Originally Posted by Niara
It's kind of odd that you don't get any dialogue options to comment when the character rants about how deceitful, worthless, nasty and useless Selune is - when in a world of present and active deities, and true tangible good and evil (celestials and fiends etc.), it's empirically known and established that Selune is an overwhelmingly good deity - greater deity, in fact, known the realms over for being a good deity, a champion of life and knowledge, and proven so.

But we can't say "Hey, um... you're, ah, a bit misinformed there, friend.. you've been a bit lied to, perhaps..." That option is absent, and it's weird.

I can't quite put my finger on what bothers me about the story/dialogue, but this is part of it. It almost feels like I have all of these options to do these crazy things, but some of the most obvious simple choices are missing, like saying "So you're a follower of shar yea?" after seeing the obvious markings all over SH's armour. Instead it involves a ridiculous amount of skill checks for my character to earn SH's trust enough to state the obvious. Even then, if you didn't know who shar was, you'd just say "oh..ok..and?" and if you do know you'll say "really? that's the big secret?".

As GM4HIM said, there absolutely needs to be a religion check when you first meet her to say "durr, she's a follower of shar".

I don't know, it's weird how BG3 has this weird limited role playing in dialogue thing going contrasted with how many different kinds of actions you can take quest wise.