I kinda like the idea, it's interresting to put something new in our discussions.

But.

Originally Posted by JandK
One of the resting issues with this game is that:

1. Since resting replenishes abilities, it shouldn't happen all the time, and
2. Since story plot elements come out during resting, it should happen a lot to let those cut scenes play out.

Both are true. Both work against one another. The game play balance mechanic is at odds with the unfolding story line.

This is absolutely true. And I don't think a coherent resting system will ever be possible if they don't change their mind with companions story.
Doing this, Larian has already decided how many times we have to rest...

And

Originally Posted by polliwagwhirl
I don't think new currency systems are really needed. Just make camp supplies drop from combat and quests, and reduce the amount you find in random containers.

This would be easier with the same result.
Am I wrong ?

Still thinking that a day and night cycle with as much short rest you want + 1 long rest / day would be the best (and a mechanic to "wait" if necessary, turned on/off depending your difficulty level)

Last edited by Maximuuus; 22/10/21 03:52 PM.

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