Originally Posted by Tuco
Originally Posted by Rhobar121
People don't like time constraints, no matter how forgiving they are. Many people will feel compelled to rush, which spoils the gaming experience.
Yeah, that's because many people couldn't spot a good mechanical design if it was sitting on their sternum and taking a massive dump.

It was the same with XCOM 2 and " suffocating timers". They made the game better in at least a half dozen ways, made the encounters and goals far more interesting AND they were trivially easy to disable entirely for the tossers who didn't want them, but hell if that ever stopped people from bitching night and day about them.

Man! I love XCOM 2 precisely because of the time limits. They made the game more exciting. And you could save as many times as you wanted so if eventually you messed yourself over, you could go back to a previous save and start back up from where you think you could fix it. But the point of the timers was that it was exciting, it kept you on the edge of your seat, and it made the game more challenging.

Now, that said, I do like to be able to explore RPG maps. But I don't think any of us is talking about having such time constraints that players feel like they can't explore maps in this game. We're just talking about having things happen when people abuse the system