Originally Posted by Blackheifer
I have about 7 of the 10 figured out, if anyone knows the rest I would appreciate it:

See below, have tagged with spoilers.

1)Wild Magic Surge - Magic Weapon - 1d4 force and always make critical hits until next long rest that effects everyone around you unknown range.
2)Wild Magic Surge - every spell you cast for the next Turn will return Sorc points based on spell level.
3)Wild Magic Surge - casts Blur on everyone in 9M
4) Wild Magic Surge - Spells you cast will heal those within 3M.
5) Wild Magic Surge - Casts Invisibility on everyone 6m
6) Wild Magic Surge - Fog cloud centered on you.
7) Wild Magic Surge - when you cast a spell including cantrips you and your spell target will swap places.
I've also had:

8) summon mephit
9) get teleport as a bonus action
10) fire burst, though I didn't notice if it was an aoe centered on the catser, or party-wide effect
11) a random wild surge effect for the next 4 or 5 turns, don't remember exactly