Originally Posted by 1varangian
This is the reason why games and films have directors, so things don't fall apart.
I don't think Larian has this approach - it seems to me like Larian encourages unrequested, and unexpected input from their devs. They pride themselves on wacky things they staff puts in. I would prefer for the game to be more curated - I like RPGs as a story telling medium, and BG3 is greatly lacking in that regard.

Is it bad, per say? People seem to enjoy that - you never know what's going to happen aroudn the corner etc. I find it unengaging. Facade falls apart a bit too easily. I want to buy in into the story, but the game doesn't allow for that. I think it tries to be entertaining, and it will depend on the player if they like it or not. I always admired RPGs for their slow-burning, throughful construction and worldbuilding, so BG3 ususally annoys and frustrates me. I would say it lacks "heart". A central idea, or theme that would tie all things together. I think it will be a curious game, but I doubt it will stand the test of time, once novelty wears off. Like with push it is entertaining to see at E3, but becomes old quickly. Some games get better the more you play, some don't. Larian's titles tend to be the latter.