Originally Posted by Amirit
But are they allowed to do that? Wild Sorcerer is a DnD class, it belongs to WotC and probably has to obey the rules of DnD to the letter.

Well, to an extent. Larian has some flexibility on how to implement things.

I think for Sorcerer they chose 10 things that would materially affect the battlefield and implemented those. I could see them expanding the list but we are talking adding development time - is that a good ROI just to have an expanded wild magic table?

I have about 7 of the 10 figured out, if anyone knows the rest I would appreciate it:

See below, have tagged with spoilers.

1)Wild Magic Surge - Magic Weapon - 1d4 force and always make critical hits until next long rest that effects everyone around you unknown range.
2)Wild Magic Surge - every spell you cast for the next Turn will return Sorc points based on spell level.
3)Wild Magic Surge - casts Blur on everyone in 9M
4) Wild Magic Surge - Spells you cast will heal those within 3M.
5) Wild Magic Surge - Casts Invisibility on everyone 6m
6) Wild Magic Surge - Fog cloud centered on you.
7) Wild Magic Surge - when you cast a spell including cantrips you and your spell target will swap places.

Last edited by Blackheifer; 22/10/21 02:14 PM.

Blackheifer