5. I very much agree about the story change further incentivizing the good path over the evil one. Larian complains that most of the players pick the good path but then makes the story so one sided that only a psychopath would actually chose the evil path if they were roleplaying and not just choosing it to see where it leads. And based on others complaints, it leads to a very stupid place indeed.
Well, that's very Baldur's Gate-like

With DnD clear distinction between good and bad, it will be tricky to make believable Evil path. Good evil path would require sympathy and understanding, and not making good path an obvious, better for everyone choice. THat would lead to a lot of grey, ala. Obsidian, which while I personally prefer, I dont think it would be a good fit for DnD and Baldur's Gate IP.
Perhaps, evil path should be more tempting - unique rewards and benefits. As it is evil path means killing lots of useful NPCs, to side with people who try to kill you.