For sure!
Also when we talk to Nettie she makes it sound like we could turn anytime. She wants to kill us, or have us drink from the poison chalice, or get us out of town immediately like we could go full flayer at the drop of a nap.
We've got a lot of voices in a our ear telling us not to sleep or delay, and they all seem a little suspect and unreliable, but they're the only voices we hear. We have no clue really, from a story presentation, that resting is actually the way to advance the story beats, rather than a thing to be avoided. Our first decision to rest is questioned immediately during the opening camp cinematic. That's all pretty strong suggestion during the first rest.
Sehanine should appear that same night, and the Lady of Dreams instructs the PC that "it's not a matter of time, but of resolve - and now you must rest!" Basically so the player has someone with a lot more credibility than Shadowheart or Lae'zel or their own thoughts, basically commanding them to do the sensible thing and camp.
Faerun has a Pantheon, and deities that exist and which can intercede directly in mortal affairs, but the game isn't really making much use of that concept. Or where it does it obfuscates. We don't know if any of the narrative is reliable, or if it's all some trick of the absolute. It's a little strange, since you'd think Larian would be all expert by now at putting divinity to work. Just have a god do the talking. It seems to be the thought of the moment lol
Last edited by Black_Elk; 22/10/21 07:08 AM.