...especially considering how BG2's Wild Mage surge table rolled a d100, if I am not mistaken, and there were looooots of effects, including hiccups, falling cows, and summoning a high-level demon that went berserk on everyone around it.
I think they will expand the table, just not for the sandbox that is EA. Though I wonder whether they will not take a sligthly different approach, by adding effects as the sorcerer progresses in levels. In my game on level one a surge summoned a mud mephit, while at level 3 it was a magma mephit.
Wild mages in BG2 were one of my favourite classes, but you started at a higher level there. When playing one in BG1 (thanks to mods) there were a few times where a surge wiped my party, e.g. the fireball on caster one.