I'm not sure about that but I guess the "until next short rest" is not really possible considering that you can short rest everywhere. Same about "next time you talk with a character".
I may be wrong but I think that the models and the camera are fixed for every cutscenes in camp (or mini camp) to avoid wierd cinematics.
But does it actually need to be like this? This isn't true for the NPCs in the world: they walk around and then enter a cinematic dialogue mode from wherever you talk to them. Can Larian really not program Gale's mirror image scene or Wyll's post-Spike-dialogue scene to work in the main world?
And my suggestion for conversation during short rests would even allow Larian to set up a fixed background for these cutscenes, just changing a few things. Have one "short rest background scene" that is clear of obstacles for each area: Forest, swamp, village, temple, underdark, beach. Community Update #13 says Larian already added mini-camps to the game based on your current location for long resting - just tweak these already-existing assets/code right? I'm perfectly fine with short rest dialogues fading to black when you click short rest, then opening up on the appropriately clear scene for the cutscene/dialogue.
Most NPCs are completely frozen so they can probably handcraft the camera for most scenes. And I guess (it should be interresting to check) that moving NPCs only have simple custscenes with a fixed single camera angle and a very close-up view
I just checked a few scenes from my patch 6 playthrough and I really think that the important scenes (companions included) are handcrafted. The camera is moving, the light can change,...
I can easily imagine how wierd it would look like if Gale's mirror was half in a table or in a wall.
Anyway does it need to be like this ? Probably not.
This is definitely an issue to make long rest a trigger for companions scenes in a game that is based on limiting long rest... Another solution would probably be to allow more than one cutscene per long rest.
You Know, 2 or 3 companions with an awfull yellow ! upon their head that brings us back in 2004 when WoW was released (yellow ! that also appear when you're experiencing a cutscene...)
Short rest has it's own issues and I don't think a fade to black with an appropriate background "when a scene trigger" would solve the short rest "mechanic". Triggering cutscenes during short rests would be cool but something has to be done whatever our companions wants to talk or not.
What happen when we click the short rest button is just a shame. It was even better in the DnD rebalancing mod.
Anyway that's not really the thread... But I think we have to consider that some things are now set in stone. I hope I'm wrong but I guess companions scenes only at (mini) camp are something that's not going to change.
Still waiting a bit to see what others have to say to think about it because this thread is interresting.