Originally Posted by Maximuuus
I'm not sure about that but I guess the "until next short rest" is not really possible considering that you can short rest everywhere. Same about "next time you talk with a character".
I may be wrong but I think that the models and the camera are fixed for every cutscenes in camp (or mini camp) to avoid wierd cinematics.
But does it actually need to be like this? This isn't true for the NPCs in the world: they walk around and then enter a cinematic dialogue mode from wherever you talk to them. Can Larian really not program Gale's mirror image scene or Wyll's post-Spike-dialogue scene to work in the main world?

And my suggestion for conversation during short rests would even allow Larian to set up a fixed background for these cutscenes, just changing a few things. Have one "short rest background scene" that is clear of obstacles for each area: Forest, swamp, village, temple, underdark, beach. Community Update #13 says Larian already added mini-camps to the game based on your current location for long resting - just tweak these already-existing assets/code right? I'm perfectly fine with short rest dialogues fading to black when you click short rest, then opening up on the appropriately clear scene for the cutscene/dialogue.