heh, wow, got some more pics.
Nope, that's all I got from Lynn.
hey Myrthos! did u do all of Locus Inn and RPGDot by ur self, there good!
The Locus Inn (and several others) are hosted sites of RPGDot. They share a common database. Initial work on that was done by someone else, but I redesigned, the database and the site completely, to offer more flexibility, syndication, skinning and integration with it's forums. Too that extend I mostly did that by myself yes.
As to newsbits and content that is provided by RPGDot and it's hosted site, well that's done almost compeltely by others as I barely find time for that anymore. Over time we've grown to achieve some impressive numbers for a somewhat niche gaming area such as RPG's.
BTW, you can select a Divinity skin for our forums and RPGDot, made by our kitten Arhu, who I've grown to hate/like so much <img src="/ubbthreads/images/graemlins/winkwink.gif" alt="" />
Which means "no random items what-so-ever"?
Does it? He didn't say that. What he did say is that they now are better capable to generate unique items and that there is less randomness.
So no more Diablo-like combat system? The combat is like in Baldur's Gate with Real-Time-Strategy controls? If yes, I am a bit dissapointed, I liked how the camera was centered on the character in . Plus you didn't have to select it
We don't know of course. But as there is a party it would be rather confusing if one of the partymembers walked off the screen and my FOV remained centered on the avatar. How on earth am I too select the one who walked away? Also in a party system you not only need to select wepaons and spells for yourself, but also for your party. this complicates things and one of the ways to solve that is to hit pause and take your time issuing commands.
That said, how the party works and what you can and can't do is not yet set in stone. They are still working things out.
As to the editor. I've seen it being used before and it's been made for designers in the team who know the game and know what and what not to do. Releasing it, would require fixing up the interface, making it more user friendly and creating documentation. All of this would delay the development of the game.