I cannot help please "jump though hoops for me"
3) We find another healer, goblin this time "What tadpole you are a mindflayer" Ugh!!
4) Find another healer in the swamp "cannot help you because super McGuffin tadpole blar blar netherese blar blar eyeball"
5) Find super healer!!! Sorry I cannot help you but if you jump though some more hoops I am sure the McGuffinpole blar blar blar.
6) Magic gith Mcguffin box protects group from AbSoLuTe....okay that's nice, now it makes sense?
7) Devil comes, I can cure you just like that!!! Ok cure me then, narrr i am not the mcguffin but blar blar blar.....Gretta Thumburg blar blar blar


Basically the story is driven by a "thing" that is the reason for everything that requires explanation. Vampire in sunlight? Tadpole, Drow in sunlight? tadpole. Why are we different than other "tRuE sOuLs"? Enter mcguffin box. Really bad writing, not an opinion.

Sooo in summary, no atmosphere, static dead world, no immersion, really bad story, even worse writing, weird homebrew mechanics, bad character pathing....50 more

It does have fun gameplay, good graphics and great vocie acting though. The only reason for the good part isn't ironically the parts that resemble D&D right? Like the spells, weapons and lore? Narrr that would be insane.

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Originally Posted by Soul-Scar
Sooo in summary, no atmosphere, static dead world, no immersion, really bad story, even worse writing, weird homebrew mechanics, bad character pathing....50 more

So your feedback is to start over and change the whole story?

I don't think that's actionable.

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Originally Posted by JandK
Originally Posted by Soul-Scar
Sooo in summary, no atmosphere, static dead world, no immersion, really bad story, even worse writing, weird homebrew mechanics, bad character pathing....50 more

So your feedback is to start over and change the whole story?

I don't think that's actionable.

What you can't escape is a static map with a bunch of things ploped on to interact with. You can ignore all the companions and the story to an extent.

My suggestion is make the world lived in and dynamic. It is amazing what a few small things like night/day and weather can add to a game. Imagine being given 2 days to decide to support or attack the druid camp otherwise they fight alone? Imagine just standing by and doing nothing because niether goody/baddy bullshit interst you? Imagine adding a very small item that allows a vampire to walk in the day? Or a special hood for the Drow instead of "the tadpole did it"? Imagine making the decisions you make in act 1 mean something IN ACT 1 instead of dead end after dead end? You do not progress in act one or learn anything or merit. Imagine convincing the Tieflings to preemptively attack the goblins?

Either or story arcs are not arcs if they are linear. You don't need 50,000 lines of dialogue to explain "you are stuck with the tadpole until....

However Larian have added absolutely nothing of substance since day 1 so DOS3 is what we are getting.

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Originally Posted by JandK
Originally Posted by Soul-Scar
Sooo in summary, no atmosphere, static dead world, no immersion, really bad story, even worse writing, weird homebrew mechanics, bad character pathing....50 more

So your feedback is to start over and change the whole story game?

If it wouldn't be too much trouble, sure. People more invested in this experiment than myself deserve better.

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Originally Posted by Soul-Scar
Every CRPG ever based on D&D in the history of gaming including loosely based games like Drakkhen made in 1990-1 had day and night cycles, random encounters and everything else required to make the world feel lived in. The only exception being BG 3. Swen basically said "we cant be arsed it adds nothing to the game for the work required" NEVER GOING TO HAPPEN!!. Right before bragging about the 50,000 voiced coversations and pile of nonsense DOS origin crap.

If Larian put 50 interesting dungeons to explore with books, lore, monsters and loot we would be less inclined to care about the personal and extremely convoluted backstories created by someone else. People play D&D to create a role not to play one written by a blue haired social studies intern. JJ Abrhams isn't someone successful though talent. I would be happy with a BG 2 rehash at this point.

In its current iteration BG 3 will not be remembered in 20 years as a D&D classic, it will be forgotten....realms bum bum tash. The relationship drivel is cringey af imo and takes away from the atmosphere as it is so inorganic and ridiculous it leave you scratching your head. The characters are well voice acted but in all honestly I don't want a hear another whiney victim narrative. How about greed or power as a motive instead of McGuffin driven narratives? Mystery boxes and super tadpoles....I just don't care. The reason I don't care is the whole of act one is jumping though hoops to jump though hoops to eventually look forward to jump though hoops in act 2.

1) we need to find a healer, super important, super important we find a healer, find a healer, did I say we need to find a healer?
2) We find a healer but I cannot help please "jump though hoops for me"
3) We find another healer, goblin this time "What tadpole you are a mindflayer" Ugh!!
4) Find another healer in the swamp "cannot help you because super McGuffin tadpole blar blar netherese blar blar eyeball"
5) Find super healer!!! Sorry I cannot help you but if you jump though some more hoops I am sure the McGuffinpole blar blar blar.
6) Magic gith Mcguffin box protects group from AbSoLuTe....okay that's nice, now it makes sense?
7) Devil comes, I can cure you just like that!!! Ok cure me then, narrr i am not the mcguffin but blar blar blar.....Gretta Thumburg blar blar blar


Basically the story is driven by a "thing" that is the reason for everything that requires explanation. Vampire in sunlight? Tadpole, Drow in sunlight? tadpole. Why are we different than other "tRuE sOuLs"? Enter mcguffin box. Really bad writing, not an opinion.

Sooo in summary, no atmosphere, static dead world, no immersion, really bad story, even worse writing, weird homebrew mechanics, bad character pathing....50 more

It does have fun gameplay, good graphics and great vocie acting though. The only reason for the good part isn't ironically the parts that resemble D&D right? Like the spells, weapons and lore? Narrr that would be insane.

That is the harsh truth.

Larian has very interesting ideas, but it gets lost as they develop. Tadpole infection turns into supertadpole Absolute cliche. Vampire with dark background turns into Vampire jester. Wizard prodigy with personal tragedy has the dumbest dialogues and unrealistic positivity. Shar cleric turns into a feminine Joffrey Baratheon.

Other thing severely lacking is the worlbuilding. Like in the originals where the plot would intertwine with political intricacies of the Sword Coast. In BG3 everything exists for the main plot.

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Yeah, the whole story at the moment feels like an eclectic collection of independent ideas which are forced in a narrative whole , more often than not resulting in either plot holes and unexplained inconsistencies and contradictions , which at best are amateurishly 'patched' with unexplained rule exceptions and deus ex machinae tricks. The requirements in terms of suspension of disbelieve are large for BG3. Not to say that it's a bad game, but it is definitely bad in offering a computer generated forgotten realms for players to explore. At the moment it's more of a fancy-pancy high end table-top simulator. So instead of having the feeling of going to the forgotten realms when you open the game, you have the feeling you arrive at a tabletop session where the GM prepared a ridiculously complex adventure/quest map on his game table. 'De gustibus non est disputandum' , so both have a right to exist , I just regret Larian not trying to find a middle ground in this and put more effort into making the game universe a believable representation of the realms instead of this weird spatially connected collection of separate 'quest' hubs.

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Originally Posted by SerraSerra
I just regret Larian not trying to find a middle ground in this and put more effort into making the game universe a believable representation of the realms instead of this weird spatially connected collection of separate 'quest' hubs.
I think they do try to find middle ground - but the foundation of the game and development process are designed for a D:OS style game, not narratively driven RPG. I don’t know how Larian’s development process differs from BioWares or Obsidian’s but I suspect it does differ quite a bit.


Originally Posted by JandK
So your feedback is to start over and change the whole story?

I don't think that's actionable.
Honestly, it’s not unheard of - many projects get scrapped and remade, or take a drastic change in direction. It would be unheard of, however, for a game to undertake such a drastic measures after being somewhat released - especially as there seem to be a sizeable player base who is satisfied with the direction the product is taking. I don’t expect Larian to do that - for one they would need to agree that the current direction is fundamentally flawed and unfun.

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Originally Posted by Wormerine
It would be unheard of, however, for a game to undertake such a drastic measures after being somewhat released - especially as there seem to be a sizeable player base who is satisfied with the direction the product is taking.
Exactly! I am happy with the direction the game is taking.😊

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Originally Posted by Wormerine
there seems to be a sizeable player base who is satisfied with the direction the product is taking.

People who have little idea what makes Baldur's Gate Baldur's Gate or who don't care as long as the coat of paint says Baldur's Gate (and sometimes even that is unnecessary). Business as usual when it comes to long-awaited sequels of cherished franchises, then.

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Originally Posted by Ragitsu
Originally Posted by Wormerine
there seems to be a sizeable player base who is satisfied with the direction the product is taking.

People who have little idea what makes Baldur's Gate Baldur's Gate or who don't care as long as the coat of paint says Baldur's Gate (and sometimes even that is unnecessary). Business as usual when it comes to long-awaited sequels of cherished franchises, then.

Honestly if this game was called "random homebrew D&D game" I wouldn't have a problem, it isn't.

Just imagine someone taking a beloved franchise like Starwars, killing all the main characters everyone loved, adding a bunch of modern day identity politics with a plot so stupid you lose 40 IQ point watching it. Then replace all main characters with Jar Jar Binks activists and Mary Sues.....Just imagine how popular a movie like that would have been right? Phew! glad that never happened. Who would want to live in that world?

Lord of the rings was good because it stuck to the source material, the hobbit was bad because it added so much extra cheese filling it could sold as a pasty.

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As a new player to both BG3 and D&D honestly I am having lots of fun. Each little area feels like a mini-campaign within a larger campaign.
The only problem I have is the day and night cycle and the urgency of the tadpoles feels off.

Sure there are little kinks to work out but overall it feels good to me.
Its dark but still fun, so all around 10/10 points for me.

Originally Posted by Soul-Scar
However Larian have added absolutely nothing of substance since day 1 so DOS3 is what we are getting.

I played DOS2 and I have like 50 hours in it.
I have played BG3 for over a hundred hours now and the only thing that stops me is to not spoil the game further for myself until it fully releases.

Honestly this game does not at all feel like DOS3 to me.

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I am a new player to the Baldurs Gate series, this is my first time playing any of the games, and I'm not familiar with the setting of Faerun or the Sword Coast. Something that was sead in passing above made me think of something; this game doesn't really give me a sense of the setting. Maybe it's because of how much faerun has influenced other fantasy stuff, but playing through the game, I haven't really gotten a sense of place from act one, no sense of why the area I'm in is unique in anyway. It feels like this could just be any random wood area. In contrast, when I played Solasta I got a sense for the vibe of the setting really quickly. Same with both Pathfinder games and the Pillars of Eternity games. Same with the Dragon Age games, I could go on. It doesn't really feel like I'm in a particular place, just that this is where the adventure is. I'm not someone hung up on having a day/night cycle, I don't think I need that for immersion, but the area we're in doesn't feel like part of a larger whole really. It feels like a generic "area of adventure" when someplace like the Stolen Lands from Pathfinder: Kingmaker really felt like it was a unique place with history and connections to the world beyond its borders. But with BG3 it feels like once we've left this place, it might as well stop existing. The druids will be there doing whatever it is druids do, the tieflings will be leaving about when we are, the destroyed village will still be destroyed, the cultists will still be there being culty, it won't really matter to anything.

I think another part of the problem is that we're kind of encouraged not to get invested in the area. We start off having a really urgent personal problem to focus on, which encourages us tokind of put blinders on to the rest of the area. It's abundantly clear that we're only passing through and there's no opportunity to set down roots. At best we just meet people who we expect to see when we get to Baldurs Gate. Even the characters we're most likely to have an emotional connection with, the tieflings, are going to Baldurs Gate as well. Add to that the fact that our character doesn't really have a set background or even a background we can really define in-game, so we have no personal anchor. Contrast this to the Dragon Age games, where in each game you have a clear history and tie to the place. Even in both Pathfinder games, you're a blank slate character but you're given clear, immediate ties and bonds in the area you end up in, so you can build your investment out from there, because you can give your character their own reasons to care about this place, because you know they're there for a reason.

This game does do some really good things in regard to investment though. The party after I helped the tieflings, I was honestly floored by that. It was incredibly gratifying and it really made me feel like a grounded part of the world and not some cypher just going around and doing things.

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Originally Posted by Eddiar
As a new player to both BG3 and D&D honestly I am having lots of fun. Each little area feels like a mini-campaign within a larger campaign.
The only problem I have is the day and night cycle and the urgency of the tadpoles feels off.

Sure there are little kinks to work out but overall it feels good to me.
Its dark but still fun, so all around 10/10 points for me.

Originally Posted by Soul-Scar
However Larian have added absolutely nothing of substance since day 1 so DOS3 is what we are getting.

I played DOS2 and I have like 50 hours in it.
I have played BG3 for over a hundred hours now and the only thing that stops me is to not spoil the game further for myself until it fully releases.

Honestly this game does not at all feel like DOS3 to me.

The world of BG3 feels very DOS because it quite frankly is, static and inorganic. The combat and lore are very different becasue they D&D'd that bitch ergo good. The combat and spells etc. are D&D with certain caveats but a pretty accurate conversion if I am being honest.

The world is as much a part of the gameplay as the combat mechanics. They go together like crackers and cheese. DOS world with D&D combat is more like Whiskey and orange Juice, yeah it gets the job done and gives you a buzz but it tastes bloody awful.

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Originally Posted by Soul-Scar
The world of BG3 feels very DOS because it quite frankly is, static and inorganic. The combat and lore are very different becasue they D&D'd that bitch ergo good. The combat and spells etc. are D&D with certain caveats but a pretty accurate conversion if I am being honest.

The world is as much a part of the gameplay as the combat mechanics. They go together like crackers and cheese. DOS world with D&D combat is more like Whiskey and orange Juice, yeah it gets the job done and gives you a buzz but it tastes bloody awful.

To be honest, I was shocked to learn of the lack of day/night cycle; this "innovation" was present as far back as Baldur's Gate (with its comparatively "primitive" graphics) for crying out loud.

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Voomp.

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Pretty sure it was mentioned before but Larian has fans that are coming from there previous games. A lot of elements do come from DOS 1 & 2, talking funny animals is one of them for sure.

I'd rather see more of a lore based or d&d based version but I doubt that'll happen since a lot of voicelines were already made. yep

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^ That only reinforces the notion that this game is "Divinity meets Dragon Age with a splash of D&D/FR paint.".

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Originally Posted by 1varangian
If movies and games could be everything, genres wouldn't exist. I'm getting an increasing feeling that BG3 doesn't know what it wants to be and who it's made for.

You're right, nobody really knows how modern CRPG should look like. Thats why Ive said they should take ideas from Xcom2. Xcom2 looked and felt commercial or triple a stuff whatever you want to call it. Mutant Year Zero was made by experienced developers too, even small budget. It comes down to whether Larian wanna walk own path or merge with game industry. I would go for latter myself.

Btw, Larian likes to walk own path, maybe they should join CDPR? Undoubtedly new publishers on the rise. I can see CDPR becoming big in 10+ year. Witcher 4 is already big success, next Cyberpunk, maybe couple new gaming studios. Keep improving GoG.

Last edited by GreatWarrioX; 05/02/22 02:21 AM.
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90% of the player base here doesn't even to give a shit about BG1 and 2; Like this is the third game of the series but we get close to NO DISCUSSIONS on the previous games...Like gameplay stuff that worked and were fun...people talk about/compare to The Witcher...Dragon age...Skyrim...Solasta D&D lol.
They are aware of the legacy and hipe + HEY its a Larian comedy game = yey!
So who cares who Larian calls it for these people.

For those of us who played these Black Isle games when we were in our teens, early 20s...it really feels like a marketing rip off...calling it Baldurs gate 3. Seing the direction the game is going, wish I had not spent the money on EA. I already had my doubts when watched that first demo...and hoped things would turn out more like a Baldurs gate game...

But hey its a great Larian <half baked> D&D game! For sure. And a great tale tale cinematic experience for kids.

Last edited by mr_planescapist; 08/02/22 01:53 PM.
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Originally Posted by mr_planescapist
90% of the player base here doesn't even to give a shit about BG1 and 2; Like this is the third game of the series but we get close to NO DISCUSSIONS on the previous games...Like gameplay stuff that worked and were fun...people talk about/compare to The Witcher...Dragon age...Skyrim...Solasta D&D lol.
They are aware of the legacy and hipe + HEY its a Larian comedy game = yey!
So who cares who Larian calls it for these people.

For those of us who played these Black Isle games when we were in our teens, early 20s...it really feels like a marketing rip off...calling it Baldurs gate 3. Seing the direction the game is going, wish I had not spent the money on EA. I already had my doubts when watched that first demo...and hoped things would turn out more like a Baldurs gate game...

But hey its a great Larian <half baked> D&D game! For sure. And a great tale tale cinematic experience for kids.

My hope is that all this is just because it's EA. I'm still holding out hope that in the end, they DO give us the experience we're hoping for.

I might be disappointed, but what's the flip side? I'm disappointed even if I don't hope for it.

Again, I do love this game. I wouldn't still be out here if I didn't. That said, it could be SO much better IF they took our feedback more to heart.

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Originally Posted by IrenicusBG3
Originally Posted by Soul-Scar
Every CRPG ever based on D&D in the history of gaming including loosely based games like Drakkhen made in 1990-1 had day and night cycles, random encounters and everything else required to make the world feel lived in. The only exception being BG 3. Swen basically said "we cant be arsed it adds nothing to the game for the work required" NEVER GOING TO HAPPEN!!. Right before bragging about the 50,000 voiced coversations and pile of nonsense DOS origin crap.

If Larian put 50 interesting dungeons to explore with books, lore, monsters and loot we would be less inclined to care about the personal and extremely convoluted backstories created by someone else. People play D&D to create a role not to play one written by a blue haired social studies intern. JJ Abrhams isn't someone successful though talent. I would be happy with a BG 2 rehash at this point.

In its current iteration BG 3 will not be remembered in 20 years as a D&D classic, it will be forgotten....realms bum bum tash. The relationship drivel is cringey af imo and takes away from the atmosphere as it is so inorganic and ridiculous it leave you scratching your head. The characters are well voice acted but in all honestly I don't want a hear another whiney victim narrative. How about greed or power as a motive instead of McGuffin driven narratives? Mystery boxes and super tadpoles....I just don't care. The reason I don't care is the whole of act one is jumping though hoops to jump though hoops to eventually look forward to jump though hoops in act 2.

1) we need to find a healer, super important, super important we find a healer, find a healer, did I say we need to find a healer?
2) We find a healer but I cannot help please "jump though hoops for me"
3) We find another healer, goblin this time "What tadpole you are a mindflayer" Ugh!!
4) Find another healer in the swamp "cannot help you because super McGuffin tadpole blar blar netherese blar blar eyeball"
5) Find super healer!!! Sorry I cannot help you but if you jump though some more hoops I am sure the McGuffinpole blar blar blar.
6) Magic gith Mcguffin box protects group from AbSoLuTe....okay that's nice, now it makes sense?
7) Devil comes, I can cure you just like that!!! Ok cure me then, narrr i am not the mcguffin but blar blar blar.....Gretta Thumburg blar blar blar


Basically the story is driven by a "thing" that is the reason for everything that requires explanation. Vampire in sunlight? Tadpole, Drow in sunlight? tadpole. Why are we different than other "tRuE sOuLs"? Enter mcguffin box. Really bad writing, not an opinion.

Sooo in summary, no atmosphere, static dead world, no immersion, really bad story, even worse writing, weird homebrew mechanics, bad character pathing....50 more

It does have fun gameplay, good graphics and great vocie acting though. The only reason for the good part isn't ironically the parts that resemble D&D right? Like the spells, weapons and lore? Narrr that would be insane.

That is the harsh truth.

Larian has very interesting ideas, but it gets lost as they develop. Tadpole infection turns into supertadpole Absolute cliche. Vampire with dark background turns into Vampire jester. Wizard prodigy with personal tragedy has the dumbest dialogues and unrealistic positivity. Shar cleric turns into a feminine Joffrey Baratheon.

Other thing severely lacking is the worlbuilding. Like in the originals where the plot would intertwine with political intricacies of the Sword Coast. In BG3 everything exists for the main plot.


I love this. Even though the pc in bg series had a big plot overall id say the games were primarily about d&d and the sword coast and secondarily about the player. Bg3 (so far) is a game about a tadpole and secondarily about the player

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