Excellent suggestions! What you did there!
I think it would help with the game's sense of pacing overall if that was established fairly early on too. Have the basic concept be reinforced by Nettie, or Gut or Ethel whichever healer the player chances on first, like actually performing a ritual that makes that point completely explicit. Press too hard without rest and the warding magic will be weakened. The worm fever will get worse, your mind might fail. They need to develop that narrative conceit pretty forcefully, because during the prologue it's all tick-tick race against time. They basically set it up like the Running Man, where our heads could explode at any moment. And Lae'zel is go go go! When we hit the beach we need someone to explain that Lae'zel is kinda trippin' and this more of an endurance long haul situation we got going on. Basically Nettie needs to break the news to us softly, we got the big T. It's more like a chronic illness than acute one. Something we can manage better with our tadpole meds and sufficient sleep, until we meet Halsin or whoever. Cause otherwise, yeah, I think everything in the story is telling the PC, don't sleep! Like it's nightmare on Elm Street, and Freddy's coming if you hit the Zzzzz button. I mean I'm already an insomniac to begin with lol
Anyhow, nice points there. Welcome back