Great! Nice interview though I have questions:

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RPGDot: Is item generation as random as in Divinity 1?

Lar: No it’s not. There’s a brand new item system in Riftrunner which allows us to better balance everything as well as implement a lot more uniquely crafted items. We did something very stupid with the items in Divinity 1 and have now cleverly avoided that trap ?

Which means "no random items what-so-ever"?

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RPGDot: Are there any changes to the combat system?

Lar: We’re fooling around with that. Obviously the inclusion of a party whom you can give orders has had its impact. In general we’ve tried to minimize the hack & slash a bit. There was too much of that in Divine Divinity so expect harder fights with fewer enemies. The way it looks now you’ll use the pause button a lot more.


So no more Diablo-like combat system? The combat is like in Baldur's Gate with Real-Time-Strategy controls? If yes, I am a bit dissapointed, I liked how the camera was centered on the character in <img src="/ubbthreads/images/graemlins/div.gif" alt="" />. Plus you didn't have to select it <img src="/ubbthreads/images/graemlins/cry.gif" alt="" />I really hope the combat remains unchainged and that you could summon the interface! I loved <img src="/ubbthreads/images/graemlins/div.gif" alt="" />'s interface.


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RPGDot: How about releasing an editor for Riftrunner <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />?

Lar: I think it’d be a bit too hardcore for most people out there. Eventually we will try to get our editors out there, but I think the Divinity 2 ones have a much better chance than the Riftrunner ones.


Ohpleaseohpleaseohpleaseohpleaseohpleaseohplease! [<-- This sentance was in Bladur's Gate 2 <img src="/ubbthreads/images/graemlins/smile.gif" alt="" />].


Also a question: will the paladin character stay bare-feet and in rags for the whole game?