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veteran
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veteran
Joined: Oct 2020
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That's reasonable, but why would a gith not abandon the conflict entirely and make straight for Lae's creche, given that they almost certainly fear a possible change as much as she does? Honestly? Bcs that zone is not part of EA yet.  Really ... that is the only reason, otherwise she most certainly would. 
I still dont understand why cant we change Race for our hirelings.  Lets us play Githyanki as racist as they trully are!
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addict
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addict
Joined: Aug 2021
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Honestly? Bcs that zone is not part of EA yet.  I hadn't thought about that! You're right, when there are more options for what to do, a lot of choices become very different!
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member
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member
Joined: Aug 2016
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The reason to take the evil path, should be a role-playing one.. But I do agree as far as that the evil path needs work. As it exists currently, it is too punishing on the player, since you lose access to all the merchants in the area, so you can't buy or sell stuff anymore. if you want to roleplay a cleric of Bhaal, who uses murder as a form of piety, and decide to kill the companions instead of recruit them, you cut yourself out of a tremendous amount of early game xp, and gimp yourself essentially.
That is why the evil path sucks in my opinion. Roleplay wise, its fine. game-play wise, it's not worth what you sacrifice. And what you sacrifice, makes the game less fun. Is there another role to play than "I want to play an evil character" to side with the evil forces ? I really tried, but I cannot think about ANY other reasons to side with Minthara at this point of the story. You just heard a bit about the absolute and heared a bit (mostly in the goblins camp) about a cult with goblins and "true souls" leading them... you just don't know at all why you're not turning into a mindflayer, and the only thing Minthara suggest is that you become her minion. Don't misunderstand me, I'm not trying to say the evil path is well written or that it doesn't suck. But role-play wise, a person can find a reason to go the evil route. In my last play-through, I played a Drow that was a Draconic sorcerer, his ancestor being a red dragon. Red dragons are greedy and power hungry beings, and my character unfortunately inherited these traits too, and his noble upbringing did nothing but nurture these traits. He grew up in a noble family, that took just as much Pride in being Drow, as they did having Dragon blood. His noble upbringing taught him how to be a diplomat, taught him how to tell people what they wanted to hear, taught him how to create a power-base essentially. My character will recruit any and all companions, he will help people, he will let a vampire spawn feed on him, he will use the tadpole power( after seeing what it can do), he will save Shadow-heart, he will say anything, he will kill an entire settlement or save an entire settlement, he will serve some unseen God, if it means he gains more power or influence. it's reckless and probably stupid, but that is my character. he's so consumed with greed and power, he is willingly do do ANYTHING for it. Just like a Red dragon, who tends to be reckless.
Last edited by cool-dude01; 26/10/21 06:37 PM.
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member
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member
Joined: Oct 2020
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It's still like going Dark Side in KOTOR; just 'cause you can.
Which, let's be real, isn't a very good justification if you want the story to mean anything. I would've liked a setup more like Obsidian's Tyranny, where you could be considered evil regardless of what you do, depending on perspective, and doing good has a lot to do with minimizing the harm being done. What is the lesser evil between the stability, but utter ruthlessness and xenophobia of the Disfavored compared to the inclusive, but chaotic and amoral Scarlet Chorus? Does uniting the rebel factions actually lead to a better outcome or merely prolong the conflict with Kyros, leading to countless more dead, when bending the knee could save them? Is Kyros' Law so oppressive that they are worth fighting against, considering the scale of the destruction an Edict can inflict, not to mention the protections for magicians under the Empire rarely found elsewhere? These are pretty interesting questions, because different perspectives will lead to picking different sides and none of them (except the one where you turn on everyone) require you to have the Chaotic Stupid alignment. Currently, going evil in BG3 feels more Chaotic Stupid than anything. Even in-world it doesn't make much sense to me, since no one in their right mind would believe a goblin priestess could be of more help than a First Druid. At best you could say a realistic selfish or uncaring character would just not deal with the gobbo situation.
What we would need, I believe, is an option to be introduced to the evil side before we reach the Druid Grove, like running into a True Soul Drow (you could make them flirtateous as another incentive for good measure). Make it more of a "Do we follow this shady drow and possibly find a solution, or do we risk not learning enough in time because of our principles?" If we're going to have a "good" and "evil" playthrough, the evil one should at least be made to appeal to players and/or characters who are looking for the easy way out or the fastest way to power. And make us feel that picking the evil option is the only one available for a while, because tricking the player and/or player character to doubt that there will even be a "good" outcome is the best chance for a more realistic Dark Hat story if we insist on there being a "good" and "evil" side to this.
Don't you just hate it when people with dumb opinions have nice avatars?
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